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prefix>Import Bot (Import from TV Tropes TVT:VideoGame.ShirenTheWanderer 2012-07-01, editor history TVTH:VideoGame.ShirenTheWanderer, CC-BY-SA 3.0 Unported license) |
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** Recent games don't even require you to hold a button to switch places with NPCs, and "Shiren 4" also solves the latter problem concerning partners.
* [[Dual Boss]]: Many of them in the third game.
* [[Dual
* [[Dummied Out]]: The Sending and Receiving Jar in the English release. In the Japanese versions, it was used to send and receive items to and from other players, but Atlus removed all Wi-Fi functionality things. The items' descriptions actually say, "Hacks! This item is not supposed to appear!"
* [[Eleventh Hour Superpower]]: Shiren is invincible during his first journey through Yomotsu Hirasaka in the third game.
* [[Escort Mission]]: One sidequest requires you to locate a small girl and get her to the next resting point alive before you can use the warehouse there.
** At the end of "Shiren GB", you have to escort a girl through the entire dungeon back to the starting village.
* [[Everyone Calls Him "Barkeep"]]: An odd example in the third game: the bamboo harvester Taketori is always referred to by the townspeople as Old Man Taketori, but whenever you actually meet him, he is known as Bamboo Harvester.
* [[Excuse Plot]]: All you need to know is that you have to get through 30 levels of dungeon to finish the first game. Complete mastery of the game is another matter...
* [[Fire
* [[Friend in The Black Market]]: Tao, the part-time guide in Shiren 5. If you have her in the party, whenever you find yourself in any kind of trouble (strength down, zero food meter, etc), talk to her and she'll sell you the proper recovery item. Just be prepared to shell out 3x-5x the standard price.
* [[Fusion Dance]]: In the third game: Kotodama + Kodama = Kotodamakodama.
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* [[Heroic Mime]]: The reason why we have Koppa, who does all the talking.
** Except in one part of "Shiren 3", but {{spoiler|that's because a dragon god possesses Shiren and speaks through him}}. Later in Shiren 3, for the game-loading narration post-game, Koppa tries to get Shiren to talk, fails, and then pretends Shiren is talking and complimenting him.
* [[Highly
* [[Hypocritical Humor]]: After Sensei lectures Koppa not to take any treasure from the Karakuri Treasury lest they become corrupted {{spoiler|like Jurouta and the Hyottoko Gang}}, it is revealed at the end that ''both'' Sensei and Asuka took a bunch of treasure.
* [[
* [[Import Gaming]]: The only way you'll get to play any of the games besides the first and third if you're not Japanese. But it is surprisingly easier to import this particular game, as even if you understand Japanese, it's mostly just trial and error; and most of the games are on the region-free DS. (And there are translations on [http://shiren.wetpaint.com/ this website].)
* [[Infinity
** The best possible weapon in the first game is a {{spoiler|[[Long List|[gold] [dragon] [crit] [sickle] [homing] [x3] [cyclops] [drain] [meat] [*] [air] [kigny] [unbreakable dig]]] Kabra Reborn+99.}} The best possible shield is a {{spoiler|[gold] [dragon] [hide] [spiked] [evade] [*] [walrus] [prism] [gaze] [kigny] Stormward+99.}} It takes some doing to get all that, and there's nothing you can do to stop it from being turned into a riceball or thrown into an unreachable place, during or after the process of making it.
* [[Izchaks Wrath]]: If you steal from the shopkeepers, you'll have supertough sheriffs and watchdogs down your back until you leave the floor. Even the shopkeepers themselves can kill you in one hit. You're not even safe at max level. And Escape Scrolls won't work after you've stolen.
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* [[Moon Rabbit]]: Usakichi.
* [[Nerf]]: If removing something from the game entirely counts as a nerf, the pot that duplicates any item put into it and the scroll that enlarges pots were nerfed in the DS port of the first game, almost certainly because they could be used together (with two Extraction scrolls and a Melding Jar, which were left untouched) in an infinite [[Game Breaker]] loop.
** Also, Bufu's Cleaver in the third game. It was nerfed to have a chance of breaking outside of Bufu Cave, which ends in [[Bonus Feature Failure]] after you meld it to your [[Infinity
* [[One
* [[Painting the Fourth Wall]]: {{spoiler|Tainted Insect in the third game says to "fire the [[Translation Convention|insect translator]]" after being beaten. Koppa also notices when the music in Karakuri Inn changes.}}
* [[Paper
* [[Peninsula of Power Leveling]]: In the third game, Sanuki Thicket and Ochimizu Pass get longer post-game, and have great items that you can now actually keep. The only downside is that you have to get to the end, but that can be easily circumvented if you befriend the Jizo, find him, and ask him to help you escape. Perhaps the best part is that you can access them as soon as you beat the game.
** Floors with Dragon Orbs are designed to be these as they can upgrade your items and you can map floors with them. Not surprisingly, there is an entire post-game dungeon filled with Dragon Orbs: Dragon Veins. This is a real [[Peninsula of Power Leveling]]: in other levels you had to use Dragon Orbs sparingly because of hunger, the winds of Kron, and the fact that you had other things to do. Here, however, you can actually backtrack to earlier floors. The wisest strategy to use Dragon Orbs are rooms with as many exits as you have party members. This was so much of a [[Game Breaker]] that it was [[Nerf|Nerfed]] in the PSP version so that the Winds of Kron blow sooner where there are Dragon Orbs.
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* [[Revive Kills Zombie]]
* [[Roguelike]]
* [[Self
* [[Simulation Game]]: Most of "Shiren 2" is spent gathering building materials from Shyuuten Mountain, to build a fortress. The fort also gets invaded periodically. Parts built from low-grade materials break easily during invasions.
* [[Strong Family Resemblance]]: Shiren and his ancestor in the third game. {{spoiler|Also, Oboro and her older sister Soboro look exactly alike. And they even wear the same [[Chainmail Bikini]]!}}
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