Shifting Sand Land: Difference between revisions

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* This is the theme of two levels in ''[[Castle Crashers (Video Game)|Castle Crashers]]''. Here you find scorpions, men wearing turbans, men wearing weird chainmail helmets, a giraffe animal orb as well as the shovel item, some aliens (sure, why not?) and a giant sandcastle. You spend the last part of the desert area playing volleyball with the badguys, which makes you wonder if the desert is both a desert and a beach.
* Sandy Grave and the Forgotten City in ''[[Castlevania]]: Portrait of Ruin'' both start in the desert and lead into pyramids.
* Sand Zone from ''[[Cave Story (Video Game)|Cave Story]]'' is the game's local reservoir of sand<ref>And there's no [[Slippy -Slidey Ice World]] to apply sand to. [[And That's Terrible]]!</ref>. Also a location of [[Psycho Serum|red flowers]] storehouse.
* Fiery Sands, the third dungeon in ''[[Children of Mana]]'', is one of these
* Earth Dragon Island in ''[[Chrono Cross (Video Game)|Chrono Cross]]''.
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* ''[[Deadly Creatures (Video Game)|Deadly Creatures]]'' takes place entirely in the real-life deserts of the American southwest.
* Pretty much any ''Zelda'' game has one of these.
** Gerudo's Valley and the Haunted Wasteland in ''[[The Legend of Zelda: Ocarina of Time (Video Game)|The Legend of Zelda Ocarina of Time]]'', the latter of which contains a river of quicksand.
** ''[[The Legend of Zelda: Twilight Princess (Video Game)|The Legend of Zelda Twilight Princess]]'' has the Gerudo Desert (luckily, no quicksand or mazes here) followed by the Arbiter's Grounds, a sand-filled [[Temple of Doom]] with many quicksand pits that must be waded through, other times crossed with the magnetic Spinner. Switches or objects are sometimes buried in the sand as well, requiring you to dig them out in wolf form.
** The Lanayru region in ''[[The Legend of Zelda: Skyward Sword (Video Game)|The Legend of Zelda Skyward Sword]]'' has a desert, albeit one with [[Tomorrowland]] and [[Eternal Engine]] elements.
* ''[[Little Big Adventure]]'''s Desert Island may not fully fit this trope, but it is still interesting, especially in the second game. Here we got: [[Qurac|Arabian]]-themed buildings, a camel, a wizard on a flying carpet, a [[Temple of Doom]]... and homicidal moving cacti (really).
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[[Category:Video Game Settings]]
[[Category:Shifting Sand Land]]
[[Category:Trope]]