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** ''[[Disgaea]]'' plays with this: Etna scripts the tutorial battle to make you lose.
{{quote| '''Etna:''' That was an example of something ''not'' to do.}}
*** [[Disgaea 2 Cursed Memories|Rozalin]] and [[Disgaea 3 Absence of Justice|Mao]] both do the same thing. Notable for the latter as he winds up doing ''himself'' in.
* The third form of ''[[Kingdom of Loathing]]'''s Naughty Sorceress can take one of two paths depending on whether or not you have a certain item, and will either be a [[Hopeless Boss Fight]] or a [[Foregone Victory]] by the time you make it there. Either way, the battle consists of one entirely scripted attack (barring years' worth of [[Sequence Breaking]]).
* ''[[Final Fantasy]]'' does this quite a lot.
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*** The first random encounter after a new party member joins will always be scripted for the purpose of teaching the player how to use the new member's unique skills.
** In [[Final Fantasy Tactics]], scripted events are usually in the form of a [[Hannibal Lecture]] from the enemy, though in a few battles you can cause people to prematurely leave the battlefield.
* During the final battle of ''[[Paper Mario (
** In ''[[
* The Super Metroid at the end of ''[[Super Metroid]]'' is unkillable and will usually capture you almost immediately, draining you to 1 energy before recognizing Samus and stopping. It is a storyline reminder of the creature's earlier encounter with Samus, and also serves to prime you for a way out of the following unwinnable battle with Mother Brain.
** The battle with Mother Brain also has a scripted segment, involving {{spoiler|the Super Metroid's [[Heroic Sacrifice]] and Samus's [[Mama Bear]] reaction with her new [[Eleventh-Hour Superpower|Hyper Beam]]}}.
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** Similarly, in ''[[Metroid Fusion]]'', the final boss is an Omega Metroid. You cannot harm it at all, and you must take a hit that automatically puts you with one health unit left. The Core-X arrives, becomes an SA-X, and fires Ice Beams at the Omega Metroid in an attempt to kill its natural enemy. After taking a few hits, the Omega Metroid reduces the SA-X into a Core-X again, giving Samus the opportunity to absorb it and regain all her health and the Ice Beam.
* ''[[Fire Emblem]]'' does this from time to time, such as ensuring that certain attacks hit or miss during ''Blazing Sword's'' tutorial segment, or forcing a critical hit so that someone is killed or injured in spectacular fashion. Some people usually hack the game to see what happens if there ''is'' no critical hit, or to break the script only to find that the game freezes.
* Every final boss in the ''MOTHER'' series. [[MOTHER 1
** Earthbound has a segment where Poo meditates before heading to meet the rest of the party. This takes place in a "battle" where the enemy systematically takes Poo's limbs and senses. You emerge completely fine, with a rather nice level up, despite being reduced to 0 HP during the sequence, which normally would invoke a [[Game Over]].
* In ''[[Star Wars:
* The final boss in [[Mario and Luigi Partners In Time
* The original ''[[Persona]]'' had segments where your friends would get their Personas for the first time. They look like standard battles on the surface, but they're deliberately designed so that [[Foregone Victory|your party members get away]] [[Flawless Victory|without a scratch]]. Everyone also gets a free level-up in the process, regardless of how many EXP you would get from fighting the enemy party in an actual battle.
* Penny Arcade OTRSPOD ep II has one and lampshades it.
* Technically one could probably count the [[Press X to Not Die|QTE]] battle with Krauser in ''[[Resident Evil 4]]''.
* [[Dynasty Warriors]], [[Samurai Warriors]], and [[Warriors Orochi]] are rife with scripted events that can be either triggered or prevented depending on the circumstance.
* ''[[
** Later in the game, there's another such battle with Sarevok. While you're in the city of Baldur's Gate, you encounter him and his minions at a palace party event (or something... it's been a while), and no matter how well you fight, you can't kill him. He can kill you, however, so you can either lose or die, but not win. The battle isn't scripted in the sense that anything specific happens during the fight, but at the end, the script is that Sarevok and pals walk away.
** Specifically, Sarevok is scripted to attack the PC for 15 seconds, while the other members of his band slaughter as many guests as possible. It is possible to lose the game 2 ways here. If either the PC dies, or if both the remaining major lords of the city die, since you need 1 of them to keep the portal open and hunt Sarevok.
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** Everything this troper has heard has indicated it's a timed fight, with the little Jabberspawn showing up to mark certain intervals.
* The final boss battle of ''[[The Nightmare Before Christmas Oogies Revenge]]'' has Jack Skellington fight his old nemesis Oogie Boogie while singing!
* The "first" battle of ''[[Hyperdimension Neptunia]]'' is Neptune receiving ''all of the [[Limit Breaks]]'' of [[
* In ''[[
** And when you do get to fight the pair, the beginning of the fight is scripted. The battle starts with just Felix and Piers in your party and after two turns have passed, Jenna is shown walking in and then joining in on the fight. After another two turns, Sheba shows up and joins in as well. The script here ends and the battle proceeds as normal.
* The final level of [[Ace Combat Assault Horizon]] is this entirely (and there are various other examples in the game before that.) It doesn't matter how many missiles you cram up the final boss' PAK-FA fighter plane, the game forces you to play out the scripted dialogue for the mission. Any form of [[Script Breaking]] the level results in you failing it because it'll give the proper conditions for the boss to win. In fact, you have to keep fighting him just because that's the only way to advance the script.
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