Slippy-Slidey Ice World: Difference between revisions

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{{trope}}
[[File:slippyslideyiceworld.png|frame|[[Brawl in the Family|It's beginning to look just like an Ice World]]<ref>* Clockwise from top left: ''[[Super Mario Bros. 2|Super Mario Advance]]'', ''[[Kirby|Kirby: Nightmare in Dream Land]]'', ''[[Yoshi's Island]]'', ''[[Donkey Kong Country]]'', ''[[Wario Land|Wario Land 4]]'', ''[[Mega Man (video game)|Mega Man 7]]''.</ref>]]
 
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{{quote|''"[[Lampshade Hanging|Ah, the obligatory ice level]]: [[Frictionless Ice|less friction]], [[Everything's Better with Penguins|more penguins]]."''|'''[[Homestar Runner|Strong Bad]]''', ''[[Strong Bad's Cool Game for Attractive People|8-bit Is Enough]]''}}
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Expect soft, echoey, "soothing" music which may not match the tone of the game, especially if it's an RPG. Alternately, there's a good chance (especially in older games) for ice levels to have a Christmas theme, in which case expect to hear public domain carols.
 
The Slippy Slidey Ice World has even been given its own "holiday" in the form of [https://web.archive.org/web/20131005072233/http://oild.thespeedgamers.com/ Obligatory Ice Level Day]. You'd think Christmas already counts, but 1) a minority of climates have snow and ice then as opposed to other times of year, and 2) Christmas is about a lot of things, just not ice levels.
 
Contrast [[Lethal Lava Land]]. If they're in the same level, you have just reached [[Hailfire Peaks]].
{{examples}}
 
