So You Want To/Write a Major MMORPG: Difference between revisions

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{{tropeHow-To Guide}}
Stop. Right now. Stop, turn, walk out the door. You do ''not'' want to do this.
 
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== '''Necessary Tropes''' ==
 
[[Death Tropes]]. Even if you avoid fighting and killing as major sources of experience, you'll end up on the other side of the scale, working with [[Never Say "Die"]] and so forth.
 
== '''Choices, Choices''' ==
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While "grinding" in the sense of "spending time gaining levels" is a given, one of the biggest pitfalls is ''pointless'' grinding, that is, making players perform pointless quests or waste their time doing things they don't want to do. Some possibilities include "Go bring me that item I could easily fetch myself" and "run around the map a few dozen times talking to NPC's who eventually send you back to me because I had the item / the answer all along". And, of course, [[Zero Punctuation|Yahtzee]]'s main gripe:
 
{{quote| Wait a minute. [[Twenty Bear Asses|Kill X amount of monster Y for stationary cockhead Z?]]}}
 
== '''Potential Subversions''' ==
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=== '''Set Designer''' / '''Location Scout''' ===
 
This is where you'll get to have fun, but also the place that you could end up screwing it all up. Avoid [[Patchwork Map]]. Try to ensure that the map actually looks like it could be a real world, or go the other way and make it as [[What Do You Mean It Wasn't Made Onon Drugs?|LSD-induced]] as possible just to avoid any comparisons with reality. But don't stick forests right next to deserts, or make rivers appears out of nowhere.
 
Also avoid [[Misplaced Wildlife]], lest [[You Fail Biology Forever]].
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Here's the sort of stuff you ought to be studying:
 
* ''[https://web.archive.org/web/20110824062426/http://www.escapistmagazine.com/videos/view/extra-credits Extra Credits]'', from ''Escapist Magazine'' (same place that hosts ''[[Zero Punctuation]]''). Their short videos go into detail on the good and bad of video game techniques, including some talk specifically about the MMORPG. One of their latest vids discussed the skills you need to be a game designer, especially geared toward the larger games that require big teams to put the pieces together. Go on, have a listen.
 
{{reflist}}
[[Category:So You Want To/See the Index]]
[[Category:Write A Major MMORPG]]
[[Category:So You Want To]]