Secret of Evermore/YMMV: Difference between revisions

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* [[Angst? What Angst?]]: The hero seems perfectly happy to go on a dangerous adventure in another world with no idea if he'll be able to get back home when he's done. In the opening minutes of the game, he winds up on a space station and is herded into an empty room by a strange robot, and finds a bazooka in a container. His reaction? Fire off a practice shot and exclaim "Cool!".
* [[Nightmare Fuel]]: The monster Mungola first appears as a pair of sickly yellow eyes behind a curtain. They're the size of car tires.
* [[Awesome Music (Sugar Wiki)|Awesome Music]]: The entire game's soundtrack was LATHERED with some of the best orchestral works on the SNES, all done by the great Jeremy Soule, who also does little stuff like ''[[Elder Scrolls]]'', ''[[Knights of the Old Republic]]'', and ''[[Harry Potter (Filmfilm)|Harry Potter]]'' music.
* [[Cliché Storm]]: The four regions are themed after [[Prehistoria]], [[Ancient Grome]], [[Medieval European Fantasy]] and [[Raygun Gothic]], and hit almost every associated trope you'd expect from them: there's a Volcano in the jungle, there's a Great Pyramind and a city in the middle of a desert, there's a human chessboard inside a hedge maze, etc. It's not only likely intentional on the developer's part, it's also justified; Evermore is a world constructed from the imaginations of four people living in 1965 who created these worlds based on their own personal interests, so ''of course'' the worlds they imagine are going to be full of [[Hollywood History]] running on [[Rule of Cool]].
* [[Game Breaker]]: The Aura spell grants total invulnerability for a short time. Also, the bazooka, which is immensely more powerful than any other weapon in the game, doesn't require leveling up, and can easily be provided with infinite ammo. Even before those, you get the Crush spell, which becomes ridiculously over powered in a few levels, and can defeat bosses, even [[That One Boss]], in seconds.
* [[Crazy Awesome]]: The entire game wouldn't be as memorable as it is if not for the silly and insane creativity that went into it. Did we mention the robot toaster dog with the laser cannon on its back yet?
** Just outside the entrance to Nobilia is a place where the boy will spin around. If you stand here long enough (after he complains about spinning), he'll sink down and run into a place where there's 99 spice and rice. And this resets when you into town and come back out. Since spice and rice are the two basic commodities used for trading, coming into town before the first time (if you do, the timer starts before the market closes) and basically do everything in the market in the 20 or so minutes you have. You can also just use this to trade for more valuable items and sell them to the appraiser. The only downside is that the boy takes damage at a rate of 1 per second, so stock up on healing.
* [[Demonic Spiders]]: Metal Raptors and Death Spiders in Omnitopia. The raptors are agile and difficult to hit, and the aptly-named Death Spiders can kill you with one bite.
** Energize + Fully-leveled Neutron Blade = 3-4 hits of 500+ damage within 2 seconds. The Spell almost instantly recharges you to charge level 3, allowing you to do it again. And Again. And Again. And Again. Add Horace's Spell mentioned above to make you invincible while you spin-slice the enemy to death.
* [[Game Breaker]]:
*** However, what keeps it from completely breaking the game is that it's obtained fairly late. It basically only breaks the [[Final Boss]] battle.
** Barrier makes the user immune to physical attacks for 45 seconds. The catch is by the time you get it, you can count on one hand how many enemies left in the game actually use alchemy, and they're all bosses anyway. Thus, you basically get an invincibility spell, and after completing Gothica and getting 10,000 Gold Coins from the King, you can easily afford to max out your inventory on ingredients for Barrier.
** One-upping Aura is Barrier, which does the same exact thing, only it heals both characters. While it's probably superseded by Super Heal, if you get Barrier high enough, you may not need it anymore. The only problem is that it's [[Lost Forever|easily missable]] - there's a very small window of opportunity to get it (you need to speak to Horace before fighting {{spoiler|Tiny}}).
** Fire Power. Uses two ingredients (Feather and Brimstone) that are easy to stock up on, instantly hits when you cast it, and it deals damage comparable to Nitro, the strongest spell in the game. The only catch is that getting it is a [[Guide Dang It|Guide Dang It!]], but not too much of a problem.
