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{{trope}}
{{quote|''"For a bunch of guys on a mission to save the world, you sure do love your detours."''|'''Gig''', ''[[Soul Nomad and The World Eaters]]''}}
 
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A very fundamental video game trope, a sidequest (or optional quest, or side mission, etc.) is any part of a video game that is not required to complete the game. Sidequests come in a variety of forms, and completing sidequests generally brings reward to the player such as additional equipment or abilities, areas to explore, supplemental plot related details, or fun unlockables.
 
Going out of your way and completing all sidequests results in [[Hundred Percent100% Completion|one hundred percent completion]].
 
Some side quests such as the [[Bonus Dungeon]] and [[Bonus Boss]] may provide challenges more difficult than any content available through the main storyline. This allows more casual players to still complete the game and see the plot resolved, while also giving gamers seeking an additional challenge something to go after.
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Important to note that this trope appears in practically every game which gives the player even a slight amount of free rein, and is one of the best way for a developer to add more content and extend the length of a game.
 
{{examples}}
=== Non-videoVideo game examples: ===
 
=== Action Adventure ===
* Featured in every single ''[[The Legend of Zelda]]'' game since the beginning of the series. A well-known example is ''[[The Legend of Zelda: MajorasMajora's Mask (Video Game)|Majora's Mask]]'' for its sheer number of sidequests, which translates in several characters in need of help, more complex mini-games to play and more secret zones to explore. Other games in the series, such as ''[[The Legend of Zelda: theThe Wind Waker (Video Game)|The Wind Waker]]'', ''[[The Legend of Zelda: theThe Minish Cap (Video Game)|The Minish Cap]]'' and ''[[The Legend of Zelda: Spirit Tracks (Video Game)|Spirit Tracks]]'' follow a similar trend. In general terms, the availability of sidequests in a Zelda game is inversely proportional on how many dungeons exist.
 
* In ''[[Okami (Video Game)Ōkami|Okami]]'', sidequests help Amaterasu to gain Praise units, which gradually enhance her health, paint storage, money and revival chance stats. Some sidequests also house Stray Beads, a bonus supply of Gold Dust (which will permanently power up one weapon) and even secret brush techniques.
* Featured in every single ''[[The Legend of Zelda]]'' game since the beginning of the series. A well-known example is ''[[The Legend of Zelda Majoras Mask (Video Game)|Majora's Mask]]'' for its sheer number of sidequests, which translates in several characters in need of help, more complex mini-games to play and more secret zones to explore. Other games in the series, such as ''[[The Legend of Zelda the Wind Waker (Video Game)|The Wind Waker]]'', ''[[The Legend of Zelda the Minish Cap (Video Game)|The Minish Cap]]'' and ''[[The Legend of Zelda Spirit Tracks (Video Game)|Spirit Tracks]]'' follow a similar trend. In general terms, the availability of sidequests in a Zelda game is inversely proportional on how many dungeons exist.
* In ''[[Okami (Video Game)|Okami]]'', sidequests help Amaterasu to gain Praise units, which gradually enhance her health, paint storage, money and revival chance stats. Some sidequests also house Stray Beads, a bonus supply of Gold Dust (which will permanently power up one weapon) and even secret brush techniques.
* ''[[Solatorobo]]'' has a plethora of sidequests. They're optional, of course, unless you happen to need to be a slightly higher Hunter rank to take a plot-relevant quest. Not all quests will increase your rank, however.
 
=== Platform Game ===
* Even the ''[[Mega Man (Videovideo Gamegame)|Mega Man]]'' games are not immune. Collecting plates in the Classic series; the armors from ''[[Mega Man X (Video Game)|Mega Man X]]'', the Cyber Elves from ''[[Mega Man Zero (Video Game)|Mega Man Zero]]''; and the RPG games ''[[Mega Man Battle Network (Video Game)|Mega Man Battle Network]]'' and ''[[MegamanMega Man Legends]]'' haven't even been mentioned yet...
 
=== Real Time Strategy ===
* Even the ''[[Mega Man (Video Game)|Mega Man]]'' games are not immune. Collecting plates in the Classic series; the armors from ''[[Mega Man X (Video Game)|Mega Man X]]'', the Cyber Elves from ''[[Mega Man Zero (Video Game)|Mega Man Zero]]''; and the RPG games ''[[Mega Man Battle Network (Video Game)|Mega Man Battle Network]]'' and ''[[Megaman Legends]]'' haven't even been mentioned yet...
* Most [[Command and& Conquer]] games features optional objectives in missions, but Tiberian Sun went one step beyond and featured optional missions, unnecessary to progress further in the campaign but granting some sort of advantage in the associated main mission.
 
