Self-Imposed Challenge: Difference between revisions

Kirby Dream Land - no point game
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** A challenge among [[Let's Play|Let's Play'ers]] is the "Haddaway Challenge," thought up by Cloud8745. The LP'er must play ''[[Kirby]]'s Dreamland'' on Extra mode...while listening to [[Ear Worm|"What Is Love?"]] by Haddaway the whole way...and singing it on its first loop.
** ''Kirby's Dream Land'' features the Config Mode, which lets you adjust how many lives and how much health kirby starts out with. Combined with the above challenge, it is absolutely brutal. Good luck with the [[Boss Rush]] in the final stage.
** Also for ''Kirby's Dream Land'', change the game to infinite lives and try to complete the game with a lowest possible score (this game results in many additional tactics). Can also be combined with either or both of the above.
* ''[[Iji]]'' has loads of this, some even implemented in-game. The [[Harder Than Hard|hardest]] difficulty, Ultimortal, limits you to only upgrading your health - meaning you'll have to stick with the first weapon, the shotgun, for the entire game until the final boss. The game encourages a [[Pacifist Run]], as morality plays a large part in the story. There's an optional timer for speedruns. Right before the final boss, if you've already beaten the game at least once, there's a computer that supercharges his shields, giving him ''loads'' of health.
** Not just loads of health; it kicks him up to 'full power', increasing the rate and power of his attacks, the number of projectiles and the size of their hitboxes, and so on. You are specifically warned that doing this ''is a very bad idea'' if you don't know what you're doing.