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[[File:Hadoken_Shoryuken_by_el_grimlock.jpg|link=Street Fighter|right]]
{{quote|''"More fireballs? Geez... [[Lampshade Hanging|They're pretty popular around here lately."]]''|'''Zangief''', ''[[
{{quote|''"Just how many of you Hadoken-throwers are there, anyway?"''|'''Fei Long''' on Gouken, ''[[Street Fighter IV
Perhaps the most basic form of [[Fighting Game]] character. Usually [[Jack of All Stats]], this fighter's two most notable [[Special Attack|Special Attacks]] are a fireball or other projectile attack, and a rising physical attack, usually an uppercut (The standard versions of these are the [[Energy Ball|Hadouken]] and [[Shoryuken]]). Wearing a ''gi'' or headband is optional. As you may have guessed, this character is essentially "inspired by" Ryu, the protagonist of the ''[[Street Fighter]]'' series.
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The equivalent term of "Shotoclone" used by Japanese fandom is "Ryu/Ken-type"<ref>リュウケンタイプ, ''All About Capcom Head-to-Head Fighting Game 1987-2000'', page 285</ref> (or "Ryu-type" for simplification purposes).
No relation to [[Send in
{{examples}}
* The [[Trope Maker]], of course, is the ''[[Street Fighter]]'' series itself. [[Ryu and Ken]] began purely as headswaps, and although rather more lethal, Akuma's style is not far from their own (due to Akuma training under Goutetsu with Gouken, Ryu and Ken's sensei). Dan, who is considered a [[Joke Character]], tends to at least share Ryu and Ken's basic techniques; although his specials are different, they tend to fit the fireball/uppercut/special-kick roles. Sakura may or may not be a Ryu-type; her unusual permutations of Ryu's special moves (and some different basic moves) shift her away from the model, but how different she is varies from game to game.
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** Gouken from ''Street Fighter IV'' is a variation. Despite being the one who trained Ryu and Ken and practicing the same martial art as them and Akuma, his [[Gameplay and Story Segregation|actual play style]] is very different. His Hadoken can be fired at different angles, his "Shoryuken" input is a horizontal dashing punch that travels through projectiles, and his his Hurricane Kick travels straight upward. He can only use the Shoryuken proper as a Super Combo or Ultra Combo.
*** Ironically, considering he's the teacher of the other Shoto-characters, the fact that he performs those same moves differently implies that everyone else is performing them ''wrong''.
** Sean is often compared as the ''[[
*** Accounting for the three games, Sean would more accurately straddle the line between Sakura (what with being to Ken what she was to Ryu) and Dan.
* ''[[The King of Fighters]]'' has several of these. Terry and Andy Bogard are perhaps the original, a carry-over from their ''[[Fatal Fury]]'' fighting styles. Ryo Sakazaki and Robert Garcia from ''The [[Art of Fighting]]'' also qualify. Capcom created Dan Hibiki as a parody of these copies (with a bit of Yuri Sakazaki mixed in). Iori Yagami and Kyo Kusanagi ''started'' as Ryu-types, but have since changed wildly. There are likely others; the only team ''never'' to possess Ryu-types on it would be Team Ikari, which is largely based around charge attacks.
** Iori still counts with his ground-crawling fireball and his spinning flaming uppercut. He loses this status in ''XII'' and ''XIII'' due to [[Brought Down to Normal|losing his powers at the hands]] of Ash Crimson (who is actually a Guile/Charlie/Remy knockoff, particularly the latter) and switches to a moveset centered around his [[Wolverine Claws|slashing hands]], {{spoiler|but he gains said pyrokinetic abilities back at the end of ''XIII''.}}
* Demitri Maximoff and Morrigan Aensland of Capcom's ''[[
** For Morrigan it's made more explicit in ''Pocket Fighter/Super Gem Fighter: Mini Mix'' where she's given Lilith's [[Hurricane Kick]]-style move as well as a super version t,hat's a direct rip-off of Ryu's Vacuum Hurricane Kick.
* Hanzou and Fuuma from ''[[
* Sasuke from ''Ninja Master's: Haō Ninpō Chō''.
* Anthony Hawk and Masamichi Ohyama from ''Battle K-Road'' also could arguably count, but their movesets aren't ripoffs.
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* Joe from ''Power Athlete'', but only for his projectile move and gi outfit.
* Raiya Mikazuchi from ''Tōkidenshō Angel Eyes''; however, her projectile can be shot in multiple directions, while her ''Shoryuken''-style move isn't that similar by how it flows. Instead of the pushing effect of Ryu's Shoryuken, Raiya's stays attached to her opponent before unleashing. Her desperation move also resembles Ryu's Shinku Hadouken, but only smaller while shot with one hand.
* Lau Tak, an actor from some Jackie Chan films, has a similar move set in ''[[
* Riggs from ''[[Shadow War of Succession]]'' also could arguably count.
* Kazuya from ''Kaiser Knuckle'' and its updated version, ''Dan-Ku-Ga''; however, his uppercut slides first before going upward.
