Slow Doors: Difference between revisions

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{{trope}}{{Needs Image}}
So, you're running a top-secret facility, and the first thing you did was install nearly impenetrable blast doors. Once they're closed, nothing can go through.
 
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== [[Film]] ==
* The door to ENCOM in ''[[Tron]]''. [[Lampshade Hanging]] with an [[Ad Lib]] from the actor playing Flynn: "Now THAT is a big door!"
** [[Reality Is Unrealistic|Ironically]], that's a real door at Lawrence Livermore National Laboratory outside Oakland, where some other live-action scenes (including the laser lab) were also filmed.
** ''[[Tron: Legacy]]'' [[Continuity Nod|also uses the line.]] Though the door is significantly faster.
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* ''[[Spaceballs]]'' parodies the above ''[[Star Wars]]'' example, the characters jump through a door closing from the top and bottom, and are caught by the troops on the other side. However once the captain comes in behind them and asks them to turn around it is revealed {{spoiler|it was the stunt doubles that were caught}}
* ''[[Terminator]] 3'', allowing Ahnold to jump under the door and hold it long enough for John and Katherine to crawl under it.
* In ''[[War GamesWarGames]]'', we see NORAD personnel walking in and out while a ridiculously thick metal door is closing. This is [[Truth in Television]]: The [[wikipedia:File:NORADBlast-Doors.jpg|blast doors]] of the Cheyenne Mountain Complex are 25-ton monsters of concrete and steel, and take about 15 seconds to close. They're on record as the world's largest hinged doors.
* Played straight and averted in ''[[The One (film)|The One]]'', as Gabriel escapes the Police Compound, he ducks under one of these. However, his Police Pursuers also make it through (though one of the trucks wangs its lightbar on it).
* Near the end of ''[[Entrapment]]'': After the characters accidentally trip the security system, a wall of gates closes rapidly around them, but for some reason the door blocking the actual exit moves incredibly slowly, long enough for them to escape.
* The alien mother ship in ''[[Independence Day]]'' had a single triangular access opening that slowly closed after the heroes fired their nuke into the center of the ship. Naturally their spaceship managed to squeeze through while the pursuers all smashed into the closed door.
** In this case it's definitely justified as being slow as said doors are HUGE!
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'''Gaz:''' "Negative, but you can try pullin' if it will make you feel better."
'''Capt. Price:''' "Cheeky bastard." }}
* In ''[[Chrono Trigger]]'', your team has to escape a robot factory that you've just shut down. You just squeak by the first set of [[Slow Doors]], but Robo has to hold the second one open with his body.
* In ''[[Mega Man Zero]]'' one mission requires you to sneak into a factory. if you're detected, the Slow Door starts closing. if you're not through it before it closes, [[Game Over]].
* The games in the ''[[Prince of Persia]]'' series are full of [[Slow Doors]]. The ''Sands of Time'' series somewhat subverts this - some of the doors close quite quickly, but can be passed using the dagger's time slowing ability.
* Averted in ''Dirge of Cerberus: [[Final Fantasy VII]]'' in a minor scene where the WRO locks down against intruders; a redundant and somewhat impractical set of doorways down a corridor slam shut in quick succession.
* In the game ''[[Star Wars: Dark Forces|Dark Forces]]'', on the level titled ''Gromas Mines'', the player must successfully place a detonator on the reactor and escape through not one, but ''five'' slow-moving doors. The trick though is that while the doors stay open as long as the player is beyond their threshold, once he or she crosses it the doors close in a matter of seconds. If the player is caught in between one of the sections however, the doors can be reopened by a switch on the wall.
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== [[Web Comics]] ==
* Used with crazy timing in [[Elf Quest]]: [https://web.archive.org/web/20120516015127/http://www.elfquest.com/gallery/OnlineComics/SAS/DisplaySAS.html The Searcher and the Sword], when two elves are trying to escape from {{spoiler|crazed trolls}}. What's crazy about it is that it's implied that the elves had plenty of time to escape, except that the rescue party's entrance alerts their enemies, who ''then'' check on the prisoners, see that they're gone, and trigger the trap, leaving the escapees to vault through the door at the last second. Drama! Did I mention that this is all done with giant slabs of stone a la Egyptian tomb? Read up on the thrilling escape [http://www.elfquest.com/gallery/OnlineComics/SAS/DisplaySAS.html?page=76 here].
* Shows up in ''[[Molten Blade]]'' (in a [http://moltenblade.comicgenesis.com/d/20081108.html government research facility], even. Talk about being underfunded). They aren't really even heavy doors.
 
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== [[Real Life]] ==
* Generally blast doors weighing many tonnes are not prone to very sprightly movement. For example the doors at [[Elaborate Underground Base|Cheyenne Mountain]] take about [http://www.youtube.com/watch?v=iERsZT_glPs 20 seconds] to open and close.
* Automated garage doors. Unfortunately, IR detectors take out the drama of trying an [[Indy Hat Roll]]. Fortunately, they also prevent your arm from being crushed if you are too slow pulling in your fedora.
* The extremely giant doors on the roof of the new Dallas Cowboys football stadium take SEVENTEEN MINUTES to open and close.
* The [http://www.deltawerken.com/Maeslant-barrier/330.html Maeslant barrier] are a set of doors that can close off the New Waterway (the entry to the Port of Rotterdam) in the Netherlands to prevent flooding in the case of a storm surge. They take over half an hour to close. Not all that surprising considering the barrier is almost as long as the Eiffel Tower, and weigh about 4 times as much.
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[[Category:Door Tropes]]
[[Category:Insecurity System]]
[[Category:Slow Doors]]
[[Category:Velocity Index]]
[[Category:Slow Doors{{PAGENAME}}]]