Secret AI Moves: Difference between revisions

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** In ''Tenkaichi 3'', there ''are'' items one can equip to increase the number of teleport follow-up attacks one can do, which are available to the player. However, simple math and attentiveness reveals that the computer uses more item slots [[The Computer Is a Cheating Bastard|than you can possibly have]].
*** This is due to a normally computer-exclusive class of items. However, with the right password, you can get special versions of any character in the game who have the powerups the computer normally has.
* In ''[[Civilization]] 2'', the AI can also produce military units at will, units with multiple abilities,<ref>For example, they did not need a Diplomat to bribe your military unit; any regular unit could do it</ref>, stealth units,<ref>For example, unlike run-of-the-mill units, stealth bombers and trade convoys could move past enemies without attacking; the AI will give this ability to ALL their units</ref>, and teleportation nukes.<ref>If you had any of the 8 spaces around a city without some sort of unit on it, the AI could magically create a NUKE and teleport it to one of these squares and send it into the heart of the city regardless of special anti-nuke SDI units in the city</ref>. This could happen at the standard difficulty as well, but to a much smaller degree.
* In ''[[Sid Meier's Alpha Centauri]]'', enemy units can use probe team abilities (such as taking control of your units) even if they aren't dedicated probe teams.
* In the original ''Railroad Tycoon'', the AI sometimes builds a "bridge" not across but along a river, which is, needless to say, impossible both for the player and in real life. It's like having a bridge of the length of Danube. The AI also has the ability to build 4-way stations, while players are limited to only two-way. Not to mention, instantaneous rail building.
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*** It is only an instant kill if you hit her during the start-up phase. Dont touch her while she is lurching around and all you will get hit with is a small damaging beam.
*** Boss Order-Sol as of ''Slash'' has a CPU-exclusive move called "Flame Distortion", which is basically Dragon Install but gives him bonus perks in the form of a refilling super meter and an infinite charge meter. You can use it when using Gold Mode Order Sol, though.
* The AI bots of ''[[Time Splitters]]'' can do [[Unnecessary Combat Roll|Unnecessary Combat Rolls]]s, despite there being no way for a human player to do this.
** This has spread to many other shooters, including ''[[Halo]]''.
*** Averted in ''Halo Reach'' to some extent, as players can now do rolls and use holograms and jetpacks, all of which was previously only available to [[A Is]] (and a boss, in the hologram case) in other games. However dual-wielding becomes unavailable again while enemy Elites seem to have no trouble doing so and often melee while dual-wielding by means of a backwards kick.
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* ''[[Pokémon Mystery Dungeon]]: Darkness and Time'' do this with the enemy Pokémon in the Dungeons. The Pokémon will have access to higher level moves and several IQ skills (like PP Saver) in the later dungeons, but if you were to actually recruit them, they'll have the normal moveset and lowest IQ. The most blatant example of this is ALL the Nidoqueen having access to Earth Power in World Abyss regardless of level.
** The IQ drop can be explained by either [[Redemption Demotion]] or simply lazy programming.
* The two [[Dynasty Warriors: Gundam]] games are all about this. All of the non-mook mobile suits have AI-only moves that take advantage of their capabilities. For examples, the [[Mobile Suit Gundam F91|F91 Gundam]] can create fully functional and independent afterimages, the [[G Gundam|Master Gundam]] has a massively damaging ranged melee attack, and any mobile suit with [[Attack Drone|Attack Drones]]s can retreat off the map for a while and leave them to attack you.
* In ''[[Gundam vs. Series|Gundam vs. Gundam NEXT]]'', the [[True Final Boss]] version of the [[Gundam Seed Destiny|Strike Freedom Gundam]] possesses a unique [[Final Fantasy VII|Omnislash]]-style attack combining high-speed [[Diagonal Cut|Diagonal Cuts]]s with its [[Attack Drone|Attack Drones]]s and requires incredible reflexes to avoid. On top of that, it comes in two stages; after losing 1/3 of its life it summons the support mecha METEOR and spams the battlefield with [[BFG|BFGs]]s and [[Macross Missile Massacre|missiles]]; knock it down another 1/3, and the METEOR explodes but Freedom enters a [[Super Mode]] that lasts until either you or it dies (while the player-controlled version only lasts about 4 seconds).
* In ''[[Devil May Cry]] 3: SE'', Vergil as a boss has the Super Devil Trigger transformation (and repelling invincibility sphere during the transformation) and the Super Judgement Cut attack, both of which are unavailable to the player controlled version.
** CPU Vergil can also use an instant perfect Parry at will that immedeately stops you, can use Judgement Cut more than three times in a row, can use his Tricks in such a way that goes from the player teleportation (to keep the offensive) to utter [[Teleport Spam]] to cross half the stage in less than two seconds, use the multi-Helm Breaker (the player can replicate this, but not to the same effectiveness), use a souped-up version of the Round Trip, perform a few combos the player simply can't imitate... Really, Vergil is just ''bad'' about this.
