See the Whites of Their Eyes/Playing With: Difference between revisions

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* '''Exaggerated''': Starships fight at mere metres' range and have to move to avoid crashing into each other.
* '''Justified''': Heavy electronic warfare measures and lack of FTL sensors make hitting anything at more than short range very difficult.
** Dominant FTL travel method is point-to-point instantaneous jump without [["No Warping" Zone]] a la ''[[Battlestar Galactica Reimagined]]''. The only way to attack anything FTL-capable that isn't stuck in a defensive posture is to jump in at close range and strike before the other can jump out.
** One side has individually superior ships that can destroy a number of the other side's, but the other side has better fire-coordination. The former side thus must get into close range where its individual superiority can seize the day; again a la ''[[Battlestar Galactica Reimagined]]'' in on the Colonial side whose battlestars can beat the crap out of baseships one on one.
* '''Inverted''': ???