Sliding Scale of Collectible Tracking: Difference between revisions

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*** Exception: [[Grand Theft Auto Vice City Stories]] gives you an option on your map to display the red balloons you ''have'' found and popped.
** The random collectibles from the space stage of ''[[Spore]]''. Literally could be anywhere. Except for Earth which has a fixed location.
** ''[[Spider -Man]] 2'' has:
*** 130 Buoy Tokens
*** 150 Skyscraper Tokens
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*** 213 Hint Markers
*** Of all these, only the hint markers are shown on the map, but because the map is rendered in-game and they're so high, you can see the skyscraper tokens if you zoom in all the way and look closely.
** ''[[Prototype (Videovideo Gamegame)|Prototype]]'' has 200 'landmarks' and 50 'hint orbs' scattered around New York City. They don't appear in your point of view until you get close. Good luck.
** ''[[In FamousInfamous (Videovideo game Gameseries)|In Famous]]'' has 350 Blast Shards for you to collect in Empire City. A tad easier than the other games listed here since you can press R3 on the PS3 controller and momentarily reveal the locations of blast shards within your minimap. But given the small size of your minimap and some the shards being stuck in really obscure locations, you'll still likely to use a game guide.
*** This was fixed in ''inFamous 2'', see ''It's here'' below.
** The ''[[Metroid Prime]]'' games have the Energy Tanks, Missile Expansions, Ammo Expansions, and Power Bomb Expansions. You can see how many of them you have, but not which ones they are or how many are left, save for a counter on the menu screen that tells you what percentage of all the items in the game you have.
 
* '''It's Here Somewhere''': The game tracks your progress in individual sections of the game (often levels) so you know when you have every item in a particular area and don't need to search there further. (The game might not tell you the total number that can be collected in each area, but you can always look that up in a guide). How helpful this is depends on how big each section is, at least you're not wandering the entire world, but you still might have a lot of ground to cover, as there is still no way to know which items you've found within an area, only how many.
** ''[[The Legend of Zelda: Ocarina of Time (Video Game)|The Legend of Zelda Ocarina of Time]]'' tells you how many golden skulltulas are left in each area, but some of those areas are not small.
** Both ''[[Call of Duty (Video Game)|Call of Duty]] : [[Modern Warfare]]'' games and ''[[Call of Duty: Black Ops (Video Game)|Black Ops]]'' have enemy intel laptops to collect, and they show how many have been found on each level. Fortunately, there are only about 3 on each level, so it's easy to check each location.
** ''[[Assassin's Creed]]'' tells you how many flags/feathers are left in each city. Because of the size of the cities though, and the number of flags in each, it's still a trial.
*** ''Assassin's Creed 2'' breaks down the locations of the feathers into city districts.
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** ''[[Rocket Robot On Wheels]]'' only tells you how many tokens and machine parts you've got. The game uses Individual Identification with the tickets, with each one graded based on difficulty and coupled with a hint.
** ''[[Spyro the Dragon]]'' has gems in levels and the games tells you which levels in which you don't have all the gems. However, in 2 and 3, (and others?) you could use Sparx to point in the general direction of a gem or gems.
** In ''[[The Legend of Zelda: Oracle Gamesof (VideoSeasons Game)and Oracle of Ages|The Legend of Zelda: Oracle of Seasons]]'', there's also a sidequest involving finding four jewels. Their locations are provided on the [[World Map]], but it's up to you to search the individual screen for a secret entrance.
** ''[[Banjo -Kazooie]]'' does this as well, keeping track of the number of items you've collected in each level. And between [[Gotta Catch Em All|all the different types of items]] you ''need'' to collect, you're going to be looking at that summary page a ''lot''.
** ''[[The Legend of Zelda: Spirit Tracks (Video Game)|The Legend of Zelda Spirit Tracks]]'' has rabbits to catch. You can check at the collectors location how many of the five different types you found, each of which corresponds to the five terrain types. However, you can make things much easier by using the trademark map notes to mark each spot you find one at. However, the game doesn't really tell you how many Force Gems you need to track down, and you need pretty much all of them to reach all of rabbit locations.
** The blue coins in ''[[Super Mario Sunshine (Video Game)|Super Mario Sunshine]]'' fall in here. There are 240 scattered around the world, and you need them all if you want to get all the Shine Sprites (though not all Sprites are needed to complete the game). The game does keep track of how many you've collected in each area, but you don't have any way of identifying which ones you've picked up and which ones you haven't.
** ''[[Alice: Madness Returns]]'' has a chapter select feature that gives a brief overview of the collection progress of the four available kinds of collectibles. X over Y, where X is the number of location unique collectibles found and Y is the total in that chapter.
 
