Slash Command: Difference between revisions

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{{trope}}
A text command, beginning with a "/". Generally found in [[MMORPG|MMORPGs]]s, where they are entered into the chatbox and the "/" is used to distinguish them from ordinary chat.
 
Slash commands allow a wide variety of operations, not limited by what can be keymapped. Speaking of, slash commands can generally be included in keymappable macros; in fact, the command to ''make'' a macro can be a slash command.
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* ''[[City of Heroes]]'' uses an obvious IRC descendant for its chat window.
* ''[[Nethack]]'' has a number of these, including naming items, dipping items in liquids, rubbing items, invoking items, and accessing containers which are lying on the ground. They're accessed through the pound sign ('#') rather than the slash key.
* The original ''[[Team Fortress Classic|Team Fortress]]'' (a mod for ''[[Quake (series)|Quake]]'') used slash commands to perform certain actions such as deploying a turret. This became annoying for new players, as they had to find a large number of keys to "bind" to each command, and had to edit configuration files and go through other contortions to get the changes to stick. Many early FPS mods--evenmods—even into the ''[[Half Life]]'' era--sufferedera—suffered similar problems.
** Server-side mods for [[Team Fortress 2]], like SourceMod, when installed and enabled on a server, also allow the player to do specific actions by typing slash commands on the chatbox, like /rtd or /rtv.
*** Because of this, TF2's Medieval Mode auto-parser ignores text beginning with '!' or '/' (so SourceMod commands aren't modified).
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