Shoot the Bullet: Difference between revisions

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== Literature ==
* A particular sect of the [[Star Wars Expanded Universe|Jedi]] are specifically trained to do this. They want to prove a point about relying too much on one weapon, so instead of blocking plasma bolts with lightsabers, they learn to shoot them down with a blaster pistol.
* This happens often in [[Dale Brown]] books with missiles getting shot down, sometimes with other missiles, sometimes with [[Frickin' Laser Beams]]. Sometimes, though, it fails.
* In the ''[[Star Trek]]'' novel ''Dreadnought'', some Klingons are firing torpedoes at the ''Enterprise'' from long range and Kirk asks Sulu to try and hit the torpedoes and detonate them before they reach the ship. Sulu protests that that's never been done. Of course, having [[Improbable Aiming Skills]], he does manage to hit at least one out of the three of the salvoes.
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* Dante from the ''[[Devil May Cry]]'' series is a pro at this. In ''DMC3'', he does it during the cutscene where he and Lady find the body of {{spoiler|Arkham}}. In ''DMC4'', he uses his handguns to cancel out Nero's revolver shots.
** Indeed you can do it during {{spoiler|her boss battle}} by firing when she does, which also gives you a nice Style boost.
* In ''[[Disgaea 3: Absence of Justice]]'', Salvatore's "Duel!" attack has her do this to her target's bullet to misdirect it so that it ends up missing, while hers still connects.
** The Bullet Kiss gun skill in ''[[Disgaea 4: A Promise Unforgotten]]'' has the user do this with their ''own'' bullet, which ends up creating an explosion when the two bullet collide head-on in the target's proximity, as well as with the Deadly Pierce gun skill, which has the user headshot multiple targets by shooting the initial bullet that gets lodged in the skull of the first victim so that it flies into the head of the next, and repeating until all of them have been hit.
* ''[[Virtua Cop]] 3'' gives you [[Very-High-Velocity Rounds]] with which to do this.
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* Happens in ''[[Space Invaders]]''. Very annoying when you wanted your bullet to go on and into the enemy.
** In ''[[Space Invaders]] Extreme'', shooting a bullet or laser won't add to your combo, but it will reset the combo timer.
* Not quite bullets, but in many fighting games projectiles will cancel each other out--your Hadouken can knock down your enemy's Sonic Boom in ''[[Street Fighter]] II'', while flaming paper fans in ''[[Samurai Shodown]] 2'' will knock away a summonned demon.
** In ''[[Marvel vs. Capcom 3]]'', [[Deadpool]] and [[Devil May Cry|Dante]] do this in the first opening. In gameplay, if two Dante players pull off Million Dollars at the same time, ''[http://www.youtube.com/watch?v=XUCNH_ygkZs they get to shoot each others bullets]'' averting [[Gameplay and Story Segregation]].
** Sonic Hurricane's [http://sonichurricane.com/?p=3511 sh/f Super Fireball Battle] provides dozens of examples of fighting game projectile attacks harmlessly cancelling each other out
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** In ''[[Super Aleste]]'', the spinning oval bullets can be destroyed with any weapon, you can use the Laser to blunt certain bullets, and the Circle can block just about any bullet.
* In [[Fallout 3]], it was possible to target missiles and grenades in midflight with VATS; a patch removed this.
** Its not like the feature was all that useful. Unless the timing was absolutely perfect, it just plain and simple wouldn't work. VATS has a slight aiming delay, which when combined with grenades being used only up close and missiles traveling very quickly meant that it simply wouldn't be able to hit them on time. Being very small targets with typically poor hit chances didn't help. Grenades can still be shot and detonated while the enemy is still holding them, but thats another trope altogether.
** It was brought back for Grenades and Dynamite in Fallout New Vegas. Easier with a shot gun, though in the hand it would often kill the user.
* Intercepting and shooting down anti-warship torpedoes is an essential skill in the ''[[Free Space]]'' series and is vital to successfully completing an [[Escort Mission]]. Fortunately torpedoes are fairly large and slower than most fighters.
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== Real Life ==
* Close-in Weapons Systems do this, the most well-known of which is the American Phalanx CIWS. CIWS guns that use a hit-to-kill system actually track both the incoming projectile ''and'' their own outbound projectiles on radar and "walk" the bullets towards the target. Many modern CIWS guns have started to use explosive proximity rounds, rather than hit-to-kill penetrators, in order to conserve ammunition so they may not qualify as "shooting the bullet" (or missile, in this case.)
* On a larger scale, this is the basic idea behind PATRIOT systems that were deployed in Israel to protect it from Iraqi SCUD missiles that were launched by Saddam Hussein in the First Gulf War in an attempt to goad the IDF into attacking Iraq and causing the Coalition's Arab members to withdraw. The idea was that, when an Iraqi SCUD was detected, the PATRIOT would launch its own missile so that it would detonate when the two crossed paths and destroy the SCUD before it could reach its target. The US military touted it as a great success, but its effectiveness has been contested by outside experts.
* Also the YAL-1, Which is a 747 modified to contain a huge Laser that destroys missles. Some want to improve it to shoot down Fighter Jets and to destroy tanks!