{{examples}}
* ''[[Ancient Domains of Mystery]]'' has one near the end of the game, and it's too slippery to use spiked boots. {{spoiler|Throw the tons of [[Clingy MacGuffin]]s to get past. The gods will also reward you if you use a Potion of Uselessness for this purpose.}}
* ''[[Banjo-Kazooie]]'' has one and a quarter of these-Freezeezy Peak is a fairly standard example (barring perhaps the evil snowmen that cross into [[Goddamned Bats]] territory due to their skills as flak batteries...), while the season-themed Click Clock Wood finishes in winter, converting [[The Lost Woods]] into a '''Slippy-Slidey Ice World'''.
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* The Ice Cap Zones in ''[[Sonic 3 and Knuckles|Sonic The Hedgehog 3]]'' and ''[[Sonic Adventure]]'', amongst others in the series. The ''Sonic 3'' version was the first appearance of an ice world in the series, relatively late for a series that had already mined out every other zone cliché.
** And to show it isn't left out of modern ''Sonic'' games in this day and age, we have Holoska from ''[[Sonic Unleashed|Unleashed]]''.
** Slightly before that, we had Blizzard Peaks in ''[[Sonic Rush Series|Rush Adventure]]''. And before ''that'' there was White Acropolis from ''[[Sonic the Hedgehog (2006 (video game)||Sonic the Hedgehog 2006]]''.
** ''[[Sonic Advance]]'' had Ice Mountain.
*** ''Sonic Advance 2'' had Ice Paradise.
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* ''[[Mario]]'' series examples:
** World 4 in ''[[Super Mario Bros. 2]]'' and World 6 in ''[[Super Mario Bros 3]]'', as well as world 6-3 (single level, naturally) in the original SMB (however, that one didn't have noticeable ice tropes, since it was merely done with recoloring several things white-ish).
** World 5 in ''[[New Super Mario Bros.]].'' As well as slippy ice, there were also areas where deep snow ''reduced'' your movement. Although ''[[New Super Mario Bros. Wii]]'' has mostly the same order of levels as its prequel, the ice world is bumped back to World 3 for the sake of showcasing the Penguin suit power-up earlier.
** ''[[Super Mario 64]]'' has ''two''—Cool, Cool Mountain and Snowman's Land. In the DS remake there's also a mini-snow land complete with high arctic winds. This level's name is [[Alliterative Name|Chief Chilly's Challenge]].
** ''[[Super Mario Galaxy]]'' has several ice levels - one combined with a lava level as a textbook [[Hailfire Peaks]].
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* ''[[Yoshi's Island]] DS''. Levels 4-5, 4-6, and 4-7 fit this trope. You sllllliiiiiiiiddddddeeeeeeee.
** In the original game, levels 5-1 through 5-4 also qualify. Again, you slide.
* On ''[[RunescapeRuneScape]]'', the 2008 Christmas event had patches of ice that you could only slide on until you bumped into a rock. So irritating. And again in 2010, although that time the player was a seal trying to avoid holes in the ice. Outside of Christmas events there's the frozen floors of the Dungeoneering skill, which are as advertised, including a room where the player has to slide around trying to activate four pressure pads to open a door, and a boss that is floating over an icy floor that players can only slide on. There are also two icy plateaux on the surface which continually drain a player's stats and deal damage as they remain in there.
* The various areas of the Shiverpeak Mountains in ''[[Guild Wars]]'' combine this with Death Mountain. Of course, even the lady Elementalists, whose preferred attire is [[Stripperific|a bra, miniskirt, and a lot of lace,]] have no trouble with the cold. One mission does make note of the weather in such an environment, however-the mission is set in the midst of a night-time blizzard, and the party is tasked with lighting a series of signal fires for the NPC's following behind them.
* The Antarctic level of ''[[Transformers Armada]]''. A bare wasteland of ice, broken up by a few icebergs and ravines... along with a crashed icebreaker and plane, abandoned research facility ([[Rewarding Vandalism|blow up the buildings to find Mini-cons]]) scanner droids, spider bots, and the first boss of the level being freaking {{spoiler|Starscream}}.
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* The ice stages in ''[[Gradius]] II'', ''III Arcade'', and ''Gaiden''. ''III''s is an infamously [[Scrappy Level]], due to the moving ice blocks and the [[Luck-Based Mission|random]] "cube attack" at the end.
** The Game Boy version of the first ''[[Parodius]]'' game has one for its third stage. It's played unusually straight for what may be the [[Trope Codifier]] of [[Cute'Em Up|Cute Em Ups]].
* The first level in The Wilderness in ''[[Little Big PlanetLittleBigPlanet]]''.
* World 5 in ''[[Purple]]'', with a deeply appropriate [[Ice Palace]] for the boss to reside in.
* The very first area of ''Castlevania: [[Dawn of Sorrow]]'' is set in a snowy village. Little in the way of snowy level gimmicks though, except for a yeti enemy that you have to coax out with ''curry''. In later areas inside the castle, snow can be seen on the tops of rooves, indicating that the entire castle is set in a '''Slippy-Slidey Ice World'''.
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* The ''[[Wii Fit]]'' Advanced Obstacle Course is covered in ice, which makes it hard for your Mii to stop, and can send them careening off the edge of a platform or into something that will smack them silly.
* The Tibetan levels in ''[[Uncharted 2]]'' fit this trope nicely, complete with Yeti type enemies.
* Northwall in ''[[Act RaiserActRaiser]]''.
* ''[[Chip's Challenge]]'' has quite a few ice levels, but the most infamous is Double Maze.
* ''[[Braid]]'' has World 4.
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* In ''[[Evolva]]'', levels 9 and 10 fall into this.
* Assault on the Control Room / Two Betrayals in ''[[Halo: Combat Evolved]]'', Quarantine Zone in ''[[Halo 2]]'', Halo and the second part of The Covenant in ''[[Halo 3]]'', and ONI Sword Base in ''[[Halo: Reach]]'', which [[Remixed Level|later becomes]] [[Hailfire Peaks]] after orbital bombardment.
* ''[[Brawl in the Family]]'' sets this trope [https://web.archive.org/web/20130817164545/http://brawlinthefamily.keenspot.com/2011/12/24/2863/ to MUSIC!]
* The ice planet of Tina in the 1987 ''[[Star Wars]]'' [[Licensed Game]] for the Famicom.
* [[Dark Souls]] has the Painted World of Ariamas, a hidden world inside a painting built to hide things that are dangerous to the Gods. The area you explore is a castle blanketed in snow.
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[[Category:Video Game Settings]]
[[Category:Slippy-Slidey Ice World]]
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