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{{trope}}
[[File:SuperMarioWorld_hallway_9202.gif|link=Super Mario World (
{{quote|'''Gwen:''' What is this thing? There's no useful purpose for there to be a bunch of chompy, crushy things in the middle of a hallway! <br />
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'''Gwen:''' No! I mean, we shouldn't have to do this! It makes no logical sense! Why is it here?! <br />
'''Jason:''' Because it's on the television show. <br />
'''Gwen:''' Well, forget it! I'm not doing it! This episode was ''[[Who Writes This Crap?|badly written!]]''|''[[
This is a [[Booby Trap]] in which big stone blocks, spiked walls or sharp blades [[Durable Deathtrap|repeatedly]] ram into each other in a narrow hallway. The way past them is to either immediately run through when they separate or find a way to jam them. Multiple traps lined up may require some pattern memorization.
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== [[Film]] ==
* Part of the [[Death Course]] parody in ''[[
* In ''[[Attack of the Clones]]'' the stamping presses on the conveyor belt of the droid factory qualifies. It also has the bladed kind later on. Also, one wonders how a machine designed to stamp metal plates into a flat shapes actually molds said metal ''around'' his squishy squishy non-robotic arm.
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== [[Video Games]] ==
* ''[[Resident Evil 4]]''.
* ''[[God of War (
** In ''Ghost of Sparta'', there is an underwater section of Atlantis that features these. They cause instant death, thus [[Death Is a Slap
* ''[[Eternal Darkness]]: Sanity's Requiem''. Same as above, but less justification.
* ''[[The Legend of Zelda]]'' series. Most memorably, in the Shadow Temple of ''[[Ocarina of Time]]'', where you had to block the falling trap with a block hidden behind a fake wall, which a sign referred to as "the stone umbrella".
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* ''[[Hexen]]''. Oh so very much.
** Not to mention the revolving doors that can crush you, the bottomless pits, the earthquakes, the cave-ins, the collapsing bridges, the impaling [[Spikes of Doom|spikes]]...
* The Thwomps in the ''[[Super Mario Bros.]]'' games. Oddly enough, though, the Thwomps were cognizant villains, with eyes and a mouth. Usually, rather then constantly moving up and down, Thwomps would see Mario approaching, and slam themselves down when he was near. It would take them a while to raise themselves again, during which time Mario would be able to pass through. Also, depending on which Mario game you happen to be playing, the Thwomps may deviate from their up-down-up-down pattern of moving; the most recent example being ''[[Super Mario Galaxy]]'', in which certain levels had Thwomp-shaped cubes called Tox Boxes actually rolling around the landscape like gigantic dice. These cubes also appeared in the [[Shifting Sand Land]] level of ''[[Super Mario 64]]''.
** The castle levels of ''[[Super Mario World (
** Taken to extremes in ''[[
** And probably impossible to pass in ''[[
* The guillotine-like crashing blades in the original ''[[Prince of Persia]]''.
** ''The Shadow and the Flame'' has (slow-moving) crushing walls in its [[Temple of Doom]].
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*** Used in the palace segments of ''Two Thrones'', which take place ''in the Prince's home''. You'd think he'd know how to bypass the traps, except for the completely inexplicable ones in the palace ''[[Absurdly Spacious Sewer|well]]''. One possible explanation is that the traps had never been activated during his lifetime, and/or he hadn't really been paying attention when instructed about the bypasses, being kind of an arrogant jerk before SOT. "Who on Earth would dare to attack Babylon?", [[Tempting Fate|he may have said]].
** In the Next-Gen PoP, the traps are actually [[The Corruption]], sentient, and can sometimes actively move toward the Prince.
* Various inexplicable crushing traps in ''[[
* Grunty Industries in ''[[Banjo
* Subverted in ''[[Portal (
** Of course, in the ''Portal: The Flash Version'' map pack, the trope is played straight.
*** Only because the trailer for ''Portal'' featured rectangular [[Descending Ceiling]] traps and they weren't in the final game.
