Sidequest: Difference between revisions

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* ''[[Final Fantasy X 2|Final Fantasy X-2]]'' is a game constructed almost entirely out of sidequests.
* ''[[Xenosaga]] Episode 2'' was condemned for having what many have argued the vast majority of its gameplay be in the form of crappy Fed Ex sidequests and minigames.
* ''[[The Elder Scrolls]] IV: [[Oblivion]]'' has many side quests, several of length and depth to rival the main plotline. ''[[Morrowind]]'', its prequel, had much more sidequests, but nowhere near as many as ''[[The Elder Scrolls II: Daggerfall|Daggerfall]]'', predecessor to both games, which was 99.9% sidequesting and a bigger game in general.
** Though ''Daggerfall'' was filled with randomly generated side quests in a (more-or-less) randomly generated game world, while the later games had far more detailed, manually created side quests.
** ''Skyrim'' and its Radiant Quest system treads on a lot of the same ground as Daggerfall's procedural generation to the same effect.
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** Similarly, ''[[Final Fantasy XIII]]'' has sixty-four side quests available in Chapter 11. All of them revolve around killing a fairly powerful enemy.
* The ''[[Dragon Quest]]'' series has quite a few of them, but the one that stands out is [[Dragon Quest IX]], which has ''one hundred and twenty'' of them... that came in the box. With DLC, this gets upgraded to over one hundred and eighty. True, the majority of them are either [[Fetch Quest|Fetch Quests]] or killing a certain enemy a number of times and/or in a certain way, but the rewards are almost always worth it, such as class-exclusive armour, rare [[Item Crafting|alchemy]] ingredients, or even [[Prestige Class|new Vocations]]. This is a [[Justified Trope]] as well, your PC is part of a race of [[Winged Humanoid|Winged Humanoids]] called [[Our Angels Are Different|Celestrians]], who ''all'' have [[Justified Trope|justified]] [[Chronic Hero Syndrome]].
* In ''[[Mario and Luigi Superstar Saga|Mario & Luigi: Superstar Saga]]'', the Castle Town has two sidequests; you need to find a man's missing 'Beanlets' and dig up ancient artifacts for another man.
* ''[[Neverwinter Nights]]''. Hey, this Masterson guy in the Docks wants me to find his amulet (and I really wish they'd bothered to mark him on the map). Oh wait, my henchman wants this silver ring I found somewhere. Hmm, I wonder if the other henchmen want anything, like maybe this leaven bread recipe or this weird little brooch. The Many-Starred Cloak people want me to do all this magic stuff for membership and discounts. Oh, I can get money and quest XP for helping with the Tomb of Halueth Never thing. Oh, random if insultingly simplistic escort missions through areas I've already cleared of zombies. Hold on, some random druid wants me to engage in a minor act of ecoterrorism, there could be some dough in it for me. Oh, and my mad rogue skills mean I've been employed to burgle these random nobles. Bear in mind that this is a ''partial'' summary of ''the first chapter of four''.
* ''[[Mass Effect 2]]'' has a subversion. The loyalty missions are under the plot-relevant "Missions", but are mostly kinda-sorta optional. You had ''better'' get [[One Hundred Percent Completion]] of them [[Earn Your Happy Ending|if you know what's good for you]].