Shell-Shock Silence: Difference between revisions

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* ''[[Battlefield (series)|Battlefield 2]]'' plays this pretty straight. Being near anything explosive, be it grenades, C4 or even artillery or tanks firing their barrels (plus high-caliber gunfire from attack choppers and jets), players will literally lose game audio and ring for a few seconds (complete with visual dazing).
** A little awkwardly implemented in ''[[Battlefield: Bad Company]] 2'', at a distance tanks will make the standard bang sound effect that most players are familiar with, but up close it simulates this trope by muting all sounds when the turret gun fires, its a deep bass thump, followed by a ringing sound that fades as sound slowly returns. This is all nice and realistic except for the fact that you can hear the metal scraping of the loading system cycling, and the fact that you hear the initial explosion as the bass thump, as if you were deafened just before the shell is fired. In the PC version before some of the early patches its possible to stand at certain distance from a tank and hear both the [[Shell-Shock Silence]] sound effect and muting as well as the sound effect used at a distance.
* ''[[Metal Gear Solid 3 Snake Eater]]'' and ''[[Metal Gear Solid 4: Guns of the Patriots]]'' started doing this with flashbangs, which will completely deafen players if they're caught in the blast. Averted with actual explosions, however.
** Much as the [[Call of Duty]] example above, an explosion close to you will make you walk a lot slower and the only thing you will hear is a strong low-key tinnitus briefly overlayed by a high-pitched one.
* In ''[[Resident Evil 5]]'', if you throw down a flash grenade too close to where you're at, Chris will end up stunning himself as well, with a brief moment of [[Shell-Shock Silence]] accompanying it.