Sin (video game): Difference between revisions

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Throughout the game, Blade is aided via radio link by a computer hacker at HardCorps named JC, who assists him with hacking networks and discovering more information. To survive in his quest, Blade must travel through a wide variety of levels, battling SinTEK forces and scavenging health packs and [[Body Armor as Hit Points|armor]] off their bodies as he progresses, along with collecting a [[Standard FPS Guns|variety of weapons]].
 
Currently, the ''SiN'' universe includes the original game (released in 1998), an expansion park called ''SiN: Wages of Sin'' (which introduced a mob boss villain named Gianni Manero, who is attempting to produce genetically-mutated creatures under secret supervision) and the first installment of a currently-defunct episodic series, ''SiN Episodes: Emergence'', which sees Blade once again take on Sinclaire after she returns to continue her plans of domination.
 
The original game (which was released in the wake of ''[[Half Life]]'') was criticized for buggy and somewhat generic gameplay, but sold well enough to receive several follow-ups, including the aforementioned ''SiN Episodes''. An anime film titled ''SiN: The Movie'' was also released in 2000, and contained several changes from the original game. It was intended to be a sequel (until ''Emergence'' was released, leading to the film's [[Canon Discontinuity]] status).
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=== The original game and ''Emergence'' include examples of: ===
* [[Absurdly Spacious Sewer]]: In the original, Freeport's sewer system not only has a long network of interconnected rooms, but pipes and passageways wide enough for a large man to swim through comfortably.
* [[Achilles' Heel]]: On the backs of smaller mutants in ''Emergence'', although this is a substitute for making head shots on normal mooks.
* [[Action Girl]]: Jessica in ''Emergence'', who (despite being a [[Ensign Newbie|rookie]]) assaults the SinTEK offices in the beginning of the game by herself to rescue Blade, and proves to be a very capable fighter.
* [[Authority Equals Asskicking]]: Blade. In spades.
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* [[Bond Villain Stupidity]]: Elexis captures Blade at two different points (both in the original and ''Emergence''). In the first instance, she leads him into a trap and assumes that {{spoiler|her genetically-mutated father}} will finish Blade off (which doesn't work). In the second instance, she captures Blade at the beginning of ''Emergence'', and attempts to change him into a mutated brute. (Elexis' accomplice Radek lampshades this, [[Why Don't Ya Just Shoot Him|asking why they couldn't just kill him in the first place]].)
* [[Braids of Action]]: Blade is one of the few (and perhaps the only) male video game characters to have his hair done in braids (as seen in the cutscenes during the original).
* [[Canon Immigrant]]: Jessica Cannon in ''Emergence'' is very similar to Jennifer Carmack from the ''Sin: the Movie'' anime. Not a 100% direct version, but pretty close.
* [[Cherry Tapping]]: In ''Emergence'', you can kill SinTEK troops by pistol-whipping them in the face.
* [[Collection Sidequest]]: In the original, Blade can collect pieces for a Quantum Destablizer that can rip through any enemy in the game. The only downside is that the final piece is only found in the fourth-to-last level in the game.
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* [[Disconnected Side Area]]: In one of the strangest applications of this trope, it's possible to find (via searching in some levels) areas that appear to be part of the level, but are actually a sneak preview of a level later on in the game.
* [[Distracted by the Sexy]]: Plot-relevant in the original. In the final cutscene, Blade is distracted long enough by Elexis making sexually suggestive movements that she manages to escape using a hidden trigger-button in her chair.
* [[Dual Boss]]: The finale of ''Emergence''.
* [[Dynamic Difficulty]]: The Personal Challenge System in ''Emergence'' is designed to adapt itself to the player's skill level and varies the numbers and [[Rubber Band AI|toughness]] of enemies faced in accordance with the player's performance.
* [[Easter Egg]]: Tons, especially in the first level where you can find a quarter in a fountain and call various humorous other soundclips on the payphones.
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* [[Rail Shooter]]: In the original, the opening bank assault level, where Blade must sit in an attack helicopter and shoot the mooks on the roof of the Freeport Bank and several adjoining buildings.
* [[Secret Level]]: Several in the original game, including the Silo and several extra Jungle stages (to wit; the player can complete only one, or journey through three extra jungle-themed levels if they get caught in an undercurrent during the beginning of the first stage).
* [[Shooting Gallery]]: There are four shooting galleries in the original game's training stage: a sniper range, a skeet range, and the lineup and city ranges found in ''Hogan's Alley''. However, the skeet range uses an inaccurate shotgun, and the lineup shooting range used a slow-firing pistol when you needed to hit three targets quickly. Reaching the [[Cap|score limit]] wraps the score to zero.
* [[Sinister Subway]]: The fourth level of the original game, set in an abandoned subway featuring flickering lights, cracking floors, thugs that try to kill you and a ''monstrous, mutated brute that stalks you throughout the level''.
* [[Spy Catsuit]]: Jessica wears this throughout ''Emergence''.