Sigma Star Saga: Difference between revisions

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* [[24-Hour Armor]] - The parasites hardly ever come off--according to some dialogue on the Ice Planet, some Krill don't even take them off to shower.
* [[Twin Telepathy]] - Psyme's younger sisters Lolly, Folly, and Sliss are "tri-oplets": triplets that share a [[Psychic Link]]. They always operate and often speak in unison, leading the Krill to consider them as a single [[Hive Mind]]-like entity. They also count as [[The Dividual]].
* [["Wake -Up Call" Boss]] - The third boss stage
* [[Weapon of Mass Destruction]] - The game's plot hinges on a superweapon that both sides would very much like to have in their possession. {{spoiler|It turns out to be a bio-weapon that incubates inside a planet, then "hatches" out of the planet like an egg, and is capable of annihilating all life on other planets as well, [[Nightmare Fuel|leaving the planets as dusty, lifeless rocks with only ghosts left behind]]}}.
* [[Welcome Back, Traitor]] - {{spoiler|Inverted. You're allowed surprising free reign of the Krill's starbase network even after you've obviously expressed your intent to betray them (yet before you have a significant bargaining chip).}}
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[[Category:Eastern RPG]]
[[Category:Game Boy Advance]]
[[Category:Sigma Star Saga]]
[[Category:Video Game]]
[[Category:Shoot'Em Up]]
[[Category:Sigma Star Saga{{PAGENAME}}]]