Shifting Sand Land: Difference between revisions

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{{trope}}
[[File:PMsndlnd_6069.png|link=Paper Mario (Video Game)|rightframe|If you can't '''sand''' the heat, get out of the de-- [[Incredibly Lame Pun|OW, OW! STOP HITTING ME!!]]]]
 
 
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*** The area around Bastok is also a badlands type area (described ingame as a desert), but doesn't fit the strict "endless sand dunes" definition.
** Pretty much the whole start of ''[[Final Fantasy XII (Video Game)|Final Fantasy XII]]'' is a Shifting Sand Land. The first town of Rabanastre is in the middle of the desert, and the first three zones outside the town are two deserts and a flood plain in the middle of the dry season... that happens to be named "Giza". Later in the game there is also the Ogir-Yensa and Nam-Yensa Sandseas, primarily featuring a series of decrepit oil rigs and home to a race of humanoid arthropods who happen to carry scimitars and dress like bedouin.
** Final Fantasy VIII has the aptly named [http://tvtropes.org/pmwiki/pmwiki.php/Main/ExactlyWhatItSaysOnTheTin[Exactly What It Says On the Tin|Desert Prison]], which actually consists of a series of screws that go up and down into the desert ground.
** The Lynari Desert in ''[[Final Fantasy Crystal Chronicles]]'' is extremely large and requires purposefully sinking in quicksand in order to access the rest of the map. There are [[When Trees Attack|cactuar]], [[Snake People|lamia]], and scorpion enemies. In single player mode, the moogle companion is easily tired in the extreme heat of the desert.
* ''[[Golden Sun (Video Game)|Golden Sun]]'' has a desert, where it eventually DOES become too hot for the group and they start taking damage unless they rest at an oasis. And the oases are magically hidden, to boot - you have to use a spell to see them.