Self-Imposed Challenge: Difference between revisions

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** Max: A speedrun where all secrets must be collected.
** Tyson: The level must be completed with every monster killed as quickly as possible...with no weapons other than the fist, the chainsaw and the pistol.
* ''[[Deus Ex]]''. [[Pacifist Run]] is pretty standard, and the game encourages it. How about a [https://web.archive.org/web/20090921081938/http://forumplanet.gamespy.com/general_deus_ex_discussion/b49372/14593517/p1/?850 no items run]? (Not just the [http://www.youtube.com/watch?v=0G_wDf-cUqo first level].)
** ''[[Deus Ex: Human Revolution]]'' can also be beaten with a pacifist run. The ''Missing Link'' DLC has a more difficult one: No weapons, explosives, or Praxis Kits (augments).
* Try a No [[Bullet Time]] run of ''FEAR'' on Extreme difficulty. The former earns you the "Real Time" achievement.
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=== [[Hack and Slash]] ===
* ''[[Diablo]]'' has its very own sub-community based on the premise of "variant characters": characters obeying special rules. The indisputable kings of these variant characters are the ''Naked Mage'' (no armor, no weapons, just pure magic), the ''Beyond Naked Mage'' (whatever armor and weapons you like—providing they're all ''cursed''), and the ''Barbarian'' (non-magical weapons and armor only—no magic, no spells, no potions, no fear).
** [https://web.archive.org/web/20130821094322/http://www.theamazonbasin.com/d2/forums/index.php?showtopic=32067 One player] had a character called IreneTheInfirm: a hardcore sorceress who could not wear or wield anything, cast any spells or assign any stat points, and was thus limited to punching away for 1-2 damage a go, using the act 1 mercenary as the main source of damage (who also couldn't use any items). Somehow, Irene ended up killing Andariel.
** In ''Diablo 2'', a user on the inc.gamers forum demonstrated the story of [http://diablo.incgamers.com/forums/showthread.php?t=480035 Anna Goanna]. She was an Amazon-class hardcore, as in "if you die you die permanently," character who completed the game on all difficulty levels with only cracked/low-quality items, a summonable NPC support fighter and a hireling fighter. Some bosses took hours to finish. When she finally beat the last boss on the [[Harder Than Hard]] difficulty, her name-personalized cracked sash sold in-game for multiple high-value items.
** One player, going by the name Sirian, decided to create a whole [https://web.archive.org/web/20071012223800/http://sirian.warpcore.org/diablo2/diablo2.html host of restricted D2 characters], such as Ember, the firebolt-only Sorceress.
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* Many hardcore [[Shoot Em Ups|Shoot-Em-Up]] fans attempt to beat Shoot-Em-Ups on a single credit. In fact, one could argue that this is the only legitimate way to beat such a game, since having and utilizing unlimited continues defeats the challenge of avoiding enemies and enemy fire.
* Certain [[Shoot Em Ups]] where it's possible (e.g. the ''[[Touhou Project]]'' games) have challenges such as No Horizontal/No Vertical, which, depending on the stage or the game, can be deadly hard, if not outright impossible, even on Easy. Others include no Focusing, which requires innate knowledge of the player's hitbox, 1lc, which is not dying at all, 0b1lc, which is the same thing... but no bombing either.
** For a particularly masochistic challenge, try hacking ''Embodiment of Scarlet Devil'''s [https://web.archive.org/web/20101226032627/http://www.touhouwiki.net/wiki/Embodiment_of_Scarlet_Devil:_Gameplay#Rank rank] to the highest point, as seen [http://www.youtube.com/watch?v=Iknyy3R2eA8 here] (or [http://www.youtube.com/watch?v=eRNkJTUInAU worse]) -- Flandre's formerly simplistic non-spell patterns turn into nigh-unavoidable death traps, and her final card is nightmarishly fast.
** Scoring high in the games itself is a Self-Imposed Challenge. Scoring high in ''[[Touhou]]'' involves making things as dangerous as possible: grazing thousands of bullets, often using your bombs to clear away bullets, then ''suiciding'' to reset your bomb count and get even more points. A compendium of [https://web.archive.org/web/20101114000833/http://www.touhouwiki.net/wiki/High_scores world records can be found at TouhouWiki.] If you download the replays on the page, you will be ''astounded'' at the challenges the players put themselves through. The world-record ''Subterranean Animism'' replay by "yukarin" is particularly notable, getting very close to maxing out the graze counter at ''97,585 grazes.''
