Shattered Galaxy: Difference between revisions

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* [[Tactical Rock-Paper-Scissors]]: most weapons shoot air units or ground units but not both (and the rare ones that do, have decreased damage for that reason). [[Crippling Overspecialization]] is the result, but the player base puts up with it because, like in most [[MM Os]], efficiency is king.
* [[Timed Mission]]: All battles have a time limit of 16 minutes (formerly 20), after which a stalemate is declared and the defender wins by default. This is also [[Hand Wave|handwaved]] as being part of the telepathy drug.
* [[What Happened to Thethe Mouse?|What Happened To The Rat]]: they never found Russell.
* [[We Have Reserves]]: averted in beta versions of the game: you chose a squad, went in, and were ejected from battle if they died or if you retreated them through your spawn point, forcing you to wait 30 seconds before re-applying and hope nobody else stole your spot in the meantime. Nowadays, you stay in and simply get to re-deploy your new squad in 30 seconds.
* [[You Require More Vespene Gas]]: beta versions of the game had Money and four Lumber-style resources (sulfur, silicon, uranium and ore) which were consumed when buying EQ or upgrading your units. Today the only thing that costs any money is unit repair; however, Uranium is used as "premium money" for "Gold weapons", powered-up [[Palette Swap|Palette Swaps]] of existing guns. You don't have to [[Bribing Your Way to Victory|buy it with real money]], but you get a lot less of it if you're not a payer (and, as mentioned before, also can't spend it).
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{{reflist}}
[[Category:Massively Multiplayer Online Role Playing Game]]
[[Category:Real-Time Strategy]][[Category:Shattered Galaxy]]
[[Category:Shattered Galaxy]]