SimCity/YMMV: Difference between revisions

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=== [[Sim CitySimCity]] ===
* [[Alternative Character Interpretation]]: Are the monsters in ''[[Sim CitySimCity]] 2000'' just sadistic bastards, or are they [[Well-Intentioned Extremist|Well-Intentioned Extremists]]? They do drop water, trees, and wind generators sometimes, after all.
* [[And the Fandom Rejoiced]]: When the 2013 SimCity game was announced...[[Ruined FOREVER|until it was discovered that disasters and various building styles will be DLC and you'll have to always be connected to]] [[The Scrappy|Origin]].
* [[Crowning Music of Awesome]]: From the SNES port of the original onwards when the games started shipping with BGM. [[Sim CitySimCity/Awesome Music|See here for the full list]].
* [[Germans Love David Hasselhoff|Canadians and Germans Love SimCity]]: In fact, Simtropolis is a Canadian fan site (the biggest one), and there are enormous German modding teams to prove this trope true.
* [[Demonic Spiders]]: Trucks, especially trailer trucks, in ''Rush Hour''. Running into them is instant death. While the police siren can cause them to move out of the way, trailer trucks leave their trailers behind, and those still kill you.
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** The Toll Booth in ''4'' can be used to generate a mountain of revenue, as described in detail [http://infinitemirai.wordpress.com/2011/12/23/toll-booths/ here].
** With the ''Rush Hour'' expansion, players can constantly repeat a mission that involves catching a robber (assuming they don't unlock the Deluxe Police Station) for easy money.
** Plopping a military base at the edge of your city makes it easy to get money in [[Sim CitySimCity]] 4 with the Rush Hour expansion. Simply keep redoing the "drive the tank to the edge of the map" mission for 70,000 simoleons a pop.
* [[Good Bad Bugs]]: The overflow glitch in the SNES version of [[Sim CitySimCity]] which allows you to max out your funds as early as the end of your first year as mayor.
* [[Hilarity Ensues]]: Although not as many funny moments as ''[[The Sims]]'', it's still funny to watch cars driving ''directly into an oncoming tornado''.
** The "Puzzle Game" Sideshow in ''SimThemePark''. You could alter the cost of playing while a visitor was using it, and increase it all the way to 10000. When they finished, they would be charged the whole ten grand, and you'd just have to reset it to normal for another visitor to play. Repeated use of this could easily get you up to a million Simoleons, but the fleeced visitors would immediately [[Video Game Cruelty Potential|leave the park, their pocket money in the negative thousands]].
* [[Good Bad Bugs]]: ''2000'' included a joke "cheat" that gave you [[All Devouring Black Hole Loan Sharks|a 25% APR loan]], which is obviously a bad idea, except the game calculates regular loan APR based on the size of your city and ''outstanding loan APRs'', so if you get two 25% loans and ask for a regular loan, the calculation overflows and you get a negative APR loan; your yearly "payments" are in negative dollars, so you gain money. This bug was removed in the Special Edition of ''2000''.
** The[[Classic Cheat Code|"Million-dollar cheat code"]] from the SNES port of [[Sim CitySimCity]] is actually a bug. First you spend all your money, including on something that generates expenditures. Next you reduce the tax rate and expenditures on the tax screen to 0%. For some reason, holding the L button prevents you from gaining/losing money from the fiscal budget at the end of the year; when you go back to the tax screen and increase the expenditure rates but keep the tax at 0%, you'll get a net loss. Once you release the L button after the calendar rolls over to January, you'll have a negative bank balance. This is instantly pushed it to the [[Cap|maximum value]], which was truncated to $999999.
* [[Jumping the Shark]]: EA stated that it was going in a new direction with ''Societies'', which isn't so much city building as theme building, or "social engineering". Apparently the game had gotten [[Viewers are Morons|too complicated]] for the general audience, so they want to bring back the [[Target Audience|original demographic]] they were shooting for. Sound like jumping the shark?
* [[Memetic Mutation]]:
** "Reticulating splines", a technical term from the original [[Loading Screen]] became a franchise-wide [[Running Gag]] (parodied with things like "Gesticulating mimes") and appears as a [[Shout-Out]] in other games, such as ''[[World of Goo]]''.
** The [http://www.somethingawful.com/d/news/simcity-advisors.php the][http://www.somethingawful.com/d/news/simcity-advisors-return.php advisors] in ''2000''.
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* [[Porting Disaster]]: Any of the console/handheld ports of ''2000'', including the DS' SimCity 2000-disguised-as-3000. Poor control response and slow gamesave loading times are to blame.
** Also the Mac ports of ''3000'' and ''4''. These were not done by Maxis in-house.
* [[Porting Distillation]]: By contrast, the SNES port of the original ''[[Sim CitySimCity]]'' is largely considered to be superior to the PC version, substantially improving on the graphics while [[Adaptation Expansion|adding background music, an advisor (Dr. Wright), and reward buildings]], features which would all eventually be ported back into the PC games.
* [[So Bad It's Good]]: ''SimCopter''. The cars look like they were made by kindergartners with construction paper, the "people" were [[Nightmare Fuel|two-faced, gibberish-speaking... things]], and the gameplay was simple, repetitive, and full of escort missions. However, the game is still fun - even now. The ability to import cities from SC 2000, have them rendered in 3D, then fly around them, was amazing in it's time, and still hasn't been done on that level with any other game.
* [[The Scrappy]]: The Wren Insurance building, which might tend to repeat a lot in your big cities. A [[Game Mod|mod]] has even been made to reduce this repetition.