Self-Imposed Challenge: Difference between revisions

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(Import from TV Tropes TVT:Main.SelfImposedChallenge 2012-07-01, editor history TVTH:Main.SelfImposedChallenge, CC-BY-SA 3.0 Unported license)
 
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** There's also a player who levelled without any weapons or armour, and at least one [http://www.wowinsider.com/2008/01/08/15-minutes-of-fame-noor-the-pacifist/ pacifist].
** Leveling a priest as holy ''used'' to be this, though it would get you huge friends list when you hit max level. Recent changes have made holy considerably more efficient for basic questing.
** The Iron Man challenge has recently gained a lot of popularity for [[Wo WWoW]]. The basics are that you may only use the worst gear in the game (no magic items at all), you can not spend talent points to improve your character, you may never trade with another player to get any stuff, and a lot of other more or less ridiculous requirements. And the big one: if you die, you're out.
* The webgame ''[[Kingdom of Loathing]]'' has one of the best-integrated self-imposed challenge systems, featuring (once you beat the game) the option to restart with any of the following restrictions: Cannot consume food (which normally lets you use more adventures per day), cannot consume booze (ditto), Oxygenarian (combination of both), Hardcore (cannot receive outside help from virtually any source), and Bad Moon (which dumps you back at the start with none of your items or familiars from previous games, ''in addition'' to being in Hardcore ''and'' occasionally subjecting you to adventures which give you advantages that are counterbalanced by disadvantages). If you successfully complete a game under these restrictions, you'll obtain special items at the beginning of your next game, such as extremely potent food items or powerful equipment.
** Another challenge is the 100% Bad Moon Black Cat run, where in addition to being in Bad Moon, you must find a Black Cat, make it your familiar, and use it for every combat. The cat doesn't like you using skills, steals your MP, decreases your stat gain and blocks you from item drops. The reward for this is the permanent ability to play Bad Moon. Keep in mind that unlocking Bad Moon in the first place requires its own [[Self Imposed Challenge]] of completing a hardcore run without using any ten-leaf clovers, and this only unlocks it for your next run unless you follow the additional steps to permanently unlock it.