Scrolling Text: Difference between revisions

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* ''[[Xenogears]]'', already a dialogue-heavy game, was made far worse by slow scrolling. [[Game Shark]] codes just to accelerate the text became popular.
* One recruitable character in ''[[Suikoden V]]'' required the player to listen through his ridiculously long, slow-scrolling (literally one letter at a time) spiel without once pressing the button to skip through it in order to recruit him.
* The gardener in ''[[Super Mario RPG]]'' is another [[Motor Mouth]] video game character who tends to speak in rapidly scrolling text, which causes Mario to [[Face Fault]].
* ''[[Final Fantasy Tactics]]'' is infamous for certain cutscenes with unbelievably slow scroll rates, one of which is an obvious programming error. Repeat after me: l.i.t.t.l.e. .m.o.n.e.y.
** Apparently, this was somehow a programming problem. In FFT: War of the Lions for the PSP, the text is sped up dramatically, so that the previous interminable scenes are completed in a fraction of the time.
* ''[[The Legend of Zelda]]: Ocarina of Time'' had particularly slow text scroll, coming up one letter at a time. There was no real way to speed it up, sometimes you could get a section of it to be skipped over entirely (and completely miss what's said), but usually only if you had ''already'' spoken to the person in question, and sometimes there was no way at all.
* This is the entire point of Mr. Resetti from ''[[Animal Crossing]]''. Basically, it's possible to prevent the game from remembering certain events by simply resetting it without saving. However, the game still remembers that it was reset in the first place, and as punishment the next time you start the game Mr. Resetti (a mole) will pop out of the ground and rant angrily about how you cheated. Particularly annoying if you should turn off the game and simply forget to save. Even more annoying when he shows up as an Assist Trophy in Smash Bros. Brawl, where he does the exact same thing, obscuring a good chunk of the screen with his pointless rambling.
** In ''Smash Bros. Brawl'', the rant literally takes ''five minutes''.
* ''[[EarthboundEarthBound]]'', man... there are two points in the game where either a Mr. Saturn or a Tenda tribesman will ask you to have coffee with them. If you say yes, the game treats you to a slow scrolling paean to how far the party has come so far and what remains unfinished. All on the traditional LSD-trip Earthbound backdrop.
* In ''[[Dragon Quest]] VIII'', most of the text can be sped up by pressing Triangle to skip the scrolling. However, if you're talking to an innkeeper (to rest, obviously) or a priest (to save your game), you can't skip a single letter of it, except when loading your game. This makes it take nearly twice as long as it should to rest at an inn or save your progress. You also can't skip King Trode's text when doing anything with the Alchemy Pot.
* In ''[[Cave Story]]'', the text scrolls slightly faster if you lose a life and have to go through an [[Unskippable Cutscene]] a second (or third, [[That One Boss|or twentieth]]) time.
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{{reflist}}
[[Category:Video Game Interface Elements]]
[[Category:Scrolling Text{{PAGENAME}}]]