Scripted Battle: Difference between revisions

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** ''[[Disgaea]]'' plays with this: Etna scripts the tutorial battle to make you lose.
{{quote| '''Etna:''' That was an example of something ''not'' to do.}}
*** [[Disgaea 2 Cursed Memories|Rozalin]] and [[Disgaea 3 Absence of Justice|Mao]] both do the same thing. Notable for the latter as he winds up doing ''himself'' in.
* The third form of ''[[Kingdom of Loathing]]'''s Naughty Sorceress can take one of two paths depending on whether or not you have a certain item, and will either be a [[Hopeless Boss Fight]] or a [[Foregone Victory]] by the time you make it there. Either way, the battle consists of one entirely scripted attack (barring years' worth of [[Sequence Breaking]]).
* ''[[Final Fantasy]]'' does this quite a lot.
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*** The first random encounter after a new party member joins will always be scripted for the purpose of teaching the player how to use the new member's unique skills.
** In [[Final Fantasy Tactics]], scripted events are usually in the form of a [[Hannibal Lecture]] from the enemy, though in a few battles you can cause people to prematurely leave the battlefield.
* During the final battle of ''[[Paper Mario (Video Gamefranchise)|Paper Mario]]'', at one point, the game cuts away to a secondary fight of Peach and Twink vs. Kammy. You control it like a normal battle, but each character has only one action, so there's only one path the battle can take.
** In ''[[Super Paper Mario (Video Game)|Super Paper Mario]]'', in the final battle with Count Bleck, he's impervious to your attacks at first. After you hit him a few times, a cutscene occurs where Bowser, Peach, and Luigi return, and the Count becomes vulnerable. A similar stunt is done with {{spoiler|Super Dimentio}} afterward, with [[Exposition Fairy|Tippi]] coming back in this case.
* The Super Metroid at the end of ''[[Super Metroid]]'' is unkillable and will usually capture you almost immediately, draining you to 1 energy before recognizing Samus and stopping. It is a storyline reminder of the creature's earlier encounter with Samus, and also serves to prime you for a way out of the following unwinnable battle with Mother Brain.
** The battle with Mother Brain also has a scripted segment, involving {{spoiler|the Super Metroid's [[Heroic Sacrifice]] and Samus's [[Mama Bear]] reaction with her new [[Eleventh-Hour Superpower|Hyper Beam]]}}.
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** Similarly, in ''[[Metroid Fusion]]'', the final boss is an Omega Metroid. You cannot harm it at all, and you must take a hit that automatically puts you with one health unit left. The Core-X arrives, becomes an SA-X, and fires Ice Beams at the Omega Metroid in an attempt to kill its natural enemy. After taking a few hits, the Omega Metroid reduces the SA-X into a Core-X again, giving Samus the opportunity to absorb it and regain all her health and the Ice Beam.
* ''[[Fire Emblem]]'' does this from time to time, such as ensuring that certain attacks hit or miss during ''Blazing Sword's'' tutorial segment, or forcing a critical hit so that someone is killed or injured in spectacular fashion. Some people usually hack the game to see what happens if there ''is'' no critical hit, or to break the script only to find that the game freezes.
* Every final boss in the ''MOTHER'' series. [[MOTHER 1 (Video Game)|The first game]] had you sing to win, [[Earthbound (Video Game)|the second game]] had you pray, and [[Mother 3 (Video Game)|the third game]] simply had you do nothing (well, except for guarding and healing yourself) until the battle ended.
** Earthbound has a segment where Poo meditates before heading to meet the rest of the party. This takes place in a "battle" where the enemy systematically takes Poo's limbs and senses. You emerge completely fine, with a rather nice level up, despite being reduced to 0 HP during the sequence, which normally would invoke a [[Game Over]].
