Slice-and-Dice Swordsmanship: Difference between revisions

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== [[Tabletop RPG]] ==
* ''[[GURPS]]'' tried to reflect this in its weapons lists--broadswordslists—broadswords, bastard swords, and greatswords all were listed as typically having a blunt tip, although thrusting versions were also available at a slight markup in price.
* Averted in ''[[Dungeons & Dragons]]'' - from AD&D2 on, [[Damage Typing]] (bludgeoning/piercing/slashing) is included in weapon statistics - there's a rule for armor efficiency varying from nominal value against different types - leather armor has penalty vs. stabs, so basic version is useless, studded is only at 1/3 efficiency and thick hide at 2/4, while chain mail is good against slicing and bad against crushing. Some monsters are more or less vulnerable to certain attacks - e.g. stabbing or shooting arrows at a skeleton doesn't harm it much, but blunt weapons shatter it easily. Some weapons have two types (e.g. knife and halberd are P/S).
* Averted by ''[[Dungeons and Dragons]]'' 3.5, which specifically classed weapons as piercing, slashing or bludgeoning. This came into effect when you faced an enemy that had Damage Reduction against a certain type of attack. Ever tried to stab a skeleton? (4th Edition has no such classification, mainly as part of its campaign to make things simpler.)
** 4th Edition has no such classification, mainly as part of its [[Viewers are Morons|campaign to make things simpler]].
** Much [[Older Than They Think]]; this has been part of the game since its earliest days. Monster descriptions included resistances to particular weapon types and optional rules altered the effectiveness of armor based on the type of weapon used. For example, mail was less effective against bashing and more effective against cutting weapons.
* Fiercely averted in ''[[Role Master]]'' (and, to a smaller extent, ''Middle-Earth RPG'', which is based on a simplified version of the RM rules), where not only does every single weapon type have its own damage table, but the tables are cross-referenced with the target's armour (20 types, from naked skin to full gothic plate). Critical hits also varied from weapon to weapon AND armour to armour. E.g. an axe striking naked flesh would likely do Slashing crits, but use it on a very heavy hauberk and it becomes a crushing weapon - unless you strike really, really hard :).
 
== [[Video Games]] ==
* Characters in ''[[Neverwinter Nights 2]]'' will happily slash away with rapiers.
** As will they if they use the monkey grip feat to wield a spear one handed
* Soma in ''[[Castlevania]]: Dawn of Sorrow'' averts this. Rapiers thrust, short swords slash, etc and both are considered different kind of damage (others including bludgeon and light). The same went for the earlier ''Aria of Sorrow'', ''prequel to Dawn''.
* Charlotte from the ''[[Samurai Shodown]]'' games would often stab with her rapier, but her heavy slashes featured her swinging it..sort of. It's generally shown as slashing in a very distinct triangle pattern which [[Razor Wind|is still a lethal hit if the enemy walks into the bit she drew]].
* Ryu Hayabusa in the Xbox remake of ''[[Ninja Gaiden]]'' both stabs and slashes with katanas, broadsword-styled [[BFS|BFSes]]es and a staff-that-gains-pointy-bits.
* Inverted by ''[[Fire Emblem]]''. Any sword, in the hands of a character like Roy or Eirika, is wielded like a rapier.
** However, once Eliwood gains his mount he begins to start slashing, despite his sprite still carrying a thin rapier.
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* Scorpion seems to use his spear to slice a victim in one of his ''[[Mortal Kombat]] 2'' fatalities.
* The ''[[Tales (series)]]'' has been averting this for years: ''[[Tales of Phantasia]]'' introduced a system of giving each weapon a separate "slash" and "thrust" statistic. Normally, this applies only to the main lead, even if other characters use similar weapons. ''[[Tales of Destiny]]'' gave the slash and thrust stats to ''anyone'' who could use a sword, which was most of the cast. ''[[Tales of Eternia]]'' went further, giving main character Rid separate ''experience'' for slashing and thrusting as well, which partly determined when he would learn his techs. Farah in the same game had separate stats and experience for her fists and her feet, but no one else in ''Eternia'' used swords.
** However, despite being ''technically'' averted, the attack patterns don't change, meaning that your hero will usually still be slashing about with his rapier anyway--itanyway—it just won't do as much damaage as stabbing.
** ''[[Tales of Hearts]]'' and ''[[Tales of Destiny]]'' remake use slashing, piercing, and bludgeoning as "elements", so enemies can be strong or weak against them. Basic attacks naturally have at least one of these attached, as well.
