Single-Use Shield: Difference between revisions

m
Mass update links
prefix>Import Bot
(Import from TV Tropes TVT:Main.SingleUseShield 2012-07-01, editor history TVTH:Main.SingleUseShield, CC-BY-SA 3.0 Unported license)
 
m (Mass update links)
Line 1:
{{trope}}
A shield or any other sort of [[Power -Up]] that goes away after one hit; essentially a [[One -Hit -Point Wonder]] as a power-up instead of a character's default state. As a power-up, it can also provide effects beyond its ability to take an extra hit.
 
See also [[Bandit Mook]] and [[Mooks Ate My Equipment]] for things that can treat ordinary armor as One Hit Point Wonders, unlike the rest of the game.
{{examples|Examples:}}
 
== [[Video Games]] ==
Line 40:
* In ''[[Captain America the First Avenger]]'', the eponymous hero starts off using a triangular shield he picked up during his stage show (a [[Mythology Gag]] to the characters' roots). The shield is used precisely once as a guard against the Red Skull's fist. The Red Skull caves it in and it is quickly discarded.
* [[Action Girl|Bastille]] from the ''[[Alcatraz Series (Literature)|Alcatraz Series]]'' wears a jacket made from spun fibers of Defender's Glass. It can take one blow that by rights should kill her, but then it's ruined and she has to get another.
* In ''[[Labyrinths of Echo (Literature)|Labyrinths of Echo]]'', Magister Honna's headband was enchanted to protect even against [[One -Hit Kill]], [[No Saving Throw]] artifact weapons. However, it could only do so once, burning up afterward.
* Reactive armor, on tanks, is designed so that when hit by a shaped-charge...[[Shoot the Bullet|it explodes]]. It actually works quite well, but the explosives get used up. A lot of anti-tank rocket launchers are now being designed with two barrels—one rocket takes out the armor, the second gets the tank.