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* Vossler in ''[[Final Fantasy XII]]''. When he is a guest in your party, he can do some heavy damage and use Telekinesis for flying foes, but not much else. When you fight him later on as a boss, he suddenly has more power, speed and extra abilities.
* In [[Halo 2]], AI-controlled [[Tank Goodness|Wraiths]] can use two plasma cannons on the hull in addition to the main plasma mortar. The player can't.
** Inverted with Banshees-- ABanshees—A human player can use a fuel-rod cannon as a secondary attack. The AI can't. This was not available in online multiplayer.
*** Ballistic trajectories + [[A Is]] not specifically designed to handle ballistic trajectories = bad combination. They probably disabled it so that it wasn't a [[Game Breaker]] in situations where you have to shoot Banshees down on foot, since it's pretty much a [[One-Hit Kill]] on just about anything.
** Similarly with the Shadow APC. The covenant can drive them while you can't.
*** If we want to go down this route, also applies to the Banshees after the crash landing on the ring at the start of the first game, if you manage to shoot one down in good enough condition to fly by using the pistol.
* In ''[[Sonic the Hedgehog]] 2'', Tails, when controlled by the AI, can use his tails to fly in order to catch up with Sonic. Many players wondered how to do the same when using Tails as the player character-- butcharacter—but this wasn't possible until the next game in the series.
** All of the final PC character vs. PC character battles in Sonic Adventure 2 do this. Sonic will pull Sonic Wind and Chaos Control when you face him as Shadow. Shadow will use Chaos Spear and Chaos Control when you face him as Sonic. Robotnik fires a mega-laser and homing missiles when you face him with Tails, Tails does the same as Robotnik. Rouge will do Black wave against Knuckles and Knuckles with do Thunder Spear. Of the three final character vs character battles, it has to be Robotnik vs. Tails that takes the cheating to difficult levels, for a few reasons: 1. They get two specials instead of one. 2. BOTH specials are attacks, unlike the specials with Sonic vs. Shadow. 3. BOTH specials are difficult to avoid, usually involving closing the distance between you and the enemy almost as soon as you see the activation animation play. 4. BOTH specials hurt like hell. An inexperienced/rusty player could find his ass kicked pretty quickly. 5. Explosive canisters right smack dab in the middle of a small battlefield. Chances are when Robotnik or Tails cut loose with their megalaser they'll blow one or two of them in a row. One hit kill.
*** It should be noted however that in the Battle Mode, players ''can'' gain and use these abilities.
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* Inverted in one case in ''[[Operation Flashpoint]]''. With good aim and a lot of luck, you can shoot down enemy helicopters with pretty much any weapon by shooting the crew through the windshield when they line up for a pass, or simply filling the vehicle with holes until its engine quits. Of course, you'll never last long enough to do so if you stand out in the open, but if some good cover is at hand and you have the nerve to try, it's possible. The AI ''never'' try to shoot at helicopters with anything but guided anti-aircraft missiles.
** On the other hand, the AI is somehow capable of using unguided air-to-ground missiles to take out other copters. The problem here is that your gunner can NOT lock onto other aircraft with unguided missiles (ie. right clicking on the target and giving the fire command will make your gunner automatically take the shot as soon as the target is lined up; this doesn't work on aircraft) so unless you are very good at leading a flying target with unguided missiles, you have to use the autocannon. And if you fail to surprise the AI and/or gain a height advantage, you WILL be hit with a missile barrage that shuts down your engine after the first few hits.
* [[Tropes Are Not Bad|Positive example]] in ''[[Muramasa: The Demon Blade]]''. When changing weapons, the player can use a [[Iaijutsu Practitioner|"Quick Draw"]] attack which instantly hits everything on the screen for decent damage. No enemy in the game will block this, except for the [[Mirror Boss|Mirror Bosses]]es. Pull out one of these against your opposite number and they'll react with the same attack, parrying everywhere on the screen at once. This is okay, though, because (a) they don't do it every time, suggesting they have to charge the [[Quick Draw]] just like you do, (b) having a defensive version of the move means they never use an unblockable [[Smart Bomb]] on ''you'', and (c) [[Rule of Cool|it looks freaking awesome]].
** Said mirror bosses do have a traditional secret AI move, where they throw you into the air to do a cool looking dash attack spam that seems to involve clones.
* In ''[[Homeworld]] 2'', your enemies can fly through and hide inside radioactive clouds with impunity (radioactive clouds cause hull degeneration that will kill anything but Movers inside of 30 seconds). You never get the ability to do this without using a special shield projection vessel (which only lasts about the same amount of time).
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