Screwed by the Network: Difference between revisions

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Okay, okay -- not ''all'' network executives are like this. There exist the individuals who intentionally seek out creative people to make shows that don't just [[Follow the Leader]], and as they get promoted, they may become the very predecessors these shows are inherited from. However, screwing a show happens more often than you may wish to believe, and typically it's because [[They Just Didn't Care]].
 
[[FoxFOX]] is legendary for doing this. The [[Syfy]] has a bad score for it, too, but not quite to the "four episodes only, aired on a 'when we feel like it' basis" extreme. [[Cartoon Network]] has also gained notoriety for this.
 
Please try to avoid listing shows as being "screwed" just because of a disagreement over the reasons for their [[Cancellation]]. Plenty of shows are canceled simply because they just weren't making any money even with the network backing it. This is about intentional sabotage ([[Hanlon's Razor|or at the least making decisions so stupid it]] ''[[Hanlon's Razor|looks]]'' [[Hanlon's Razor|like it was intentional]]), not "the mean network executives canceled my favorite show".
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== Video Games ==
* When presented with a completely reworked ''Conker's Quest'', now titled ''[[ConkersConker's Bad Fur Day]]'', Nintendo of America was reportedly horrified to discover that the formerly [[Tastes Like Diabetes|aggressively-cute]], child-aimed ''[[Banjo-Kazooie]]'' clone had been replaced by something inspired by ''[[South Park]]'', R-rated movies, and the ''Itchy and Scratchy'' cartoons from ''[[The Simpsons (animation)|The Simpsons]]''. In response, they gave the game very little advertising (sticking mostly to men's magazines, whose target demographic probably wasn't interested in cartoon talking squirrels), an ugly box with a giant M rating plus a warning stating that it was very clearly "not for anyone under 17", and had ''[[Nintendo Power]]'' refuse to acknowledge its existence, only doing a story on it two consoles later in July 2008. [[Rare]] was understandably upset with this treatment, likely softening the company up for a buyout by Microsoft.
** The back of the game box actually tries to persuade the reader NOT to buy it, [http://www.spielepedia.de/spielearchiv/Conkers_Bad_Fur_Day/Conkers_Bad_Fur_Day_n64_Cover_CD_Back.jpg and not in the cutesy sarcastic "This is the game Mom and Dad don't want you to see!" way you'd expect.] The copy's lack of enthusiasm for the product is very apparent.
** The game got somewhat better treatment in British video game publications, most probably because Rare is a British company and, at the time, most British Nintendo magazines practically worshipped the ground they walked on. The UK magazines seemed more interested in getting Nintendo into the mature gamers spotlight.
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** Yes and no. Sonic Central has been ignored and demolished in 2011, but there are numerous other official websites to promote the games, usually now with each new game getting its own site. Furthermore Sega have been utilising its fanbase to promote the games, with some [[Big Name Fan|Big Name Fans]] now actively working for Sega to promote the games usually in the places most Sonic fans are likely to find out about the new games. The franchise as a whole is still constantly promoted, but not in the same places it used to be. Nowadays ads are more likely to be found in magazines read by 6-10 year olds, not the 15-30's who read more mature videogame magazines. Furthermore, while the consistency and lack of overarching plots has lead to several standalone games, with missing characters and less intricate (and thus debatably worse plots), the quality of the gameplay itself has improved, something most the fanbase, and critics alike have been crying out for. Sega have been promoting Sonic, just in a different way, to try and appease some of there [[Unpleasable Fanbase]].
*** Sega's non Sonic IPs have it even worse. See ''[[Golden Axe (series)|Golden Axe]]'' for example. ''Beast Rider'' was the last straw: poorly coded and poorly marketed.
* ''[[Ever QuestEverQuest]]''. Oh man. They took the profits from it and created something like seven different games...which all failed. They refuse to spend any money improving ''[[Ever QuestEverQuest]]'' itself or advertising it. The graphics are ancient and the server and client software is a mess of code. Apparently the idea of investing in a winner to make it even better is beyond them. They are currently spending more money on a new game ''[[Ever QuestEverQuest]] Next'' (working title) instead of fixing ''[[Ever QuestEverQuest]]''.
* ''[[Lego Island]] 2'' was going to be far more than what it turned out to be. However, anybody who actually wanted quality left the game, and everybody else said "Hurry up and finish the game so we can make money." We ended up with a [[Contested Sequel]].
* ''[[Activision]]'' screwed over ''True Crime: Hong Kong'' by cancelling it right when it was nearly complete because in they're words "it just wouldn't sell enough copies" Activision's BS excuses are getting REAL old.