* '''Individual Identification''': Each item is uniquely identified, so you know exactly which ones you have and haven't got. The game only helps track what you've got though, it doesn't give hints on what's missing, but this makes it much easier to use a guide to help you if you get completely stuck.
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** In ''[[Okami]]'', feeding all of the animals can fall under [[Lost Forever]], as one dog can only be found {{spoiler|when you travel back in time to defeat Orochi}}. Each of the Stray Beads, however, is numbered, can be gotten until you reach the [[Point of No Return]], and has the area it's in listed.
** ''[[Crackdown]] 2'' shows every orb you've collected on a somewhat obscure map (it's under the achievements tab, and you need to select the achievement for the type of orb you're looking for) and allows you to 'ping' for orbs about once every ten seconds - if any orbs are near you, they'll show up on your radar briefly.
** In ''[[La-Mulana (Video Game)|La-Mulana]]'', every ROM and piece of equipment (except for a few that replace each other) has a unique position on the item screen.
 
* '''Here's a Hint''': Some games make it easier by having a hint to prod the player in the right direction, which might be a pointer to the general area to search, or clues to the actions needed to uncover the collectible.
** ''[[The Legend of Zelda: Twilight Princess (Video Game)|The Legend of Zelda Twilight Princess]]'' has the fortune teller, who if you ask for her to foretell matters of the heart, will give you a clue to a heart piece you haven't collected yet.
** ''[[Batman Arkham Asylum|Batman: Arkham Asylum]]'' naturally has clues to the Riddler puzzles. There are also maps to be found that will put question marks on your map screen to denote the general location of unsolved puzzles. The game also randomly displays the clue to one of the unsolved riddles in the area whenever you enter a new area of the island.
** The Power Stars in ''[[Super Mario 64 (Video Game)|Super Mario 64]]'' and ''[[Super Mario Galaxy (Video Game)|Super Mario Galaxy]]'' (and similarly, the Shine Sprites in ''[[Super Mario Sunshine (Video Game)|Super Mario Sunshine]]'') are individually identified; the name also provides a hint as what you need to do to collect it.
** In ''[[Beyond Good and& Evil (Videovideo Gamegame)|Beyond Good and Evil]]'' you get detectors to show you where the Animals and Pearls are on the map, though you still have to figure out what to do once you get there. The pearls and animals are also individually labeled. The PA-1's, the [[Heart Container|Heart Containers]], on the other hand, are "Could be Anywheres"--there's no hint to how many there are in-game, and some are quite well-hidden.
** ''[[The Legend of Zelda: LinksLink's Awakening (Video Game)|The Legend of Zelda Links Awakening]]'', ''[[The Legend of Zelda: Oracle Gamesof (VideoSeasons and Oracle of Game)Ages|The Legend of Zelda Oracle Games]]'' have a useful feature: if you have the Compass while in a dungeon, it will play a little jingle when you enter a room with a key that has not yet been collected.
** ''[[Red Dead Redemption]]'' has a subquest where you can find some buried gold using treasure maps - the catch is that these maps are in no way integrated with your normal map. Instead they show where the treasure is in relation to landmarks (such as an arrow pointing to a campsite on a mountain, then another arrow pointing to a pass visible from that campsite, and so on.) Each treasure cache has the map to the next location inside, meaning that when you run out of maps, you've found all the gold.
** Most ''[[Ratchet and Clank]]'' games tell you how many Skill Points are on each world and give you their names, which are usually hints as to how to achieve them. (In the first game, you only got this information in a [[New Game+]].)
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** ''[[Vexx]]'' has a rhyming hint and arrows to show you the way to each [[Plot Coupon]]. (You can turn off the arrows if you like on the pause screen.) However, this doesn't stop some of them being [[Nintendo Hard]] to reach.
** ''[[Ratchet and Clank|Ratchet: Deadlocked]]'' goes a step further than the other games and tells you exactly how to get each Skill Point. On the other hand, there are a lot more of them than in any other game.
** ''[[In FamousInfamous (Videovideo game Gameseries)|In Famous]] 2'' used the same system as the original, where the collectible blast shards would appear on the mini-map when you "pinged" them. When you complete 60 side missions (which isn't possible until you've almost completed the game) you unlock an upgrade to this ability that will also highlight the next nearest blast shard not visible on the map. You can use this to track down any errant shards you missed, using it to point you in the right direction until you get close enough to locate it on the mini-map.
** [[MARDEK]] has a map screen that shows you the exact location of all secret passages and treasures, including those not in chests, so long as you've gone reasonably close to them.
'''''Easiest'''''