Smashing Survival: Difference between revisions

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You're walking down a narrow corridor and everything looks normal. Nothing growing on the walls, no pool of blood on the floor, you move on when BAM! A huge monster glomps you from behind and is tearing you to pieces. How do you break free?
 
Cue the [['''Smashing Survival]]'''.
 
[['''Smashing Survival]]''' is where in order to break free of an enemy's grip or shake loose from a trap you fell into, you have to either smash the buttons, frantically spin the analog stick, or a combo of both. This element can be OK when used sparingly, but if used for every enemy or simply used too much, say hello to broken controller buttons/sticks and finger cramps. Wrist cramps can occur as well if this trope is used for the waggling effect on the [[Wii]] or PS3 controllers.
 
Unless the AI programmers were tasteful, expect computer players to be [[Computers Are Fast|ridiculously good at this]].
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* Players in ''[[Bomberman]] 64'' could "pump up bombs" by tapping a button. Hudson sold their own controller with autofire, advertised in Japan as especially well suited for the game.
* Enemies in ''[[Silent Hill Origins]]'' can latch onto you, requiring you to either use Action Commands, or this, depending on the enemy, to break free.
* Shows up in ''[[Resident Evil 4]]'', sometimes being a quickdraw press, and sometimes being [['''Smashing Survival]]'''. Other games had reaction commands of a different sort, like ''[[Resident Evil 3 Nemesis]]'''s dodge (which was a crapshoot), and the REmake's defensive items, which could be either done automatically or through a button press when attacked.
** ''[[Resident Evil 5]]'' is equally guilty with the executioner majini among others. The executioner majini even does ''both'' smashing survival and [[Press X to Not Die]] within the same attack sequence!
* Mousers in ''[[Teenage Mutant Ninja Turtles the Arcade Game]]'' and its ports latch onto your arm and have to be shaken off in this manner. Also, most Foot Soldiers would grab you from behind, requiring the same solution.
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