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[[File:sincover_985.jpg|frame]]
 
'''SiN''' is a [[First-Person Shooter]] action game for the PC developed by Ritual Entertainment and published by [[Activision]] in 1998.
 
Set in 2037, the games follow Colonel John Blade, the commander of an elite private security force, HardCorps, in the fictional Freeport City. A number of private security forces have taken the place of traditional police - one of these being SinTEK, a biotechnology firm owned by [[The Baroness|Elexis Sinclaire]], a [[The Vamp|charismatic]] and dangerous leader who plans to reinvent mankind in her own image using mutated humans. The original game begins with Blade investigating reports of a robbery at the Freeport City Bank. As he digs deeper into the case, she soon discovers that Sinclaire will stop at nothing to carry out her plan, and that he is the only person standing between her and global domination...
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Throughout the game, Blade is aided via radio link by a computer hacker at HardCorps named JC, who assists him with hacking networks and discovering more information. To survive in his quest, Blade must travel through a wide variety of levels, battling SinTEK forces and scavenging health packs and [[Body Armor as Hit Points|armor]] off their bodies as he progresses, along with collecting a [[Standard FPS Guns|variety of weapons]].
 
Currently, the ''SiN'' universe includes the original game (released in 1998), an expansion park called ''SiN: Wages of Sin'' (which introduced a mob boss villain named Gianni Manero, who is attempting to produce genetically-mutated creatures under secret supervision) and the first installment of a currently-defunct episodic series, ''SiN Episodes: Emergence'', which sees Blade once again take on Sinclaire after she returns to continue her plans of domination.
 
The original game (which was released in the wake of ''[[Half Life]]'') was criticized for buggy and somewhat generic gameplay, but sold well enough to receive several follow-ups, including the aforementioned ''SiN Episodes''. An anime film titled ''[[Sin: The Movie|SiN: The Movie]]'' was also released in 2000, and contained several changes from the original game. It was intended to be a sequel (until ''Emergence'' was released, leading to the film's [[Canon Discontinuity]] status).
 
=== {{tropelist|The original game and ''Emergence'' include examples of: ===}}
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=== The original game and ''Emergence'' include examples of: ===
* [[Absurdly Spacious Sewer]]: In the original, Freeport's sewer system not only has a long network of interconnected rooms, but pipes and passageways wide enough for a large man to swim through comfortably.
* [[Achilles' Heel]]: On the backs of smaller mutants in ''Emergence'', although this is a substitute for making head shots on normal mooks.
* [[Action Girl]]: Jessica in ''Emergence'', who (despite being a [[Ensign Newbie|rookie]]) assaults the SinTEK offices in the beginning of the game by herself to rescue Blade, and proves to be a very capable fighter.
* [[Authority Equals Asskicking]]: Blade. In spades.
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* [[Bond Villain Stupidity]]: Elexis captures Blade at two different points (both in the original and ''Emergence''). In the first instance, she leads him into a trap and assumes that {{spoiler|her genetically-mutated father}} will finish Blade off (which doesn't work). In the second instance, she captures Blade at the beginning of ''Emergence'', and attempts to change him into a mutated brute. (Elexis' accomplice Radek lampshades this, [[Why Don't Ya Just Shoot Him|asking why they couldn't just kill him in the first place]].)
* [[Braids of Action]]: Blade is one of the few (and perhaps the only) male video game characters to have his hair done in braids (as seen in the cutscenes during the original).
* [[Canon Immigrant]]: Jessica Cannon in ''Emergence'' is very similar to Jennifer Carmack from the ''Sin: the Movie'' anime. Not a 100% direct version, but pretty close.
* [[Cherry Tapping]]: In ''Emergence'', you can kill SinTEK troops by pistol-whipping them in the face.
* [[Collection Sidequest]]: In the original, Blade can collect pieces for a Quantum Destablizer that can rip through any enemy in the game. The only downside is that the final piece is only found in the fourth-to-last level in the game.
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* [[Disconnected Side Area]]: In one of the strangest applications of this trope, it's possible to find (via searching in some levels) areas that appear to be part of the level, but are actually a sneak preview of a level later on in the game.
* [[Distracted by the Sexy]]: Plot-relevant in the original. In the final cutscene, Blade is distracted long enough by Elexis making sexually suggestive movements that she manages to escape using a hidden trigger-button in her chair.
* [[Dual Boss]]: The finale of ''Emergence''.
* [[Dynamic Difficulty]]: The Personal Challenge System in ''Emergence'' is designed to adapt itself to the player's skill level and varies the numbers and [[Rubber Band AI|toughness]] of enemies faced in accordance with the player's performance.
* [[Easter Egg]]: Tons, especially in the first level where you can find a quarter in a fountain and call various humorous other soundclips on the payphones.
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* [[Rail Shooter]]: In the original, the opening bank assault level, where Blade must sit in an attack helicopter and shoot the mooks on the roof of the Freeport Bank and several adjoining buildings.
* [[Secret Level]]: Several in the original game, including the Silo and several extra Jungle stages (to wit; the player can complete only one, or journey through three extra jungle-themed levels if they get caught in an undercurrent during the beginning of the first stage).
* [[Shooting Gallery]]: There are four shooting galleries in the original game's training stage: a sniper range, a skeet range, and the lineup and city ranges found in ''Hogan's Alley''. However, the skeet range uses an inaccurate shotgun, and the lineup shooting range used a slow-firing pistol when you needed to hit three targets quickly. Reaching the [[Cap|score limit]] wraps the score to zero.
* [[Sinister Subway]]: The fourth level of the original game, set in an abandoned subway featuring flickering lights, cracking floors, thugs that try to kill you and a ''monstrous, mutated brute that stalks you throughout the level''.
* [[Spy Catsuit]]: Jessica wears this throughout ''Emergence''.
* [[Stealth -Based Mission]]: The SinTEK office in the original game. Note that being spotted will not result in a game over, but it will make the level (and the ones after it) much more difficult.
* [[Stop Helping Me!]]: Jessica has a tendency to attract gunfire from enemies without any provocation from the player.
* [[Storming the Castle]]: Done unwittingly by Blade in the original. He doesn't realize he's reached her base until he's within sight of it, and by that point, there's no going back.
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* [[What the Hell, Player?]]: Staring at Jessica's...assets will cause her to chastize you for ogling.
* [[You All Look Familiar]]: There are only a handful of enemy types in the game, and you'll often end up fighting many mook soldiers who have the exact same facial pattern.
* [[You Have Failed Me...]]: Elexis says this to Mancini in the original when he screws up the opening bank robbery and gets Blade on his trail. She then douses him with a chemical that transforms him into a nightmarish monster.
 