* In ''[[Star Wars: theThe Force Unleashed]]'' the end of every boss battle (as well as fights against Imperial Walkers) is scripted out with [[Quick Time Events]]. The main reason is so that you can be even more [[Badass]] than usual; seriously, jumping onto a walker's head, stabbing through the windshield with a lightsaber, zapping the bejeezus out of it, then taking a flying leap away and crushing the whole thing into a tiny ball? [[Crowning Moment of Awesome|Holy crap.]]
* The final boss in [[Mario and Luigi Partners In Time (Video Game)|Mario & Luigi: Partners in Time]] is this, with only Shrowser (the boss) getting to attack, Mario and Luigi having to dodge and each dodged attack hurting Shrowser/ghost Princess Shroob.
* The original ''[[Persona]]'' had segments where your friends would get their Personas for the first time. They look like standard battles on the surface, but they're deliberately designed so that [[Foregone Victory|your party members get away]] [[Flawless Victory|without a scratch]]. Everyone also gets a free level-up in the process, regardless of how many EXP you would get from fighting the enemy party in an actual battle.
* Penny Arcade OTRSPOD ep II has one and lampshades it.
* Technically one could probably count the [[Press X to Not Die|QTE]] battle with Krauser in ''[[Resident Evil 4]]''.
* [[Dynasty Warriors]], [[Samurai Warriors]], and [[Warriors Orochi]] are rife with scripted events that can be either triggered or prevented depending on the circumstance.
* ''[[BaldursBaldur's Gate]]'': The first time you encounter Sarevok, Gorion covers for your retreat by engaging him and his minions. In an interesting variation of the trope, only half of the battle is scripted. No matter how effective Gorion's attacks are or how ineffective Saverok's attack are, the former will always be killed by the latter (even if Saverok is in between attacks). Whether or not Gorion manages to kill any of Saverok's minions is not scripted so their deaths are variable.
** Later in the game, there's another such battle with Sarevok. While you're in the city of Baldur's Gate, you encounter him and his minions at a palace party event (or something... it's been a while), and no matter how well you fight, you can't kill him. He can kill you, however, so you can either lose or die, but not win. The battle isn't scripted in the sense that anything specific happens during the fight, but at the end, the script is that Sarevok and pals walk away.
** Specifically, Sarevok is scripted to attack the PC for 15 seconds, while the other members of his band slaughter as many guests as possible. It is possible to lose the game 2 ways here. If either the PC dies, or if both the remaining major lords of the city die, since you need 1 of them to keep the portal open and hunt Sarevok.
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** Everything this troper has heard has indicated it's a timed fight, with the little Jabberspawn showing up to mark certain intervals.
* The final boss battle of ''[[The Nightmare Before Christmas Oogies Revenge]]'' has Jack Skellington fight his old nemesis Oogie Boogie while singing!
* The "first" battle of ''[[Hyperdimension Neptunia]]'' is Neptune receiving ''all of the [[Limit Breaks]]'' of [[PlaystationPlay ThreeStation 3|the]] [[Xbox 360|three]] [[Wii|goddesses]].
* In ''[[Golden Sun (Video Game)|Golden Sun]]: The Lost Age'', a scene plays out where Isaac and Ivan fight against Agatio Karst in the Jupiter Lighthouse. You get to watch a battle scene take place where Ivan is already down and Agatio downs Isaac with powerful Psynergy. Even though the scene takes place on a battle screen, you don't get to control Isaac or Ivan but you do get to fight the antagonists a few minutes later with your own party.
** And when you do get to fight the pair, the beginning of the fight is scripted. The battle starts with just Felix and Piers in your party and after two turns have passed, Jenna is shown walking in and then joining in on the fight. After another two turns, Sheba shows up and joins in as well. The script here ends and the battle proceeds as normal.
* The final level of [[Ace Combat Assault Horizon]] is this entirely (and there are various other examples in the game before that.) It doesn't matter how many missiles you cram up the final boss' PAK-FA fighter plane, the game forces you to play out the scripted dialogue for the mission. Any form of [[Script Breaking]] the level results in you failing it because it'll give the proper conditions for the boss to win. In fact, you have to keep fighting him just because that's the only way to advance the script.