* ''[[Persona 3]]'' has three physical damage types: slashing, piercing, and strike damage. Mitsuru uses rapiers but the rapiers deal slash damage, not piercing damage. Somewhat subverted, though, in that most of Mitsuru's attack ''animations'' are thrusts. However, the nameless protagonist can use her weapons too, and he tends to play the trope straight.
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** In ''[[The Elder Scrolls]] II: Daggerfall'' thrust (upward mouse movement) is accurate but weak while hacks and chops are more powerful/less accurate the closer they get to down mouse movments. This is the same for all weapons (so you can thrust with a axe).
* Homard the air pirate from ''[[La Pucelle]]: Tactics'' fights with two rapiers. These are primarily thrusting weapons, but more often than not he uses them to slash.
** Most other [[Nippon Ichi]] games like to play this one straight. ''[[Makai Kingdom]]'' subverts this somewhat by having swords and rapiers as separate weapon classes. Swords and katanas are used for slashing, while rapiers stick primarily with thrusting attacks.
*** Though in ''[[Disgaea]]'', ridiculous special attacks aside, weapons were actually used properly.
* In ''[[Shadow Hearts]]'', Keith merrily wields a rapier, without ever stabbing anyone with it. At least his [[Infinity+1 Sword]] is an actual sword, rather than a rapier, thus justifying his attack-type somewhat...
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* This happens with the Rapiers in [[The Last Remnant]], even if they appear to be useless as a slashing weapon.
* [[Justified Trope|Justified]] with Lancer in ''[[Fate/stay night]]''. The game goes out of its way to point out that swinging a spear actually ''is'' a perfectly valid and effective technique.
* Did you notice Marth's Shield Breaker attack changed from a Slash to a Thrust between [[Super Smash Bros.]] Melee and Brawl? That's because his weapon is primarily a thrusting weapon. His moveset still has plenty of slashes to it, though.
* In ''[[Avalon Code]]'' rapier is one of your weapon. You use it to slash enemies, just like any other sword.
* ''Soulbringer'' averts this hard. The game uses "piercing, slashing, and bludgeoning" damage types like [[Dungeons and& Dragons|D&D]] belowabove, with certain types doing better against certain kinds of armor; bashing works against non-human creatures like skeletons or rock beasts, slashing against unarmored enemies, piercing against humans wearing metal armor. Unlike D&D, some weapons do more than one type, depending on the attack, and attack positioning can overcome type weaknesses. Greatswords, for example, do slashing damage...but attacking the legs or bringing it down hard on the head of a helmed foe still hurts like hell ([[Breakable Weapons|your weapon, too]]).
** Actually, some D&D weapons did more than one type of damage (Shortswords could be used to either slash or pierce for example). The attack positioning is still unique though.
* ''[[Ragnarok Online]]'' Plays this rather straight in a few ways. Rapiers are available as a one-handed sword, yet it carries the same slashing animation that every sword uses in the game. Knights are also able to use an AoE skill called Brandish Spear, which involves swinging a spear to knock away nearby enemies (although the attack animation doesn't change).
* Each game in the ''[[Quest for Glory]]'' series avert this trope either partially or completely. Most often, daggers are used exclusively as thrusting weapons, while swords are either used to thrust only or a mix of thrusting and slashing.
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* Averted in ''[[Mitsumete Knight]]'', the resident rapier user, Salishuan the Spy of Valpha-Valaharian's Eight Generals, battles with thrusting animations only.
* ''[[City of Heroes]]''' sword sets (Katana, Broadsword, [[Swords Akimbo|Dual Blades]]) let the player customize what kind of weapon(s) their character uses. The animation stays the same no matter what weapon is chosen (katana, rapier, sai...).
* Averted in ''[[Dwarf Fortress]]'' uses only "edge" and "blunt" attacks, wherehandling stabbingstab and slashingslash aregenerally separatedthe bysame away. But specific attacks given to each specific weapon have different parameters (aside of the attack's text name) - slashing have much higher contact area, andwhile stabbing have greater penetration. powerSwinging whichattacks bothof varyall bytypes also are given "velocity multiplier" (greater for weapons like pick or war hammer than for swords) making the weaponimpact stronger. YouSo you cannot slash with a spear or pike, ornor thrust with a ax - though they have secondary blunt attacks, so you can only do a shaft bash andor a flat slap respectively. And even when a weapon (e.g. short sword) ''does'' have both "stab" and "slash", these are very distinct in performance.
