Scripted Event: Difference between revisions

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* ''[[Resident Evil]]'' is famous for its sudden scares from zombie dogs crashing through the windows. At least, it's scary the [http://www.penny-arcade.com/comic/1999/09/29 first couple of times.]
** Sequels varied the scripted scare repertoire to include zombie arms crashing through walls, Licker encounters, and Nemesis encounters.
* [[Psychonauts (Video Game)|Psychonauts]] has the guillotine in Waterloo World. When you get close to it, it crashes down and you can't get through. The solution? {{spoiler|Turn invisible.}}
** Also the asylum rats. [[Nightmare Fuel|Good lord,]] [[Demonic Spiders|the rats...]]
*** For those of you not in the know, the upper floors of the asylum level are infested with rats that [[Made of Explodium|exp]][[Taking You Withwith Me|lode]] into a cloud of [[Interface Screw|Confusion Gas]] while doing massive damage, and their ambushes are scripted. If you pay attention, the walls [[Bizarrchitecture|(or equivalent thereof)]] sometimes have rat graffiti on them. That signifies the checkpoint for a certain appearance of those giant, red-eyed, bloated vermin that will first flip your controls, screw up your psi powers, and make your screen all cloudy and green before killing you very quickly. It actually ''adds'' to the [[Nightmare Fuel]].
* The photographer in ''[[Earthbound]]'' shows up when the player walks across certain patches of ground for the first time. Say "fuzzy pickles"!
* Incredibly annoying in the Game Boy Advance game ''Drill Dozer''. To get [[Hundred-Percent Completion]], the player has to go through levels multiple times with better equipment. In-level plot events play out every time, with no changes--if a character taunts you, they'll taunt you every time, even if they join your side later in the game.
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* Most [[Paradox Interactive]] games have had scripted events that fire for specific countries at specific dates, although usually with some other qualifiers as well. In the later installments Paradox has moved away from this into scripting highly complex random events instead (where various factors can increase or decrease the chance of a particular event firing). Whether or not this change is good or not is one of the perennial [[Your Mileage May Vary|topics of debate]] on the Paradox boards.
* Happens very often in the ''[[Metal Gear Solid]]'' series, although all of them "might" be part of the [[Gambit Pileup]] featured in every game...
* ''[[Max Payne (Video Gameseries)|Max Payne]]'' uses many. Everytime an enemy lobs a grenade at you as you come round a corner? That was Pre-scripted. The enemy AI doesn't know how to throw grenades, run for cover, or anything else more complex than shooting or jogging.
* ''[[Left 4 Dead]]'' has one in the finale of Dead Air. When the survivors leave the safe room, an airplane can be seen in the background making a really tight turn and is low to the ground before it crashes and explodes into fiery bits, causing the survivors to reply in shock and awe. Happens every time the map is played.
* "Fallout 3", No matter what, you will be captured by the Enclave after retrieving the GECK. Then, Fawkes will be there to help you escape, and lastly, (before Broken Steel) the game will end, weather you started the purifier, or made Lyons do it, you evil bastard.