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Well, you're probably going to need some sort of [[Death Tropes]] involved. While it's ''possible'' to make an FPS without killing anything, it rather defeats the point of the genre. If you have examples to the contrary, please post them down at the bottom of this page under '''Extra Credit'''.
[[One
== '''Choices, Choices''' ==
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== '''Pitfalls''' ==
Watch the AI! One of the easiest ways to make players complain about your game is to have horrible AI, be it in allies or enemies. The two biggest offenders in AI are reactions (how they act when, say, someone is shooting at them), and interactions with the player character ([[Too Dumb to Live|running out into your line of fire]] = [[What an Idiot!|a bad thing unless it's an old-school-type shooter]]).
If you're going to include non-invincible friendlies, make sure you put some time and effort into making them intelligent. You're going to be walking on a cliff, with the chasm of "irritates the player" on the one side and "upstages the player" on the other. It may be best to leave them out altogether. Hint: If the player is ever standing to the side as the NPC's interact without him, you've got a big, big problem.
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It may be difficult to get the player to sympathize with the main character, more so if the main character is a [[AFGNCAAP|faceless, nameless]] [[Villain Protagonist|psychopath]]. And even if your main character is ''not'' a psychopath, the player may play him like one anyway. Be aware that anti-violence Aesops will ''probably'' come pre-broken (and given that the point of the game is to have fun via killing things, it'll be combined with a [[You Bastard]] as well).
There's always the chance for an Aesop about ''[[The So
=== '''Potential Motifs''' ===
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