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=== The film includes examples of: ===
* [[Badass Longcoat]]
* [[Canon Discontinuity]]: The release of ''Emergence'' makes the film an [[Alternate Continuity]] to the series.
* [[Death Course]]: The assault on the SinTEK plays out like this, as JC and Blade are dropped midway up the tower, and have to fight their way through floor after floor of enemies (and a miniboss).
* [[Evil Tower of Ominousness]]: The SinTEK tower, used as Elexis' base of operations.
* [[In Their Own Image]]: Elexis' plan is to turn her army of mutated creatures into the dominant lifeform on the planet, with her being the leader.
* [[Limited Wardrobe]]: Much like the game series, Blade's police uniform is the only thing he wears.
* [[Mercy Kill]]: Blade does this to JC after he begins his monstrous transformation.
* [[Start of Darkness]]: Turns out Elexis was actually a pretty normal, well-adjusted girl until she witnessed her family gunned down by government-sponsored mobsters right in front of her.
* [[Sudden Sequel Death Syndrome]]: JC, the most prominent supporting character from the original game and Blade's right-hand man, is killed off minutes into the film when he touches an unknown substance and begins transforming into a mindless abomination, which leads to Blade having to put him down for good.
* [[Suspiciously Similar Substitute]]: After JC dies, his sister Jennifer (who is also nicknamed JC, and wears similar glasses as her brother) joins the Hardcorps police force in order to find out who killed her brother.
* [[We Can Rebuild Him]]: In a flashback, Blade {{spoiler|and his father}} are gunned down, and he's barely holding on after sustaining serious injuries. He ends up being rebuilt with cybernetic parts.
* [[Villain Exit Stage Left]]: Averted. Unlike in the game, Elexis receives a throughly well-deserved death at the end of the film. Sure, it's a [[Disney Villain Death]], but this is anime and such deaths are usually definitively fatal.
 
{{reflist}}
[[Category:Sin]]
[[Category:PagesVideo needing more categoriesGame]]
[[Category:First-Person Shooter]]
[[Category:Microsoft Windows]]
[[Category:Steam]]
[[Category:Mac OS]]