** Toaster-Dog comes very close if you leave it controlled by the AI. In addition to ludicrously high critical hit rates and a new ranged attack, Toaster-Dog will also randomly counterattack with a full-power attack when he blocks/dodges. You barely need to do anything in the surface tubes sections: just let Toaster-Dog take care of it.
** Energize causes your weapon meter to automatically charge in only a couple of seconds, letting you spam powered-up attacks freely. Combine with the Neutron Blade for 3 or more hits of 999 damage. The only thing that stops it from breaking the game ''completely'' is that you only get it just before the final boss, so it only ruins that fight.
* [[Good Bad Bugs]]: You can skip the two Rogues because the exit behind them is not actually blocked. There's a way to get around the Verminator. However, you must remember not to try and use the door he normally blocks, or else you'll be stuck in his crates.
** ToasterThe toaster-Dogdog comes very close if you leave it controlled by the AI. In addition to ludicrously high critical hit rates and a new ranged attack, Toasterthe toaster-Dogdog will also randomly counterattack with a full-power attack when he blocks/dodges. You barely need to do anything in the surface tubes sections: just let Toasterthe toaster-Dogdog take care of it.
** The game is actually chock full of these. The [[Sprint Meter]] example below is technically a bug, as is the aforementioned Bazooka infinite ammo. Also, the Silver Sheath accessory is technically worthless since every sword-type weapon already has its bonus applied. ''Evermore'' is a veritable haven of relatively benign bugs and glitches.
** The Crush spell. Despite how early you get it in the game, you can level it up ''for profit'' right outside of Nobilia. If you buy the ingredients from Blimp (who is a short boat ride away), it takes 36 Jewels to cast the spell. One Bone Buzzard (which is weak against it) drops 40 Jewels upon its death. As soon as Crush gets Level 1, you can still one-shot the Buzzards if you target 3 enemies simultaneously. Level it up to 9 (the 300xp per kill will likely skyrocket your xp levels too!), and you have an Alchemy Formula that can do the better part of a thousand damage per cast (keep in mind max damage is 999) and it is incredibly cheap to cast.
** A little glitch involving the attack and defense buff spells and resetting the game can get your attack and defense stats well over sixty-five THOUSAND, as shown in this [http://www.viddler.com/explore/kazeugma/videos/2/ part] of a recent [[Let's Play]] made by My Name Is Kaz and Medibot.
* [[Goddamned Bats]]: Every flying enemy due to a convergence of game mechanics. They dart around randomly when not setting up an attack (and wobble up and down when they do) which, combined with the less-than-stellar hit detection and high miss rate, makes hitting them with any melee weapon (even thrown spears) difficult. Their attacks have higher priority than the player's, so wasted charge attacks and stunlocks are common. Best of all, they often respawn, making just firing alchemy and being done with it wasteful.
*** This glitch takes advantage of overflow (in the opposite direction). Since the buffing spells raise your stats, rather than become a modifier in the damage calculation, it's possible the game simply subtracts those added stats and the effect would be so great that it would overflow back to 65535. But the game does remember your base stat for some reason.
* [[Good Bad Bugs]]:
* [[Good Bad Bugs]]: You can skip the two Rogues because the exit behind them is not actually blocked.* There's a way to get around the Verminator. However, you must remember not to try and use the door he normally blocks, or else you'll be stuck in his crates. Fortunately, you can come back later in the game and kill him.
** The Silver Sheath accessory is technically worthless since every sword-type weapon already has its bonus applied.
** A little glitch involving the attack and defense buff spells and resetting the game can get your attack and defense stats well over sixty-five THOUSAND, as shown in this [https://web.archive.org/web/20100814185640/http://www.viddler.com/explore/kazeugma/videos/2/ part] of a recent [[Let's Play]] made by My Name Is Kaz and Medibot.
** Infinite Call Beads! One square in Nobilia, if done properly, will yield infinite Call Beads (you can only carry 99 though) if you continue to push the button while standing there.
** A glitch causes the Bazooka to have infinite ammo. No one minds.
* [[That One Boss]]: The Verminator, a [[Rodent of Unusual Size]] that perches on a stack of crates (safely out of reach of most physical attacks), hurls potent alchemy spells including Explosion and Plague, and occasionally robs you of HP with Drain. You'd better either have leveled up your spear and offensive alchemy or be willing to use up some [[Too Awesome to Use|Call Beads]].
** If you release a charged attack just as you evade an enemy's attack, your charge meter won't deplete and you'll likely launch a second charged attack instantly.