* Completely averted with [[Demon's Souls]]. While the normal short sword-type weapons can both slash and thrust (and indeed, the unique [[Awesome but Impractical]] Penetrator Sword has bonus damage on thrusting and has a very wide slash range due to its long blade), slash weapons like Falchion, Kilij and Uchigatana can only slash while straight swords like Rapier and Estoc can only thrust. Same goes with thrust-only spears, while weapons like Halberd primarily slash. The thrusting weapons are very efficient against armor (as it pierces) and can be used while blocking; slash weapons inflict Bleeding status effect, which is basically a weapon-induced Poison effect, with reduced healing capability thrown in.
** Also averted with its [[Spiritual Successor]] ''[[Dark Souls]]''. Curiously played straight with the Estoc's strong attack that makes a wide slashing motion despite Estocs being only sharp at the end. The Balder Side Sword also averts this trope, due to the fact that the weapon it is based on, the side sword/arming sword is sharpened along its edges, allowing for slashing attacks as well as a piercing attack (like the in-game strong attack portrays).
* Flatly averted again by ''[[Mount and& Blade]],'' where melee weapons can have a thrust or swing attack style. Some weapons are exclusively one or the other. Sabers, for instance, are limited to swings (slashes), and long spears are limited to simply thrusting. Some weapons, such as shorter spears or larger straight swords, may have both thrust and swing options, but these will usually be inferior to a dedicated swing/thrust weapon in damage or range. Notable due to the fact that the game is set in a [[Low Fantasy]] world full of [[Fantasy Counterpart Culture|factions designed to mirror real medieval powers]].
* Can be played straight in ''[[RunescapeRuneScape]]''. Each weapon has several attack styles, and for a given weapon most will be either stabbing, slashing, or crushing-type attacks, each of which has a separate defense bonus provided by the target's armour that it has to penetrate. However, most weapons offer an attack style that allows the player to deal a secondary damage type (for example, crushing damage with a battleaxe instead of the usual slashing damage) in order to exploit the weaknesses of the target's defenses, at the cost of the weapon having a lower accuracy bonus with its secondary attack type. However, the trope is usually averted as people [[Complacent Gaming Syndrome|often ignore attack styles altogether]] in favour of simply choosing to use [[Tactical Rock-Paper-Scissors|magic attacks against melee armour, melee attacks against ranged armour and ranged]] [[Complacent Gaming Syndrome|(or melee)]] [[Tactical Rock-Paper-Scissors|attacks against magic "armour"]] for maximum [[Armor-Piercing Attack|armour bypass.]]
* In ''[[Betrayal at Krondor]]'', all swords can be used to slash or stab -- normallystab—normally, a stab is accurate, while a slash sacrifices accuracy for more power. However, one of the swords is a rapier, where the slash is appropriately less accurate ''and'' less damaging.
* Subverted, inverted and played stright in ''[[Arx Fatalis]]'', where type of melee attack depends upon your movement at the moment you start charging the attack (if you are backpedaling, you will prepare to a thrust, if strafing - a side swing, and if running forward - an [[Sword Over Head|overhead slam]]; if standing still, you make a hacking move). This, however, doesn't save you neither from slashing with the rapier-like sword nor from much more interesting things like stabbing a full-plated foe with ''a hammer''. {{spoiler|Or with HUGE one-handed machete thing with long side-pointed spike on its already blunt tip.}}
* Because of sprite limits in the ''[[Baldur's Gate]]'' series, all characters have one stabbing motion and two-three slashing motions for one-handed weapons and an equal amount for two-handed weapons. They mix these attack animations freely without regards to weapon type, leading to such gems like doing overhead swings with spears and stilettos and stabbing motions with greatswords and quarterstaffs. There exist unofficial [[Game Mod|Game Mods]]s that correct this.
* Lampshaded in [[Epic Battle Fantasy]]: [[I Like Swords|Matt]] yells at a sword using enemy using [[Slice-and-Dice Swordsmanship]] that he's holding a thrusting weapon.
 
== [[Real Life]] ==
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** [[Katanas Are Just Better|Kenjutsu]]
** Sabre fencing
***Though the footwork is unrealistic because of the cramped playing area. If you watch sabre fights you will notice they adjust "measure"(distance)as with a rapier fight rather then sidestepping to get around to the opponent's flank as with a true cutting sword fight.
** [[Blossfechten|European Longsword]]
*** Note that Medieval and Renaissance swordsmanship was nowhere near as clunky and slow as is usually depicted. There was a wealth of techniques that were both well-considered and well-tested, directly comparable to their Eastern equivalents.
*** Conversely, ARMOURED longsword fencing inverts the trope.
** English and Scottish Backsword
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[[Category:Weapons and Wielding Tropes]]
[[Category:Slice And Dice Swordsmanship]]
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