Shin Megami Tensei: Strange Journey: Difference between revisions

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** While demons can be revived as often as needed with revival beads, resurrecting dead humans seems to be impossible {{spoiler|by conventional means}}, as quite a lot of human characters bite it over the course of the story.
* [[Weird Moon]]: As another [[Shin Megami Tensei|MegaTen]] tradition, during a Full Moon, demons are too deranged to negotiate with you. However, this time you can install a Sub Application in the Demonica that allows successful negotiations during Full Moons, even with otherwise unrecruitable Dark demons. Unfortunately, they're still drunk on [[Incredibly Lame Pun|moonshine]], so whether or not they like what you have to say is pretty much a coin flip.
** Also, the Moon [[In -Universe Game Clock|changes phases pretty darn fast]] while you're in the Schwarzwelt.
* [[We Need a Distraction]]: {{spoiler|When the Protagonist needs to infiltrate Mitra's Palace to rescue Zelenin, the rest of the Strike Force mount a frontal assault to distract Mitra's forces}}. {{spoiler|Unfortunately for them, they're stranded with damaged Demonicas and [[Sidequest|need to be rescued]] before the demons can get to them}}.
* [[Wham! Episode]]: In the final sector, {{spoiler|Gore, having been reborn as an Ubergestalt, reunites with the Red Sprite, where the most alignment-important scene in the game takes place. If you are devoutly Law or Chaos, or answer Gore's questions in a non-Neutral manner, Gore deems you irredeemable and [[Climax Boss|fights you to the death]]. Following his death, the Command Room is shown to be in shambles, Arthur suffers a terminal error in his personality matrix that [[Driven to Suicide|forces him to self-terminate]], and whichever sidekick you're aligned with invades the Red Sprite and brainwashes everyone into worshippers of God or beastly-minded savages.}}