Sighted Guns Are Low Tech: Difference between revisions

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** The Pulse Rifle actually has a channel down the top of the shroud that acts as a set of iron sights.
** [[Justified]] with the Smart-Guns in that they have computer assisted aiming, though.
* Justified in ''[[The Fifth Element]]''; Zorg advertises that the ZF-1 guns don't need to be aimed: you program the target, then no matter where you aim, the bullets will curve in midair to hit the target. The ZF-1 actually does have a scope on it, but it is hard to see amongst all the other attachments.
* Averted in ''[[Star Wars]]'', mainly because the blasters were modeled off of real guns - in fact, seeing a blaster in the original films that doesn't have a scope mounted on it somewhere is a rare occurrence. [[Imperial Stormtrooper Marksmanship Academy|Not that any stormtroopers use them]], though.
* ''[[Men in Black (film)|Men in Black]]'' plays this trope pretty straight, since all the guns are modeled on 50s sci-fi rayguns.
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== Tabletop Games ==
* ''[[Warhammer 4000040,000]]'' mostly averts this, as bolters have what seem to be iron sights. Strangely enough, heavy bolters have them too, even though they're specifically designed to be fired from the hip.
** Only Space Marine variants. The Guard fire them from tripods, if they tried the hip method their arms'd fall off.
** Some Chaos Space Marines also have special bolters whose nozzles are redesigned to resemble the open jaws of a daemon. [[Awesome but Impractical|Cool]], but it really hampers with iron sights.
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** So do Ork weapons, but being [[A-Team Firing|Orks]], they have no idea what they're there for.
*** Why, it's there so the gun is more accurate!
**** We call dem gubbinz, and we puts em on da shootaz cuz it makes dem look shootier. Given that Ork technology operates on [[Clap Your Hands If You Believe]], this may actually work.
***** Dat's right! If'n we'z be thinkin' dat dem lit'l bitz o' metal make our shootaz more hittier, den da shootaz'll be more hittier! But, yewz ain't no ork if ya wantz ta be hittier insted o' shootier, ya grot.
**** OY ya git yuze mukin about! Yuze dont need ta aim when yuze got [[More Dakka|MORE DAKA HA DAKA DAKA DAKADAKADAKADAKADAKA]]
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* Averted in ''[[Perfect Dark]] Zero''. All the guns can be fired from their gun sights.
* ''[[Fallout]] [[Fallout 3|3]]'''s hunting rifle has no iron sights at all (which is funny, given that it was one of the few guns in the first two games that could be scoped,) but it's strangely one of the more accurate long-range guns in the game.
** Given that you can only aim so well with the crosshairs anyway at long-range, you may or may not be using V.A.T.S. to help you.
** Played nearly straight in ''[[Fallout: New Vegas]]'', though, which optionally uses iron sights as opposed to just zooming in. Most ballistic weapons use them (like the returning hunting rifle), as do some of the energy weapons. Not applied consistently though: some weapons that would benefit greatly from iron sights (like laser rifles) lack them, while weapons that lose effectiveness with iron sights (like grenade launchers) have them.
*** It becomes somewhat more consistent if all mods are added - laser rifles get a scope. In addition, the Gun Runners' Arsenal DLC somewhat fixes this by adding versions of default laser/plasma weapons to which ironsights can be attached.
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** An aversion in ''[[Call of Duty: Black Ops]]'' lets you replace the iron sights on the M1911 with better iron sights (adding flourescent dots to the rear sight and coloring the front sight.) Unfortunately, since you can only put one upgrade on a pistol and other upgrades include extended magazines or going [[Guns Akimbo]], this is overlooked for the most part.
* Similar to the practice of ''[[Call of Duty]]'' and other more modern shooters, ''[[Iron Grip]]: Warlord'' encourages you to aim with iron sights for more accurate and effective fire. However, only the basic double-barelled rifle and light machine gun feature workable iron sights (activated by the secondary firing mode).
* ''[[Operation Flashpoint]]'' is notable for being one of the first [[FPS]] games to thoroughly avert this. Each firearm had working sights and using them was essential for hitting anything properly at all (especially if you maxed up the difficulty by disabling things like the small context-sensitive targeting reticule).
** As a general rule, NATO sniper rifles have a simple crosshair scope, Soviet sniper rifles have a scope with a functional stadiametric rangefinder; assault rifles, carbines and small anti-tank missiles have iron sights while man-portable AA launchers and larger anti-tank missiles have reflex sights.
** The later ''[[Arm A]]'' games take this further, with different weapons available with different sets of optics. ''Operation Arrowhead'' in particular gives the player the ability to zero in long-range optics to compensate for bullet drop or sight along backup iron sights above them for close-range or night-time shooting.
* They're a little too small to see if the guns feature sights, but Terran Marines in ''[[StarcraftStarCraft]]'' shoot from the hip constantly. Although with a [[Powered Armor]] heads-up display they might not need 'em.
* Being that it takes place after an apocalyptic event and [[Justified Trope|most of the guns are made from scavenged scrap metal]], the guns of ''[[Metro 2033]]'' all use iron sights, though some (namely, the revolver and some Kalash rifles) have sights with dots of glow-in-the-dark paint.
* Averted in ''[[Dead Space (series)|Dead Space]]'' if you look closely. The pulse rifle, which is the only weapon in the game that was actually designed to be used ''as a weapon'' rather than a mining tool, does indeed have iron sights on it (although like all weapons in the game, you aim it using a laser pointer instead).
* Averted with most of the guns in ''[[Borderlands]]'' naturally, since the game allows you to aim down the sights. There are a few pistols that don't have sights, though.
* Several guns in ''[[PlanetSide]]'' don't have any recognizable iron sights. The Terran Republics' Cycler assault rifle, which is the most accurate automatic weapon in teh game, has no iron sights or optics. The Vanu Sovereignty's Pulsar assault rifle has no iron sights, but it has a scope affixed to the side of the gun - the wrong side, meaning soldiers would have to hold the gun sideways to use it. The New Conglomerate, which relies on more old fashioned technology, has iron sights on all their weapons, including their [[BFG|Jackhammer]] shotgun which has an [[Short-Range Shotgun|effective range of about 6 feet]].
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== Webcomics ==
* ''[[Schlock Mercenary]]'' [http://www.schlockmercenary.com/d/20070307.html demonstrates why sights are a good idea], even on [[BFG|weapons you generally wouldn't bother putting them on]].
** Played straight in the [[Informed Attribute|artwork]] however.
 
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[[Category:Guns and Gunplay Tropes]]
[[Category:We Will Use An Index In The Future]]
[[Category:Sighted Guns Are Low Tech{{PAGENAME}}]]