Scrolling Text: Difference between revisions

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{{examples}}
* ''[[Breath of Fire III (Video Game)|Breath of Fire III]]'' suffered considerably from slow scrolling.
* Wendy Oldbag from ''[[Phoenix Wright: Ace Attorney]]'' would often go on long, rambling, bitter rants about her life, or just nothing in particular. These would scroll automatically at a very quick rate, giving the player the same confused, bewildered state of mind trying to read it as the other characters would have listening to it.
** In ''Justice For All'', Richard Wellington from case 1 and Moe the Clown from case 3 would also ramble randomly at times, with very fast [[Scrolling Text]]. And for added fun, Wendy Oldbag shows up as a witness ''again'' in case 4 of ''Justice For All''.
** In addition, the speed of the text is used to indicate how fast someone is talking. This is most noticeable when a character is nervous - their text speeds up.
*** And when Phoenix or Apollo present a theory they're not entirely sure about, their text slows to a crawl.
* ''[[Xenogears (Video Game)|Xenogears]]'', already a dialogue-heavy game, was made far worse by slow scrolling. [[Game Shark]] codes just to accelerate the text became popular.
* One recruitable character in ''[[Suikoden V (Video Game)|Suikoden V]]'' required the player to listen through his ridiculously long, slow-scrolling (literally one letter at a time) spiel without once pressing the button to skip through it in order to recruit him.
* The gardener in ''[[Super Mario RPG (Video Game)|Super Mario RPG]]'' is another [[Motor Mouth]] video game character who tends to speak in rapidly scrolling text, which causes Mario to [[Face Fault]].
* ''[[Final Fantasy Tactics]]'' is infamous for certain cutscenes with unbelievably slow scroll rates, one of which is an obvious programming error. Repeat after me: l.i.t.t.l.e. .m.o.n.e.y.
** Apparently, this was somehow a programming problem. In FFT: War of the Lions for the PSP, the text is sped up dramatically, so that the previous interminable scenes are completed in a fraction of the time.
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* ''[[Earthbound]]'', man... there are two points in the game where either a Mr. Saturn or a Tenda tribesman will ask you to have coffee with them. If you say yes, the game treats you to a slow scrolling paean to how far the party has come so far and what remains unfinished. All on the traditional LSD-trip Earthbound backdrop.
* In ''[[Dragon Quest]] VIII'', most of the text can be sped up by pressing Triangle to skip the scrolling. However, if you're talking to an innkeeper (to rest, obviously) or a priest (to save your game), you can't skip a single letter of it, except when loading your game. This makes it take nearly twice as long as it should to rest at an inn or save your progress. You also can't skip King Trode's text when doing anything with the Alchemy Pot.
* In ''[[Cave Story (Video Game)|Cave Story]]'', the text scrolls slightly faster if you lose a life and have to go through an [[Unskippable Cutscene]] a second (or third, [[That One Boss|or twentieth]]) time.
* ''[[Tales of Monkey Island (Video Game)|Tales of Monkey Island]]'': This is the first time we actually see scrolling subtitle text that accompanies the voices in a ''[[Monkey Island]]'' game, be it fast or slow. Sometimes words in the subtitle text start appearing ''before'' a character says them almost at the exact same time the subtitle finishes, which is apparent in some scenes in Chapter 4.
 
{{reflist}}