So What Do We Do Now?: Difference between revisions

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'''Etta:''' Yes.
'''Arak:''' What shall we do?
'''Etta:''' Dunno.|''[[Doctor Who]]'', "[[Doctor Who/Recap/S22 E2/E02 Vengeance Onon Varos|Vengeance on Varos]]"}}
 
Some kids [[I Just Want to Be Normal|just want to be normal]]. Others [[Jumped At the Call]] to get into the action right away. They've had wacky hijinks, great adventure and dramatic changes to their lives, but now it's over. The [[Big Bad]] has been defeated. The universe is saved. The balance has been preserved. The need for a hero has seemingly gone away. The hero can go back to his ordinary, safe life again... [[Victory Is Boring|which will promptly bore him out of his skull]].
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It turns out that the hero ''liked'' the [[In Harm's Way|increase in excitement]]. And his normal life is missing some things. Friends he made from the adventure. The thrill of flying in a spaceship. All of these are gone now. He's no different from anyone else again.
 
This trope seems to suggest that life is like a [[Video Game]]: Beat the last boss and it's game over. Nothing else to do. You go back to normality and everything special goes away. While not always, typically this trope is applied to the ending of the series, where it might be the last step of [[The Hero's Journey]].
 
Depending on the writer or director's choice, it can be a [[Downer Ending]] where the hero figures he has to just get used to it, or a more optimistic ending where things suggest that the Weird and Wonderful aren't entirely gone, or are coming back -- or that the hero can ''bring'' them back if he chooses. The optimistic version sometimes ties into a [[Sequel Hook]]. Alternatively, the writers can make it look like a happy ending, and [[Fridge Logic]] will kick in when you start thinking about this trope.