Smashing Hallway Traps of Doom: Difference between revisions

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Having large items appear on a conveyor belt that crush down are also common... which makes one wonder what these factories are supposed to be making that require so much repeated crushing to make. It also sometimes appears in [[Womb Level|settings that are within giant monsters]], which could be justified because you're within the monster's digestive tract and that the smashing/pounding things are part of its pre-digestion chewing process.
 
When devices commonly found in this trope are implemented as [[Death Trap|Death Traps]] and won't retract, they're usually either a [[Descending Ceiling]] or [[The Walls Are Closing In]].
 
A one-stop [[Death Course]].
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== [[Film]] ==
* Part of the [[Death Course]] parody in ''[[Galaxy Quest]]''.
* In ''[[Attack of the Clones]]'' the stamping presses on the conveyor belt of the droid factory qualifies. It also has the bladed kind later on. Also, one wonders how a machine designed to stamp metal plates into a flat shapes actually molds said metal ''around'' his squishy squishy non-robotic arm.
 
== Folklore and Mythology ==
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* The guillotine-like crashing blades in the original ''[[Prince of Persia]]''.
** ''The Shadow and the Flame'' has (slow-moving) crushing walls in its [[Temple of Doom]].
** Deconstructed in ''Sands of Time'', where a soldier instructs the Prince to do a puzzle to activate the castle's "defense system." During the puzzle, the Prince asks, specifically, what the system does, and the soldier reiterates that it's for the "defense system." Turns out it activates the various traps in the castle, which are actually more dangerous to the Prince than the creatures he's facing. ([[Karmic Death|Incidentally, activating the system lets in a creature that kills the guard]].)
*** Justified in ''Warrior Within'', when the Prince is using a castle whose owner is actively trying to kill him.
*** Used in the palace segments of ''Two Thrones'', which take place ''in the Prince's home''. You'd think he'd know how to bypass the traps, except for the completely inexplicable ones in the palace ''[[Absurdly Spacious Sewer|well]]''. One possible explanation is that the traps had never been activated during his lifetime, and/or he hadn't really been paying attention when instructed about the bypasses, being kind of an arrogant jerk before SOT. "Who on Earth would dare to attack Babylon?", [[Tempting Fate|he may have said]].
** In the Next-Gen PoP, the traps are actually [[The Corruption]], sentient, and can sometimes actively move toward the Prince.
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* Inside the giant worm-body of the Many in ''[[System Shock 2]]'', you also see smashing grinding pillars, which are explicitly supposed to be part of its way of digesting organic material.
* Similarly, the interior of the Zone Eater in ''[[Final Fantasy VI]]'' leads to a cave with smashing ceilings, which have [[Corridor Cubbyhole Run|convenient gaps for the party to use as safe spots]].
* Appears here and there in ''[[Mega Man (video game)|Mega Man]]'''s world, from the trash compactors in Dust Man's stage to the death-traps set up specifically to stop him.
* [[Orcs Must Die]] has both of these, both the 'coming down from the ceiling' kind and the 'coming out from the walls' kind are avaiable for purchase, [[Death Course|in unlimited numbers..]] - [[Video Game Cruelty Potential]] anyone?
* The Spellhold asylum in ''[[Baldur's Gate]] 2'' has one corridor that randomly smashes shut anyone who wants in there.It is the only trap of this sort in the game, and there is nothing to indicate it will happen. There's also a group of enemies nearby that casts Confusion, causing you to wander around randomly.
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* ''[[The Elder Scrolls IV: Oblivion]]'' has lots of these. In one [[Escort Mission]], the NPC you're escorting [[Leeroy Jenkins|charges straight into one, dying instantly]].
* You can build these in ''[[Dwarf Fortress]]''. In addition to old standbys like the "stone-fall trap" and weapon traps loaded with ten +iron warhammers+, a bit of creativity leads to things like the Dwarven Atomsmasher (a drawbridge that slams down on an enemy, obliterating them from existence due to a [[Good Bad Bug]]) or artificially-engineered cave-ins.
* The Earth Shrine in ''[[Final Fantasy IX]]'' is booby-trapped this way, forcing Zidane and Quina to jump past the traps in order to get to the inner sanctum:
{{quote|'''Quina''': Aiya! We almost flat like pancake!}}
* ''[[Serious Sam]] - The Second Encounter'' has smashing ceilings in quite a few places. Most notably, in the first level.
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* The first screen of ''[[I Wanna Be the Guy]]'' features four spiked walls that quickly zip across about 90 percent of the screen, resulting in the usual [[Ludicrous Gibs|messy demise]] of The Kid if he's not already in the safe 10 percent when that happens.
* ''[[Bug!]]!'' has them. Interestingly enough, there were two kinds- stomper-looking things (non-fatal, does 1 hp damage) and moving terrain (fatal). Later levels would remove the former and use the latter, upping the difficulty. Both would make Bug get [[Squashed Flat]], of course.
* In ''[[Miner 2049 er2049er]]'', one station has a whole row of these traps to walk through.
* ''[[Marathon Trilogy|Marathon]]'' occasionally uses these, such as the final gauntlet in Defend THIS!. In a few levels, such as By Committee in ''Infinity'', the doors can crush you.
* One level of the unlicensed Famicom/NES game ''Thunder Warrior'' has Thwomp [[Expy|expies]].