** [http://www.youtube.com/watch?v=Pcf99_DZZew The Propulsion Gel video] and [http://www.youtube.com/watch?v=A88YiZdXugA the co-op trailer] for ''[[
*** "Ooh! Did that kill you? It would be so awesome if it did!'" This appears all over {{spoiler|the second half of the game, when Wheatley is trying to kill you}}.
* In ''[[Dark Messiah
* One appears in ''[[Doom (
* ''[[
** So had the original ''[[Quake (
* Any ''[[Devil May Cry]]'' game. Because of Dante's near-instant healing reducing this trope to a mere annoyance, this is usually complimented with a healthy serving of demons.
* The ''[[
** This being said, in ''Hunters'' these are absolutely '''horrible'''. These alone make the second run through the planet that they are on ''[[That One Level|unbearable]]''. Going through not 1, not 2, not even 3, no, '''4''' sets of these. With no checkpoints. And you die instantly if they even GRAZE you.
* Occur every so often in the classic ''[[Sonic the Hedgehog]]'' games, and one of the few ways in which he can die instantly [[Chunky Salsa Rule|regardless]] of rings, shield, invincibility or even Super form... less common in the modern Sonic games, but that's just as well given the rise and rise of the [[Bottomless Pit]].
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*** There are some real crushers that look almost identical to the fake ones in the later level [[Eternal Engine|Metallic Madness]].
** The ''[[Sonic Generations]]'' reprise of [[Sonic Unleashed|Rooftop Run]] has a long corridor with a spike-laced [[Descending Ceiling]]. Modern Sonic must boost through this corridor in order to avoid getting flattened.
* Konquest mode in ''[[
* The Waste Disposal section of ''[[Half-Life
** The moving walls in ''[[
** In ''[[
* ''[[Painkiller]]'' also features the "series of stone blocks smashing down" variety. The trap can be subverted with a physics bug, though - they can be stopped and pushed away using the Painkiller like they were chunks of styrofoam gliding on ice.
* Not so smashy in the ''[[Crusader:
* ''[[Gears of War]] 2'', inside the giant worm. Possibly justified because you're inside its digestive track, so it would naturally have to grind stuff up in there.
* Inside the giant worm-body of the Many in ''[[System Shock 2]]'', you also see smashing grinding pillars, which are explicitly supposed to be part of its way of digesting organic material.
* Similarly, the interior of the Zone Eater in ''[[
* Appears here and there in ''[[Mega Man (
* [[Orcs Must Die]] has both of these, both the 'coming down from the ceiling' kind and the 'coming out from the walls' kind are avaiable for purchase, [[Death Course|in unlimited numbers..]] - [[Video Game Cruelty Potential]] anyone?
* The Spellhold asylum in ''[[
* This is very common in ''[[Castlevania]]''. Earlier entries featured instant-kill versions, but in interests of accessibility, they were toned down to dealing heavy damage by ''[[Symphony of the Night]]''.
* ''[[
* ''[[
* You can build these in ''[[
* The Earth Shrine in ''[[
{{quote| '''Quina''': Aiya! We almost flat like pancake!}}
* ''[[
* ''[[Contra]]'' games have them making rather frequent appearances. For an example, in area 7 of the first game on the NES.
* ''[[Evil Genius (
* ''[[
* The first screen of ''[[I Wanna Be the Guy]]'' features four spiked walls that quickly zip across about 90 percent of the screen, resulting in the usual [[Ludicrous Gibs|messy demise]] of The Kid if he's not already in the safe 10 percent when that happens.
* ''[[Bug!
* In ''[[
* ''[[Marathon
* One level of the unlicensed Famicom/NES game ''Thunder Warrior'' has Thwomp [[Expy|expies]].
* The crush pillars in the ''Monty Mole'' series.
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