Scissors Cuts Rock: Difference between revisions

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{{trope}}
Unlike ''actual'' [[Rock -Paper -Scissors]], [[Tactical Rock -Paper -Scissors|type advantages]] are not the final say on who's going to win a given matchup in strategy games and RPGs -- if a character (or unit) is strong enough, they can come out triumphant against somebody with even the most outlandish of inherent type advantages against them. This can be a potential [[Crowning Moment of Awesome]] for the character to defeat an expected [[Curb Stomp Battle]].
 
While usually limited to games (or occasionally to other forms of media based off of them), it still has an advantage over its more widely-used cousin, the [[Worf Effect]]: You don't need to waste any time establishing the talents of your victim. If you've got a [[Playing With Fire|fire user]] you want to demonstrate the power of, you can set him loose against even a handful of [[Making a Splash|water-based]] [[Mook|mooks]] you had show up five seconds ago, and the effect is still achieved.
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See also [[Man of Kryptonite]].
{{examples|Examples:}}
 
== [[Anime]] and [[Manga]] ==
* This happens a lot throughout the ''[[Pokémon (Anime)|Pokémon]]'' anime; as it's a [[Long Runner]] chock full of [[Elemental Rock -Paper -Scissors]], this is perhaps unsurprising. It often involves a trainer being creative enough to not simply use a weaker move directly.
** The early episode "School Of Hard Knocks" has Misty defeat a schoolboy's Grass type Weepinbell with her Water type Starmie because hers is several levels higher, meaning the type advantage is irrelevant, much to his shock.
*** Just to drive the point home, Misty's Starmie is subsequently beaten down by the resident [[Alpha Bitch]]'s dual-type Rock-Ground Graveler.
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** Ash's Oshawott handles this in a more practical and visually consistent manner: he uses a shell to deflect electric attacks, which would otherwise be devastating to a Water-type like him.
* In ''[[One Piece]]'', Luffy, being a rubber man, is immune to Enel's electricity-based powers. However, Enel finds ways to hurt Luffy anyway by applying electricity indirectly, culminating in his tossing Luffy overboard with a gigantic gold sphere attached to his wrist serving as an anchor. Luffy defeats Enel as soon as he gets out of the mess, but Enel did turn what should've been a [[Curb Stomp Battle]] into one where he had the edge.
* A non-advantage example: the scene in the ''[[Bastard]]'' anime where Dark Schneider, lacking appropriate [[Elemental Rock -Paper -Scissors]] spells, takes out a fire elemental with a fire spell.
* In ''[[Ragnarok the Animation]]'', [[The Dragon]] [[Black Mage|Zephyr]] performed a [[One -Hit Kill]] on [[Kick the Dog|Moonlight Flower]] using ''[[There Is No Kill Like Overkill|Lord of Vermillion]]'', a ''[[Shock and Awe|wind-element]] spell'' which Moonlight ''normally'' employs [[No Sell]] on! {{spoiler|Well, as part of [[Story and Gameplay Segregation]], of course.}}
* During the Sisters Arc of ''[[To Aru Kagaku no Railgun (Manga)|To Aru Kagaku no Railgun]]'', Frenda Seivelun made the mistake of underestimating [[Superpower Lottery|Level 5]] [[Shock and Awe|Electro]][[Lightning Can Do Anything|master]] Misaka Mikoto by using [[Weaksauce Weakness|ceramic]], [[Kryptonite Ring|the strongest insulator of electricity]], against her. Unfortunately, [[This Is Gonna Suck|however]], ceramic doesn't take heat very well.
* In ''[[Fairy Tail]]'' Natsu is able to withstand any of [[The Dark Chick|Todomaru's]] fire spells as he devours fire. Todomaru reacts by using a special fire that smells like garbage. During the same battle, Natsu manages to beat Todomaru's flame control out of [[Heroic Willpower|sheer will.]]
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* In ''[[Fire Emblem]]'', winged units are weak to bows, but bow users can't attack at close range, and winged units have a Move advatage. This tends to end poorly for bow users, and it's part of why exclusive bow users are a [[Tier Induced Scrappy]].
** Theirs also times where a Pegasus/Falcon Knight will have evade high enough that the archers won't be able to hit her, literally avoiding her weakness and then counter attack with javelins that WILL hit the archers.
** Also, in ''Sword Of Seals'' lances are so bad and swords so good a match between users of both has a good chance of ending better for the sword user, despite losing the [[Tactical Rock -Paper -Scissors]]. Lances got a much needed buff the next game and swords a slight [[Nerf]].
** The trinity of Lances, Axes, and Swords in general could count; while the combatants get bonuses or penalties to their damage and accuracy depending on whether or not their weapon trumps the other, a powerful enough character can go up against a weapon they're weak against and still win without much trouble.
* This can happen fairly often in ''[[Battle for Wesnoth]]'', given how time-of-day, terrain, applications of mobility, and special abilities like charging or magical attacks can easily turn the tables as to what counters what. Simply selecting the correct unit types is not enough to ensure victory.