== Real Time Strategy ==
 
* Most [[Command and Conquer]] games features optional objectives in missions, but Tiberian Sun went one step beyond and featured optional missions, unnecessary to progress further in the campaign but granting some sort of advantage in the associated main mission.
 
== Roguelike ==
 
=== Roguelike ===
* ''[[Nethack]]'' has two:
** The Gnomish Mines, a [[Bonus Dungeon]] which has Minetown halfway down (with guaranteed shops and a temple) and a guaranteed {{spoiler|luckstone}} at the bottom.
** The ''[[Block Puzzle|Sokoban]]'' [[Bonus Dungeon]], four levels with lots of food, a guaranteed ring and wand on each level, and either {{spoiler|a bag of holding}} or {{spoiler|an amulet of reflection}} at the end of the final level.
 
=== Role Playing Game ===
* ''[[Final Fantasy X 2 (Video Game)|Final Fantasy X-2]]'' is a game constructed almost entirely out of sidequests.
 
* ''[[Xenosaga (Video Game)|Xenosaga]] Episode 2'' was condemned for having what many have argued the vast majority of its gameplay be in the form of crappy Fed Ex sidequests and minigames.
* ''[[Final Fantasy X 2 (Video Game)|Final Fantasy X-2]]'' is a game constructed almost entirely out of sidequests.
* ''[[The Elder Scrolls]] IV: [[Oblivion]]'' has many side quests, several of length and depth to rival the main plotline. ''[[Morrowind]]'', its prequel, had much more sidequests, but nowhere near as many as ''[[The Elder Scrolls II: Daggerfall (Video Game)|Daggerfall]]'', predecessor to both games, which was 99.9% sidequesting and a bigger game in general.
* ''[[Xenosaga (Video Game)|Xenosaga]] Episode 2'' was condemned for having what many have argued the vast majority of its gameplay be in the form of crappy Fed Ex sidequests and minigames.
* ''[[The Elder Scrolls]] IV: [[Oblivion]]'' has many side quests, several of length and depth to rival the main plotline. ''[[Morrowind]]'', its prequel, had much more sidequests, but nowhere near as many as ''[[The Elder Scrolls II Daggerfall (Video Game)|Daggerfall]]'', predecessor to both games, which was 99.9% sidequesting and a bigger game in general.
** Though ''Daggerfall'' was filled with randomly generated side quests in a (more-or-less) randomly generated game world, while the later games had far more detailed, manually created side quests.
** ''Skyrim'' and its Radiant Quest system treads on a lot of the same ground as Daggerfall's procedural generation to the same effect.
* ''[[BaldursBaldur's Gate]]''
** ''Baldurs Gate'' is just full of lazy, lazy gits always asking you to go and fetch them a book, a sword, a dead body, a scroll, or something else that's often less than thirty feet away. To the point where your character has the [[Lampshade|opportunity]] to go on [[Rant-Inducing Slight|a long tirade]] that anyone who has ever played RPGs will agree with. Your journal will be full of [[Deadpan Snarker|snark]] about it.
** ''Baldurs Gate 2'' is famous (amongst other things) for having ''no'' pure [[Fetch Quest|Fetch Quests]]s. Subverted and parodied in "Throne of Bhaal", where you subcontract a recovery quest to younger adventurers you just depetrified. They try to kill you for more loot, but reload the game after you slaughter them.
** It also has ''one'' pure [[Fetch Quest]] but you have to go out of your way and [[Be Careful What You Wish For|wish]] for "[[Exact Words|A quest unlike any other]](Sic)". [[Hilarity Ensues|You then have to find a gong which ends up being]] [[It Makes Sense in Context|a cow dung shovel]].
* ''[[Planescape: Torment]]'' has a clever subversion of optional [[Fetch Quest|Fetch Quests]]s. An old witch will only teach the PC magic if he fetches her three seemingly-innocuous and useless items: some herbs, rags and a fish. Not only do the apparently pointless errands actually have meaning attached to them but the items themselves are used to create spells.
* ''[[Paper Mario (Video Gamefranchise)|Paper Mario]]'' had a good deal of them as well. The second game made it easier to find the minor ones by means of a ''Trouble'' center, where [[NPC|NPCs]]s would put up help requests.
* It is traditional in ''[[Shadow Hearts]]'' for every playable character to unlock a personal sidequest once [[The Very Definitely Final Dungeon]] shows up on the world map. These sidequests contain the character's [[Infinity+1 Sword]], and usually fill out their [[Character Development]]. In addition, the later two games come with game-long sidequests for certain characters that complement or replace the last-dungeon-cued one.