* [[Giga Wing]] is infamous for its [[Pinball Scoring|ridiculously inflated scores]]. Some players play just the opposite of the way it was meant to be played; by aiming for the lowest score possible, or even not scoring at all for as long as possible. The latter is essentially a [[Pacifist Run]] on steroids; you get awarded points for having bombs at the end of a stage.
** Zero-score runs are much easier to do in its sequel. Your score multiplier starts at 0, which means you won't score a single point if you never collect a medal. Same with [[Spiritual Successor]] ''[[Mars Matrix]]''.
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* The popular ''Football Manager'' series of sports management games has a community of players who try to achieve glory with the poorest, smallest, lowest-level teams in the game. They're called L.L.M.ers or Llamas.
* ''[[The Sims 2]]'' community is full of these, because the game doesn't come with hard-and-fast built-in goals. The most common are the Legacy Challenge (keeping a family going for ten generations without cheating) and the Asylum Challenge (filling a house with Sims and only controlling one of them, with the goal of nobody [[Too Dumb to Live|dying of starvation because they didn't think to make themselves some ramen]]). Even these have spawned sub-challenges and handicaps over time.
** For those interested a list of just some of the challenges can be seen here [http://forums.sims-community.com/forumdisplay.php?f=74\]{{Dead link}}
* The same goes for ''[[SimCity]]'' in all its forms: while some versions have "scenarios" that give you a goal and a time limit, most players set their own aims for the game in general. As a result, the ''[[SimCity]]'' community has come up with a number of challenges to keep players entertained when they run out of ideas.
* Once people are sick of playing ''[[Tamagotchi]]'' the normal way—to keep them alive and happy as long as possible, they do the opposite; try to kill them off as fast as possible.
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** The "True to the Show" Challenge forbids you from deploying anyone who was not present in the episodes the scenario is based on and requires that characters only attack enemies from their series ([[Mazinger Z|Koji Kabuto]] is only allowed to fight Dr. Hell's Mechabeasts, for example). You must also finish bosses using the attack that killed them or forced their retreat in the show (for example, [[G Gundam|you must kill Gentle Chapman with George and Chibodee's Rose Magnum Hurricane]]). Can be quite tricky, seeing as some series only contribute [[One-Man Army|one unit]].
* In the original ''[[Shining Force]]'', it is possible, by making use of a glitch, to [[Sequence Breaking|skip the first set of characters who are supposed to join your party.]] Do that, and also skip every single other non-mandatory character, and you'll end up just shy of a full party of 12 at the end of the game. It's a fun little challenge—not excruciatingly difficult, but hard enough to be interesting. There's an FAQ for this challenge on GameFAQs, though it mistakenly lists Diane as mandatory.
* A rare multiplayer self-imposed challenge: In ''[[Battle for Wesnoth]]'', playing the Knalgan faction and recruiting no dwarves (only footpad, thief, and poacher) is referred to as [[A Song of Ice and Fire|"HODOR"]] after the player on [https://web.archive.org/web/20111114145940/http://ladder.subversiva.org/ ladder server] (named after ''[[A Song of Ice and Fire]]'' character) who exclusively uses these tactics, yet is nonetheless one of the highest ranked players.
* ''[[X-COM]]: UFO Defense'' has several possible challenges. They range from simply avoiding [[Game Breaker|GameBreakers]] such as psionics and blaster launchers, to complex rules such as "only officers can use certain equipment" and "don't sell your superior weapons tech". Also try using only a few soldiers. Or [[One Riot, One Ranger|one soldier]]. Or "Bruce Lee" - 1 man, 1 stun rod. You can even win by attacking only a single alien battleship!
** The [http://xcomutil.scotttjones.com/ X-COM Util page] lists many, such as "[[Technical Pacifist|don't unavoidably kill]], only stun" and "only fight at night". OpenXCom has some as game options.
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=== [[Wide Open Sandbox]] ===
* [https://web.archive.org/web/20100929202359/http://www.deadrising2.net/forums/index.php?showtopic=2798&st=0&start=0 A list] of Self Imposed Challenges for ''[[Dead Rising]] 2''.
* ''[[Minecraft]]'', aside from avoiding the monsters, has no goals and would get boring very quickly if players didn't keep thinking up insane megaprojects to do.
** Players also do self-imposed challenges with their gameplay style. In reality, a safe shelter can be made by digging 3 blocks straight down and capping off the hole made in the process. However, "How to survive your first night" tutorials usually show much more complex solutions, ranging from a simple hole in the cliff to a small house. The other parts of the gameplay style is also often self-imposed. It's easy to put treasure chests everywhere to minimalize the loss of items after death. Usually that's not done.