Silent Hill: Downpour: Difference between revisions

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** {{spoiler|Pyramid Head}} as well as {{spoiler|two Bubble Head Nurses}} makes a cameo in the joke ending. {{spoiler|Heather Mason, James and Mary Sunderland, and Laura}} make an appearance as well.
** A painting of "Demon Samael" (i.e. the Incubus final boss from the first game), also in the Centennial Building.
** One particular building (which you can't enter) will offer a horribly familiar [[Silent Hill 2|metallic scraping sound]] when you pass by it.
** Quite early in the game you will find that ever-present wheelchair tipped on the side with its wheels still spinning. {{spoiler|Turns out it's somewhat of a subversion as it's actually [[Foreshadowing]]...}}
** A much appreciated aversion; While the stages are more open and sprawling than they've ever been, the amount of broken [[Locked Door|Locked Doors]] you'll encounter can be counted on one hand. And among the doors that are locked but ''can'' be opened most just require you to break the lock with a metal item.
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* [[Good Angel, Bad Angel]]: Officer Coleridge is the good angel to Murphy, giving him as much respect as his own family and motivating him to apply for parole, while Sewell is Murphy's bad angel, giving him the oppotunity to have revenge on Napier. Officer Coleridge honestly cares about Murphy but Sewell only wants him to take revenge {{spoiler|so he could use Murphy to get Coleridge for trying to have him charged with corruption.}}
* [[Groundhog Day Loop]]: The "Full Circle" ending heavily implies that Howard Blackwood, JP Sater and Bobby Ricks were all [[Hero of Another Story|Heroes of Another Story]] but somehow failed or did something terrible, and became permanent residents of Silent Hill, trapped in their own loop. Said ending results in Murphy having this happen to him - meaning you'll have to play the game again to see another ending.
* [[Harbinger of Impending Doom]] / [[Hell Is That Noise]]: It isn't explicitly stated, but the dedications are apparently an indication of monsters. DJ Bobby Ricks receives calls to his radio station<ref>Implied to be coming from Silent Hill itself</ref> asking him to play songs with dedications to Murphy, which he obligingly does. When Murphy hears these dedications, there are seemingly always monsters nearby. [http://www.youtube.com/watch?v=xPWfcIVuxJA#t=7m31s When Bobby finally meets Murphy] and begins to discuss his plans to escape Silent Hill, [http://www.youtube.com/watch?v=xPWfcIVuxJA#t=9m45s he gets another call for a dedication... for himself.] He doesn't react well, and his next line to Murphy is "They're coming."
* [[Heroic BSOD]]: A small understated one:
{{quote|'''Murphy''' "I... I can't believe he jumped"}}
* [[Hero Stole My Bike]]: Murphy stole a police-car and proceeded to lead the cops out on an extended car-chase, {{spoiler|all to get himself jailed together with Napier}}.
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* [[Jump Scare]]
* [[Karma Meter]]: The game keeps a hidden tally of points, which increases or decreases based on whether you kill or spare defeated monsters and at certain points where you have to make moral decisions. Whether your score is positive or negative {{spoiler|combined with your decision at the very end of the game}} determines your ending.
* {{spoiler|[[Karmic Death]]: Sewell is heavily implied to be shot by Anne in one of the endings.}}
* [[Last-Minute Reprieve]]: It's debatable whether or not wandering into Silent Hill was preferable to the alternative.
* [[Let's Play]]: [http://www.youtube.com/watch?v=s5ofoIeb8wI From] [[Two Best Friends Play]]
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* [[Nightmare Face]]: Monocle Man.
* [[Not Quite Dead]]: If you go for a [[Pacifist Run]] and only knock out enemies, there's a slight chance that they will [[Paranoia Fuel|get back up again and attack you from behind]].
* [[Not What It Looks Like]]: As Murphy kneels over the dead body of {{spoiler|the boy The Bogeyman killed mere seconds ago}}, a little girl walks in on the scene. Naturally she peels off as fast as her legs will let her.
* [[Obstacle Ski Course]]: Well, Obstacle ''Slide'' Course, but there's a few of them in the Otherworld sequences.
* [[Offing the Offspring]]: One of the side quests {{spoiler|involves a missing little girl. Her mother made a route home for her from school by tying ribbons to posts, which she would always follow without hesitation due to her severe autism. You eventually discover that the mother had gotten so sick of living with the girl's condition that she'd deliberately altered the route so she'd walk right off a pier.}}
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* [[Properly Paranoid]]: A sidequest tasks you to clear a haunting by arranging a room till it matches its [[Mirror Universe]] counterpart. But if you fail to do it in the proper order, a monster only visible in said mirror will spawn. When you complete it, you will find a psychiatrists case file on the previous owner of the house, driven totally mad by having to do the same routine of rearranging the room every day, "[[You Have to Believe Me|or else the monsters in the mirror will hurt me!]]".
* [[Quick Time Event]]: Occasionally show up, though not to the extent that ''Homecoming'' had them, and all but a few of them only consist of waggling the left stick.
* [[Revenge]]: This is a major theme in the game.
* [[Revenge Before Reason]]: Murphy {{spoiler|and Anne.}}
* [[Scenery Porn]]: Surprisingly for a [[Scenery Gorn|Silent]] [[Ominous Fog|Hill]] game, The Devil's Pit in particular feature many meticulously rendered mountain-scenes.
* [[Self-Inflicted Hell]]: {{spoiler|Anne in the "Reversal" ending.}}
* [[Shock and Awe]]: The Otherworld's water and electricity motif, which includes the likes of an engulfing fog of electricity that pursues Murphy.
* [[Shout-Out]]:
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* [[Survival Horror]]
* [[Terms of Endangerment]]: Sewell addressing Murphy as "cupcake."
* [[Things That Go Bump in the Night]]: For a game that actively deals with the death of children, naming the recurring baddie "The Bogeyman" was [[Meaningful Name|probably not an accident]].
* [[Town with a Dark Secret]]: Guess. {{spoiler|However, this is the second game to suggest that the town itself is sentient, the first being Silent Hill 2. The town seems to captures people, putting them through test to determine if they are worthy of redemption, if they succeed they achieve some sort of closure, if they fail they die. When DJ Ricks tells Murphy about his boat and its missing keys. Murphy replies that he will hot-wire it, DJ Ricks responds that it wouldn't work and explicitly says that the town has some weird form of reality and that it has rules that must be followed. The town then demonstrates what happens when you try to break them, by sending a group of screamers to grab Anne and DJ Ricks but leaving Murphy unharmed.}}
* [[Trapped in TV Land]]: The Cutting Room Floor sidequest.
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* [[Whispering Ghosts]]: Frequently, sources including but not limited to {{spoiler|Frank Coleridge}}.
* [[Wide Open Sandbox]]: Not quite a giant sandbox, but you have more areas to explore and some side-quests to complete; think "original ''Silent Hill''" and some of its optional areas, as opposed to the more linear areas of later games.
* [[Written Sound Effect]]: A truly bizarre example. In the Monastery Otherworld there is a prison-hallway made entirely out of cardboard that contains a life-sized string-puppet version of the Bogeyman, [[Little Big PlanetLittleBigPlanet]]-style. A little cardboard [[Speech Bubble]] with the appropriate sound-effect written on it appears whenever it swings its hammer.
* [[You Killed My Father]]: {{spoiler|The whole reason Anne Cunningham chases after Murphy. Whether he did it or not depends on the ending you get.}}
 
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[[Category:Silent Hill: Downpour]]
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