Scripted Event: Difference between revisions

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** Also the asylum rats. [[Nightmare Fuel|Good lord,]] [[Demonic Spiders|the rats...]]
*** For those of you not in the know, the upper floors of the asylum level are infested with rats that [[Made of Explodium|exp]][[Taking You with Me|lode]] into a cloud of [[Interface Screw|Confusion Gas]] while doing massive damage, and their ambushes are scripted. If you pay attention, the walls [[Bizarrchitecture|(or equivalent thereof)]] sometimes have rat graffiti on them. That signifies the checkpoint for a certain appearance of those giant, red-eyed, bloated vermin that will first flip your controls, screw up your psi powers, and make your screen all cloudy and green before killing you very quickly. It actually ''adds'' to the [[Nightmare Fuel]].
* The photographer in ''[[EarthboundEarthBound]]'' shows up when the player walks across certain patches of ground for the first time. Say "fuzzy pickles"!
* Incredibly annoying in the Game Boy Advance game ''Drill Dozer''. To get [[100% Completion]], the player has to go through levels multiple times with better equipment. In-level plot events play out every time, with no changes—if a character taunts you, they'll taunt you every time, even if they join your side later in the game.
* Many [[Escort Mission]]s in ''[[World of Warcraft]]'' have scripted events to make sure you don't just clean out the escort path beforehand and waltz the guy to safety (even where that ''would'' make sense).
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[[Category:Examples Need Sorting]]
[[Category:Video Game Tropes]]
[[Category:Scripted Event{{PAGENAME}}]]