Simplified Spellcasting: Difference between revisions

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Then there are the gifted few who are capable of [[Simplified Spellcasting]]. They can [[Exactly What It Says On the Tin|simplify the process]] to produce an immediate effect with little or no [[Spell Construction]]. This ability is generally the product of either years of experience, a rare talent, resourcefulness, or learned under very unusual circumstances.
 
It can add an element of unpredictability by allowing the spell to be cast without [[Calling Your Attacks]]. It can also lead to [[I Am Not Left -Handed]], when an opponent assumes that the caster has been neutralized because the usual methods have been suppressed.
 
This sometimes comes at a price, such as making the spell weaker than it would be with proper [[Spell Construction]], carrying higher risks, or substituting the cost for something else.
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* In ''[[Mage: The Ascension (Tabletop Game)|Mage: The Ascension]]'', this is the measure of a mage's enlightment. Most mages need some sort of focus, depending on how they learned their magic (anything from tarot to mad science) However, as they advance in power, they learn to skip the rituals more. The most powerful ones can perform [[Reality Warping]] by will alone.
* 3E ''[[GURPS (Tabletop Game)|GURPS]] Technomancer''. Mages start out needing to use words and actions in order to achieve the proper mental state, but experienced casters just need to concentrate.
** As of [[GURPS (Tabletop Game)|GURPS]] 4th edition, magic works like this for all spellcasters. The better their skill, the less words and actions are needed. Run-of-the-mill casters need loud words and gestures, [[Min -Maxing|optimized]] casters need only a word or a gesture, and it is possible to cast without words if you are really good.
 
 
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[[Category:Magic and Powers]]
[[Category:Simplified Spellcasting]]
[[Category:Trope]]