** Much earlier in the swap, doubling as a [[Wake Up Call Boss]], Salabog hovers over the swamp out of range of your normal weapons, and as above can only be damaged through usage of a leveled-up spear or alchemy. There are two main differences--first, because he's the third boss of the game, Salabog is fought at a time when you have very few alchemy formulas at low levels, whereas Verminator is fought late in the game when you've powered your alchemy up. To make up for being out of reach, occasionally Salabog will snap its head forward to come in range. However, this also hits you for some nasty damage, so get out of the way.
** Want to sprint all the way across the Desert without stopping? Get any weapon you have Level 3 skill with, charge it up full and then start dashing while still holding the charge button. It'll go back down to Charge 1 and slowly recharge to almost 2 and then stay there until you stop running or an enemy hits you or forces you to parry.
** The clones you fight after the first section of the forest maze each have an alchemy spell. If memory serves correctly, the first one uses Flash, the second uses Crush, but the last one... The last one has an end game spell called Nitro. Nitro will basically take a good two-thirds of the boy's life.
* [[Mis Blamed|Mis-blamed]]: Contrary to popular belief, this game had nothing to do with why ''Seiken Densetsu 3'' was not localized. For one thing, this game was developed in English to begin with, so it had no way of interfering with the localization of a game that wasn't. ''Seiken Densetsu 3'' wasn't localized due to numerous glitches that the developers wanted to fix before they localized it, and with the Super NES dying, they decided not to bother; on this game's side, the team was hired specifically to make ''Evermore'', have said themselves they probably wouldn't have been the ones put in charge of localizing ''Seiken Densetsu 3'' if it was attempted anyway, and the working title for the game was just "Evermore" and then the "Secret of" was tacked on to cash in on the popularity of ''Secret of Mana''. All-in-all, other than some similar gameplay elements and graphics, ''Secret of Evermore'' does not, and has not ever, had anything to do with the ''Mana'' series.
** On a related note, many Japanese gamers felt disappointed because the game was never released in Japan, feeling they should have received this one in addition to ''Seiken Densetsu 3''. As mentioned above, the development teams for the two games worked 100% independently of one another, and ''Evermore'' was developed for the Western audiences to begin with. In other words, if there's anyone to blame, it's [[Executive Meddling]] within the Squaresoft HQ.
* [[Retroactive Recognition]]: This was the first game that Jeremy Soule composed music for.
* [[Signature Scene]]: The battle between the hero and the dog (the former armed with the Bone Crusher) against Thraxx, which features prominently in the original commercials and on the box art and manual. Reviewers commented how cool it was to reach your first boss fight and realize you're fighting the battle all the advertising focused on.
* [[That One Boss]]:
** Doubling as a [["Wake-Up Call" Boss]], Salabog hovers over the swamp out of range of your normal weapons, and can only be damaged through usage of a leveled-up spear or alchemy. There's two major problems with this, the first being that unless you went out of your way to do it, you probably haven't had time to level up the Horn Spear you only just got, and the second being that this early in the game you only have three offensive Alchemy formulas and probably haven't leveled them up more and/or don't have the cash to stock up on ingredients for them very well. To make up for being out of reach, occasionally Salabog will snap its head forward to come in range, but this also hits you for some nasty damage, so get out of the way. Then, it regularly summons fireball minions to attack you and get in the way of your movement. Finally, Salabog has a lot of HP, 2000 — for points of comparison, the previous major boss, Thraxx, had 600 HP, and the final boss of the entire region, Magmar, has 1000.
* [[That One Boss]]:* The Verminator, a [[Rodent of Unusual Size]] that perches on a stack of crates (safely out of reach of most physical attacks), hurls potent alchemy spells including Explosion and Plague, and occasionally robs you of HP with Drain. You'd better either have leveled up your spear and offensive alchemy or be willing to use up some [[Too Awesome to Use|Call Beads]].
** The Bad Hero clones you fight in the Dark Forest. You fight three of them, each with a different alchemy. The first uses Crush, the second uses Storm. The third... uses Nitro, the most powerful formula in the game that will deal massive damage to you, and can kill you if you aren't fully healed.
 
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[[Category:Secret Of Evermore]]
[[Category:YMMV]]
[[Category:Secret Of Evermore{{TOPLEVELPAGE}}]]