* This idea has unfortunately spread to the PSP game ''[[Crisis Core (Video Game)|Crisis Core]]''. There are 300 missions and just the very first one is required to continue with your game. What's worse is that there are only eight or nine "dungeons" the missions take place in with varying parts of them blocked off and all of them boil down to "find all enemies visible on the map and kill them", meaning the gameplay pretty much requires you do to the same thing over and over and OVER again...
* ''[[The Last Remnant]]'' has a wide variety of sidequests, which is the main way to unlock map locations and the ability to hire some powerful people. There's also Guild Tasks which are similar in function but aren't classed as quests.
* ''[[Chrono Trigger (Video Game)|Chrono Trigger]]'' has six optional sidequests that can be performed between the end of the main quest up to the final boss and the actual fight with that boss. So much [[Level Grinding]] is needed to defeat it, though, that they are pretty necessary [[New Game Plus+|on your first playthrough]], anyway.
* ''[[Final Fantasy]]''
** ''[[Final Fantasy XII (Video Game)|Final Fantasy XII]]'', has many sidequests, one example of which is killing of [[Bounty Hunter|"marks"]].
** Similarly, ''[[Final Fantasy XIII (Video Game)|Final Fantasy XIII]]'' has sixty-four side quests available in Chapter 11. All of them revolve around killing a fairly powerful enemy.
* The ''[[Dragon Quest]]'' series has quite a few of them, but the one that stands out is [[Dragon Quest IX]], which has ''one hundred and twenty'' of them... that came in the box. With DLC, this gets upgraded to over one hundred and eighty. True, the majority of them are either [[Fetch Quest|Fetch Quests]]s or killing a certain enemy a number of times and/or in a certain way, but the rewards are almost always worth it, such as class-exclusive armour, rare [[Item Crafting|alchemy]] ingredients, or even [[Prestige Class|new Vocations]]. This is a [[Justified Trope]] as well, your PC is part of a race of [[Winged Humanoid|Winged Humanoids]]s called [[Our Angels Are Different|Celestrians]], who ''all'' have [[Justified Trope|justified]] [[Chronic Hero Syndrome]].
* In ''[[Mario and Luigi Superstar Saga (Video Game)|Mario & Luigi: Superstar Saga]]'', the Castle Town has two sidequests; you need to find a man's missing 'Beanlets' and dig up ancient artifacts for another man.
* ''[[Neverwinter Nights]]''. Hey, this Masterson guy in the Docks wants me to find his amulet (and I really wish they'd bothered to mark him on the map). Oh wait, my henchman wants this silver ring I found somewhere. Hmm, I wonder if the other henchmen want anything, like maybe this leaven bread recipe or this weird little brooch. The Many-Starred Cloak people want me to do all this magic stuff for membership and discounts. Oh, I can get money and quest XP for helping with the Tomb of Halueth Never thing. Oh, random if insultingly simplistic escort missions through areas I've already cleared of zombies. Hold on, some random druid wants me to engage in a minor act of ecoterrorism, there could be some dough in it for me. Oh, and my mad rogue skills mean I've been employed to burgle these random nobles. Bear in mind that this is a ''partial'' summary of ''the first chapter of four''.
* ''[[Mass Effect 2]]'' has a subversion. The loyalty missions are under the plot-relevant "Missions", but are mostly kinda-sorta optional. You had ''better'' get [[One Hundred Percent Completion]] of them [[Earn Your Happy Ending|if you know what's good for you]].
* ''[[Skies of Arcadia (Video Game)|Skies of Arcadia]]'' has a ton, and you wouldn't realize half of them actually are sidequests. How can you tell? In [[Updated Rerelease|Legends]], there are special ranks for completing these things, included ''[[Fetch Quest|catching 1000 fish]]''.
* ''[[Exit Fate (Video Game)|Exit Fate]]''. The majority of your 75-person crew roster are optional. How do you get them? Side quests! And if you get them all, you unlock the {{spoiler|Shadow character}} [[Bonus Boss|Bonus Bosses]]es. More side quests!
* ''[[Dragon Age]]: Origins'' not only has a ton of side-quests, it even gives you an Achievement for completing 75% of them. The achievement is called "[[Take That, Audience!|Easily Sidetracked]]".
* [[Might and Magic (Video Game)|Might and Magic]] tended to have a fair number of sidequests. VI, in a minor twist, made a fair number of them connected to the main story... in ways that you don't find out until the end of the sidequest, and maybe not even then if you miss a single chest or fail to read that letter you found.
 
