Smashing Survival: Difference between revisions

update links
m (clean up)
(update links)
Line 13:
{{examples}}
 
* ''[[Black RockBlack★Rock Shooter (video game)||Black Rock Shooter]]'' has this after every single boss fight. You get TWO for the final boss!
* ''[[Eternal Darkness]]'' had one enemy who would latch onto you and try to bore its way into your body. Players had to rotate the control stick quickly to live.
** ''[[Star Wars: Republic Commando]]'' has a similar enemy, a small drone that latches on to your helmet and starts to drill through your visor. You have to mash the melee attack button until you manage to shake it off.
Line 22:
* ''[[Metroid Prime]] 3: Corruption'' had some enemies and a trap that would latch onto Samus and players had to waggle the remote and nunchuck to break loose.
* ''[[Super Mario Bros.]]. 3'' had Micro Goombas that could cling to Mario and make his jumps extremely short. The only way to shake them off was to keep jumping until they fell off.
* ''[[Dungeons and& Dragons]]: Tower of Doom'' and ''[[Dungeons and& Dragons|D&D]] 2: Shadow Over Mystara'' had players wiggle the joystick in order to "make a saving throw" if they get hit with a spell.
* If you lock weapons with an opponent in ''[[No More Heroes]]'', you can rotate the Wiimote in order to overpower the opponent and get a free death blow. If you fail to do so, they overpower you instead.
* ''[[Super Smash Bros.]]'' has a "break free" mechanic, where anything immobilizing you(Yoshi Egg, Donkey's grip, master hand grabbing you) is cured faster by mashing every single button on the controller(or messing with the control stick). [[Computers Are Fast|The computer takes advantage of this, and puts in commands faster than is humanly possible.]]
Line 34:
* Players in ''[[Bomberman]] 64'' could "pump up bombs" by tapping a button. Hudson sold their own controller with autofire, advertised in Japan as especially well suited for the game.
* Enemies in ''[[Silent Hill Origins]]'' can latch onto you, requiring you to either use Action Commands, or this, depending on the enemy, to break free.
* Shows up in ''[[Resident Evil 4]]'', sometimes being a quickdraw press, and sometimes being '''Smashing Survival'''. Other games had reaction commands of a different sort, like ''[[Resident Evil 3: Nemesis]]'''s dodge (which was a crapshoot), and the REmake's defensive items, which could be either done automatically or through a button press when attacked.
** ''[[Resident Evil 5]]'' is equally guilty with the executioner majini among others. The executioner majini even does ''both'' smashing survival and [[Press X to Not Die]] within the same attack sequence!
* Mousers in ''[[Teenage Mutant Ninja Turtles the Arcade Game]]'' and its ports latch onto your arm and have to be shaken off in this manner. Also, most Foot Soldiers would grab you from behind, requiring the same solution.