* Han Baedal and Kim Hoon from ''Fight Fever''; however, due to Fight Fever being modeled after ''Fatal Fury 2''/''Fatal Fury Special'' and ''Art of Fighting'' both than ''Street Fighter II'', they appear to also mock Ryo Sakazaki and Robert Garcia by having flying kicks and exclusive special rapid moves (Han's is a rapid punch move like Ryo Sakazaki's, while Kim's is a rapid kick move like Robert Garcia's). And while Han Baedal is Korean, he seems more faithful to the legendary Karateka also from South Korea, [http://fightingstreet.com/folders/variousinfofolder/ripofffolder/ripoffpage1.html Masutatsu Oyama than Ryu is]. For Kim Hoon, his look and stage match Ryo Sakazaki more than Ken Masters. In fact, Fight Fever's developer Viccom was SNK's Korean distributor who exchanged ideas with SNK while KOF '94 was in development at the same time and had the ''Art of Fighting'' characters' stage take place in Mexico.
* Fulgore and Jago from ''[[
* Hoya from Viccom's other fighting game, ''The Eye of Typhoon''.
* Johnny Cage in ''[[Mortal Kombat]]'' since ''[[
* ''Galaxy Fight: Universal Warriors''
** Rolf is [[Jack of All Stats]] and has the same special move motions.
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* Mario, Luigi, and Dr. Mario in ''[[Super Smash Bros]]''
* Eiji Shinjo and Kayin Amoh from ''[[Battle Arena Toshinden]]'' are basically [[Ryu and Ken]] with swords. Kayin even incorporates more kicks in his style like Ken does in later ''Street Fighter'' games. There's also Sho Shinjo, who is basically the Akuma of the series.
* Batsu (and all versions thereof) and Hideo Shimazu in ''[[
** Roy Bromwell uses a lot of Shoryuken moves.
** In ''[[
** In ''Nekketsu Seisyun Nikki 2'', Hinata Wakaba claims to be a student of the "Masters style of Karate", a reference to Ken Masters of course, which explains why some of her special moves have a flame effect to them.
* In [[Capcom vs. Whatever]] games, Ryu, Ken, Dan, Akuma, Sakura, Morrigan, and Batsu all put in appearances, as do [[X-Men (Comic Book)|Cyclops]], [[Spider-Man (Comic Book)|Spider-Man]], [[Captain America]], Ippatsuman, and the aforementioned Terry and Ryo.
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* In the [[Humongous Mecha]] [[Fighting Game]] ''[[One Must Fall]]: 2097'' the Jaguar mech had a projectile and a leap attack. Though its leap attacked more forward then upward.
** The [[Katanas Are Just Better|Katana]] may be an even better fit. It has a horizontally-spinning attack like the Hurricane Kick, an invincible Dragon Punch equivalent, and, when fully powered up, a Fireball.
* Avdol in the [[Fighting Game]] incarnation of ''[[Jo Jo's Bizarre Adventure
* The Dagger fighting style in ''[[Soul Calibur]] 3''. The Hadoken is throwing an infinite supply of bombs.
* X, in ''[[Mega Man X]]'' and ''X2'', alternately can get the Hadoken and Shoryuken as secret moves, with the same joystick input as Ryu. He can't have them both at the same time, though, since they appear in different games.
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* Sho Kamui from ''Breakers'' and its updated version ''Breakers Revenge'', has some moves that resemble Ryu and Ken's, as well as some by Ryo Sakazaki and Robert Garcia's (e.g. rapid punch).
* Reiji Oyama in the ''Power Instinct'' series; Keith Wayne and his successor Chris Wayne from ''Groove on Fight: Power Instinct 3'' follow the formula somewhat but he's a more obvious riff on Terry Bogard from the ''[[Fatal Fury]]'' series, even having Terry's long hair from ''Garou: Mark of the Wolves'' in ''Matrimelee''.
* Billy and Jimmy Lee in the ''[[Double Dragon]]'' fighting game [[Recursive Adaptation|based on]] [[Double Dragon (
** However, the ''Ryubisen'' is based on the spin kicks from the original ''Double Dragon'' games, but they still don't predate Ryu and Ken's hurricane kicks.
* Gowcaizer from ''[[Voltage Fighter Gowcaizer]]'' is [[Jack of All Stats]], while the only move he has that resembles one of Ryu and Ken's moves is his flying uppercut move, while his projectile is more like Terry Bogard's. One of his winning taunts also resembles one of Ryu and Ken's.
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* Makoto Mizoguchi in the ''[[Fighters History]]'' series, although he didn't get the uppercut until later, but it slides first before going straight up, while Ryu and Ken's go straight diagonally upward.
** While Ryu's SFII look was originally remodeled after Kenshiro from ''[[Fist of the North Star]]'', Makoto Mizoguchi was modeled after Momotaro Tsurugi from ''Sakigake!! Otokojuku''.
* Heart Aino of ''[[
* Marisa Kirisame's default specials in the later ''Touhou'' fighter games (Scarlet Weather Rhapsody and Hisoutensoku) include a Shoryuken-style broom uppercut (done with a DP motion) and a barrage of star-shaped projectiles (quarter-circle forward motion). All characters have a QCF move, and all but one have one triggered by the shoryuken sequence; most QCF attacks are a projectile, laser or other forward-oriented attack, and the dragon punch one is most frequently an anti-air attack or forward dash.
* Ickybod Clay in ''[[Clay Fighter]] 63 1/3'' has a pumpkin throw as his Hadoken and Squirm Like a Worm as his Shoryuken. He is not a main character though, nor was there a Shotoclone in the previous ''Clay Fighter'' games.
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