So Bad It's Horrible/Video Games: Difference between revisions

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** Omega Red [http://www.youtube.com/watch?v=eyRxgMuQW-I beat] ''Rare Akuma'', a character '''purposefully designed''' to be broken by a skilled MUGEN character maker, on hard AI mode.
** In more general terms, the Infinity Mugen Team template for Marvel Vs Capcom-style characters is said to be so bad that it would be easier to make an accurate MvC character based on Kung Fu Man than on the template, or to take the sprites that Kong ripped and code it yourself.
* "[[Raruto]] Full Game", a game based on a Spanish ''[[Naruto]]'' [[Affectionate Parody|parody comic]] (which is WAY better than the game) whose whole roster comprises poorly-coded Kung Fu Man edits. The stages available in-game are all stolen. [http://www.youtube.com/watch?v=KUFNWhDjMug Here's a peek at said horrid characters getting beaten up.] By far, funnier than the "full game" itself.
* There are some characters referred in the ''MUGEN'' community as "Retarded Characters", all considered such because of horrible controls, badly-coded features, or deplorable spritework. In some cases, the spritework may be good but the characters are [[Dolled-Up Installment|blatant ripoffs of existing characters]], also known as "Spriteswaps". For example, Warner's Vampire Burns (a spriteswap of an already-horrible Jedah by Kong) and the extremely-infamous Peter Griffin by Actarus ([http://www.youtube.com/watch?v=bwuNEM2dFik no words needed]).
* Spriteswaps in general tend to be pretty awful. Given the fact that the underlying code is meant for a different character, hilarity is bound to ensue even if no modifications are made. [http://randomselect.smeenet.org/ddm/trunks.html Of course, some creators have even done sprite swaps of their own characters.]