Shin Megami Tensei: Strange Journey/YMMV: Difference between revisions

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* [[Tear Jerker]]: In the final Neutral path, {{spoiler|Commander Gore's return to the ''Red Sprite'', his kind words to his crew, and his [[Dare to Be Badass|plea to save mankind instead of siding with the angels or the demons]]. His crew's responses after he dies for good prove just how much they admired and appreciated him}}.
** Any situation where the appropriately-titled track [http://www.youtube.com/watch?v=qzeA_9z6e9I "Sorrow"] plays, such as {{spoiler|seeing the results of Jack's Squad's experiments}} in Jack's Squad HQ or {{spoiler|Arthur malfunctioning and self-terminating}} just after the [[Point of No Return]] in the Law and Chaos routes.
* [[That One Boss]]: This being an Atlus game, there's quite a few of them, but the one that gets the most attention is Ouroboros, the final boss of the fifth block. Her first form isn't terribly hard, except for the fact that she heals about 160 damage per round, which is more damage than you can do to her unless you exploit her weakness to fire. Her attacks include Wild Thunder, a powerful group lightning spell, and Disaster Cycle, a spell that hits for moderate physical damage and inflicts random status ailments. That last one is really nasty because sometimes she gets ''really'' lucky with it and manages to either leave you with a dead weight party or petrify the main character (instant game over). Fortunately, your chances of seeing Disaster Cycle are slim. All this is just her ''first form'', however. Her second form no longer regenerates every turn, but now she uses Disaster Cycle almost every turn, and whenever she's not using Disaster Cycle, she's using Wave of Death which hits the whole party for nearly 300+ physical damage per hit! Her liberal use of Disaster Cycle almost makes the fight a [[Luck -Based Mission]]. Fortunately you can save between her two forms.
** Maya, the boss of Sector G also qualifies. For starters, if anyone on your team uses an Elemental- or Almighty-skill, [[One-Hit Kill|they're dead]]. [[We Cannot Go On Without You|No exceptions]]. She can safely be damaged with Phys. and Piercing skills, the latter of which she is weak against, but just hitting her can be a problem as she has a tendency to use Illusion Ritual, which doubles her agility. Oh, and she knows pretty much all of the single-hit -dyne spells, extremely powerful Gate spells which can oneshot anything vulnerable to their element, and [[A Clockwork Orange (Literature)|Ultraviolence]], a hit-all attack that deals gobsmacking amounts of physical damage. Basically, if you don't have the ability to nullify her stat changes and/or have demons that block or repel Phys., you're not going to win.
*** A demon with Luster Candy helps here. Stack three shots of this and you can usually hit Maya even if she does Illusion Ritual, and it'll also soften the blow of her elemental spells. Unfortunately, she also has a move that randomly petrifies people. If this hits the MC, game over.