Scoring Points: Difference between revisions

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** In Super Mario Bros 3, points actually did something. The "N spade" memory [[Mini Game]] was activated [[Every Ten Thousand Points|Every Eighty Thousand Points]].
** The last Mario game for a long time to feature points was ''Super Mario World''. After the early 90s, there was no need for points outside of arcade games (which were dying a slow death anyway, except in rural regions), and this was also the last time you aimed for points granting an extra life. However, they were revived in ''[[Super Paper Mario]]'' (where they doubled as [[Experience Points]]) and the ''New Super Mario Bros.'' games (where they were as useless as ever).
* While later [[Spyro the Dragon]] games featured gems that were actually used as currency, in the first game, they served no purpose outside of a point counter. The only times your gem count affected gameplay were as [[Plot Coupons]]- you needed a certain number to advance to some of the homeworlds, and also to access the bonus level- which contained nothing but more gems, and a few trick enemies you had to kill to get even more gems. Essentially, they were worthless unless you were striving for [[Hundred -Percent Completion]].
* ''Captain Claw'' is an odd game, what with being a computer 2D platformer. One interesting quirk is that it's score, represented by the treasure you collected, aside from giving extra lives, was there to incite the player to find the secrets of the game since at the end of each stage the game specifically told you the treasures that you missed. The game was more than a tad harder if you went for the secrets, as each required equal parts non-human reflexes and calculations of non-intuitive reflexes to be reached.
* Parodied in [[Kirby Super Star]] after you beat the "Computer Virus" boss.
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** ''[[Pokémon Black and White (Video Game)|Pokémon Black and White]]'' has the Battle Institute, which ranks a series of consecutive test battles with a score. In-game, they have yet to serve much of a purpose, but at special events, one can compare their scores to other players on a scoreboard for bragging rights.
* In ''[[Super Paper Mario (Video Game)|Super Paper Mario]]'', the points are certainly (generally) given on the magnitude of the early games in the Mario series, as though they were pointless, but they're actually a stand-in for XP.
* In the multiplayer mode of ''[[Mass Effect 3 (Video Game)|Mass Effect 3]]'', you earn points for killing enemies, assisting others with killing, and completing the wave's specific objective. In the first case, you earn more points the more powerful the enemy (killing an [[Boss in Mook Clothing|Atlas]] is far more rewarding than killing a random [[Mook|trooper]]). In the second, you earn more points depending on how much damage you did to the enemy. In the last, the amount of points a player can earn depends on the specific objective in that round. A player can also earn bonus points for certain tasks (''x'' kills, surviving ''x'' waves, ''x'' [[Boom! Headshot!|headshots]], etc.). At the end of the match ([[Total Party Kill|if you get that far]]), all players earn more points depending on the difficulty level of the match, whether you got a full or partial extraction, and whether you played an "Unknown Location" and/or "Unknown Enemy" match. These points do have a purpose: at the end of the match, every player's point total is added up, and that number of [[Experience Points]] is rewarded to their characters. This happens even if your party doesn't make it through to extraction, discouraging [[Rage Quit|rage quitting]].
 
== [[Shoot Em Ups]] ==
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[[Category:Video Game Tropes]]
[[Category:Scoring Points]]
[[Category:Trope]]