Sidequest: Difference between revisions

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* ''[[Baldur's Gate]]''
** ''Baldurs Gate'' is just full of lazy, lazy gits always asking you to go and fetch them a book, a sword, a dead body, a scroll, or something else that's often less than thirty feet away. To the point where your character has the [[Lampshade|opportunity]] to go on [[Rant-Inducing Slight|a long tirade]] that anyone who has ever played RPGs will agree with. Your journal will be full of [[Deadpan Snarker|snark]] about it.
** ''Baldurs Gate 2'' is famous (amongst other things) for having ''no'' pure [[Fetch Quest|Fetch Quests]]s. Subverted and parodied in "Throne of Bhaal", where you subcontract a recovery quest to younger adventurers you just depetrified. They try to kill you for more loot, but reload the game after you slaughter them.
** It also has ''one'' pure [[Fetch Quest]] but you have to go out of your way and [[Be Careful What You Wish For|wish]] for "[[Exact Words|A quest unlike any other]](Sic)". [[Hilarity Ensues|You then have to find a gong which ends up being]] [[It Makes Sense in Context|a cow dung shovel]].
* ''[[Planescape: Torment]]'' has a clever subversion of optional [[Fetch Quest|Fetch Quests]]s. An old witch will only teach the PC magic if he fetches her three seemingly-innocuous and useless items: some herbs, rags and a fish. Not only do the apparently pointless errands actually have meaning attached to them but the items themselves are used to create spells.
* ''[[Paper Mario (franchise)|Paper Mario]]'' had a good deal of them as well. The second game made it easier to find the minor ones by means of a ''Trouble'' center, where [[NPC|NPCs]]s would put up help requests.
* It is traditional in ''[[Shadow Hearts]]'' for every playable character to unlock a personal sidequest once [[The Very Definitely Final Dungeon]] shows up on the world map. These sidequests contain the character's [[Infinity+1 Sword]], and usually fill out their [[Character Development]]. In addition, the later two games come with game-long sidequests for certain characters that complement or replace the last-dungeon-cued one.
* This idea has unfortunately spread to the PSP game ''[[Crisis Core]]''. There are 300 missions and just the very first one is required to continue with your game. What's worse is that there are only eight or nine "dungeons" the missions take place in with varying parts of them blocked off and all of them boil down to "find all enemies visible on the map and kill them", meaning the gameplay pretty much requires you do to the same thing over and over and OVER again...
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** ''[[Final Fantasy XII]]'', has many sidequests, one example of which is killing of [[Bounty Hunter|"marks"]].
** Similarly, ''[[Final Fantasy XIII]]'' has sixty-four side quests available in Chapter 11. All of them revolve around killing a fairly powerful enemy.
* The ''[[Dragon Quest]]'' series has quite a few of them, but the one that stands out is [[Dragon Quest IX]], which has ''one hundred and twenty'' of them... that came in the box. With DLC, this gets upgraded to over one hundred and eighty. True, the majority of them are either [[Fetch Quest|Fetch Quests]]s or killing a certain enemy a number of times and/or in a certain way, but the rewards are almost always worth it, such as class-exclusive armour, rare [[Item Crafting|alchemy]] ingredients, or even [[Prestige Class|new Vocations]]. This is a [[Justified Trope]] as well, your PC is part of a race of [[Winged Humanoid|Winged Humanoids]]s called [[Our Angels Are Different|Celestrians]], who ''all'' have [[Justified Trope|justified]] [[Chronic Hero Syndrome]].
* In ''[[Mario & Luigi: Superstar Saga]]'', the Castle Town has two sidequests; you need to find a man's missing 'Beanlets' and dig up ancient artifacts for another man.
* ''[[Neverwinter Nights]]''. Hey, this Masterson guy in the Docks wants me to find his amulet (and I really wish they'd bothered to mark him on the map). Oh wait, my henchman wants this silver ring I found somewhere. Hmm, I wonder if the other henchmen want anything, like maybe this leaven bread recipe or this weird little brooch. The Many-Starred Cloak people want me to do all this magic stuff for membership and discounts. Oh, I can get money and quest XP for helping with the Tomb of Halueth Never thing. Oh, random if insultingly simplistic escort missions through areas I've already cleared of zombies. Hold on, some random druid wants me to engage in a minor act of ecoterrorism, there could be some dough in it for me. Oh, and my mad rogue skills mean I've been employed to burgle these random nobles. Bear in mind that this is a ''partial'' summary of ''the first chapter of four''.
* ''[[Mass Effect 2]]'' has a subversion. The loyalty missions are under the plot-relevant "Missions", but are mostly kinda-sorta optional. You had ''better'' get [[One Hundred Percent Completion]] of them [[Earn Your Happy Ending|if you know what's good for you]].
* ''[[Skies of Arcadia]]'' has a ton, and you wouldn't realize half of them actually are sidequests. How can you tell? In [[Updated Rerelease|Legends]], there are special ranks for completing these things, included ''[[Fetch Quest|catching 1000 fish]]''.
* ''[[Exit Fate]]''. The majority of your 75-person crew roster are optional. How do you get them? Side quests! And if you get them all, you unlock the {{spoiler|Shadow character}} [[Bonus Boss|Bonus Bosses]]es. More side quests!
* ''[[Dragon Age]]: Origins'' not only has a ton of side-quests, it even gives you an Achievement for completing 75% of them. The achievement is called "[[Take That, Audience!|Easily Sidetracked]]".
* [[Might and Magic]] tended to have a fair number of sidequests. VI, in a minor twist, made a fair number of them connected to the main story... in ways that you don't find out until the end of the sidequest, and maybe not even then if you miss a single chest or fail to read that letter you found.
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* [[The Simpsons Hit and Run]] has collector cards that contain items from previous episodes (Such as crab juice), collecting all in a level unlocked a multi player bonus track that was specific to the level, collecting all in the game allowed You (in level 3) trade all of them (although there still there in the pause menu) for a ticket to the "Itchy and Scratchy: 300 Yard Gash" from the Comic Book Guy.
 
=== Non-video game examples: ===
 
== Mythology ==
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