== Simulation Game ==
 
=== Simulation Game ===
* ''[[Rune Factory]] 2'' has an optional sidequest composed almost entirely of fetch quests. The townspeople post requests on a message board that you fulfill to win their money and affection. Marvelous and/or Neverland apparently thought that wasn't enough, so ''[[Rune Factory]] 3'' adds a mailbox and a message-delivering owl in addition to the message board. (Each one can only have one request fulfilled per day, so a total of three can be done per day if each one has at least one request.)
 
=== Turn Based Strategy ===
* ''[[Final Fantasy Tactics Advance (Video Game)|Final Fantasy Tactics Advance]]'' and its sequel both have tons of sidequests (out of 300 missions, around 30 are mandatory to see the ending). The sequel has up to 400 missions if you count random encounters etc.
 
=== Wide Open Sandbox ===
* ''[[Final Fantasy Tactics Advance (Video Game)|Final Fantasy Tactics Advance]]'' and its sequel both have tons of sidequests (out of 300 missions, around 30 are mandatory to see the ending). The sequel has up to 400 missions if you count random encounters etc.
* Pretty much every [[Wide Open Sandbox]] has side quests.
 
== Wide Open Sandbox ==
* Pretty much every [[Wide Open Sandbox]] has side quests.
* The ''[[Grand Theft Auto]]'' games all feature numerous side-missions that are not essential for completion, but often give you abilities that will make the game easier, such as fireproofing (for completing the firefighting mission) or the ability to get out of jail for free (for completing the vigilante mission).
* ''[[The Simpsons Hit and& Run]]'' has collector cards that contain items from previous episodes (Such as crab juice), collecting all in a level unlocked a multi player bonus track that was specific to the level, collecting all in the game allowed You (in level 3) trade all of them (although there still there in the pause menu) for a ticket to the "Itchy and Scratchy: 300 Yard Gash" from the Comic Book Guy.
 
=== Non-video game examples: ===
 
== Mythology ==
 
* [[Classical Mythology/Characters|Herakles]] makes this trope [[Older Than Feudalism|Older than Feudalism]] as he frequently had unrelated adventures ([[Did You Just Punch Out Cthulhu?|like wrestling '''Death''' to return someone that had died]]) while performing his [[Fetch Quest|12 Labours]]. To the Ancient Greek tropers this was known as a Parerga
 
== Web Comics ==
 
== Non-video game examples ==
* ''[[Adventurers (Webcomic)|Adventurers]]'': Karn is obsessed with these, defending them with "Sidequests are an efficient way to increase experience", and once admonishing Ardam that he needs to get his priorities straight when he complains about the team going on sidequests instead of saving the world.
=== Mythology ===
* [[Order of the Stick (Webcomic)|Roy Greenhilt]], on the other hand, hates [http://www.giantitp.com/comics/oots0349.html wasting time] [http://www.giantitp.com/comics/oots0134.html on sidequests].
* [[Classical Mythology/Characters|Herakles]] makes this trope [[Older Than Feudalism|Older than Feudalism]] as he frequently had unrelated adventures ([[Did You Just Punch Out Cthulhu?|like wrestling '''Death''' to return someone that had died]]) while performing his [[Fetch Quest|12 Labours]]. To the Ancient Greek tropers this was known as a Parerga
 
=== Web OriginalComics ===
* ''[[Adventurers (Webcomic)|Adventurers!]]'': Karn is obsessed with these, defending them with "Sidequests are an efficient way to increase experience", and once admonishing Ardam that he needs to get his priorities straight when he complains about the team going on sidequests instead of saving the world.
* [[The Order of the Stick (Webcomic)|Roy Greenhilt]], on the other hand, hates [http://www.giantitp.com/comics/oots0349.html wasting time] [http://www.giantitp.com/comics/oots0134.html on sidequests].
 
=== Web ComicsOriginal ===
* [[Lampshade Hanging|Lampshaded]] in ''Ian's Adventures in Morrowind'' ([httphttps://web.archive.org/web/20030627014843/http://machall.com/morrowind/page8.html archived here]).
{{quote| '''Dagoth Ur''': What the hell are you doing here? I'm the end boss!<br />
'''Ren''': Correction, you ''were'' the end boss. That's my job now...<br />
'''Dagoth Ur''': But you can't just skip to the end of the game without doing any of the 400 side missions!?<br />
'''Ren''': Fine then, you can go tramping around this God forsaken rock for years on end, doing odd jobs for complete strangers, which in some twisted way ends up saving the whole world for no reason at all... }}
* [[Deconstructed]] beautifully in [http://www.youtube.com/watch?v=bbUqEPUZ-ds this YouTube video].
 
{{reflist}}
[[Category:RoleCRPG Playing GameTropes]]
[[Category:Sidequest{{PAGENAME}}]]
[[Category:Trope]][[Category:Pages with comment tags]]