Solo Character Run: Difference between revisions

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{{trope}}
[[File:Solo1.jpg|link=Final Fantasy I (Video Game)|right|'''Chaos:''' [[EverybodysEverybody's Dead, Dave|Everybody's dead, Dave.]]]]
 
 
A variation of the [[Self -Imposed Challenge]] restricted to games with multiple controllable characters, like [[Role Playing Game|RPGs]] or strategy games. The player selects one character from the roster and completes the game using ''only'' that character, with all the others being restricted to a support role, [[Not Quite Dead|perpetually dead]], constantly blocking, or just ignored.
 
The difficulty level for this kind of run can vary wildly, depending on the character and the game. For example, RPGs frequently divide the experience gained from fights evenly among the surviving characters, which means that [[One Man Party|a solo character can gain levels very quickly early on]], thereby breezing through the early game. However, later on, exponential requirements for gaining levels mean that the character is not nearly so relatively powerful compared to a full-on party.
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Not to be confused with [[Solo Sequence]], in which single-character play is temporarily enforced. A character class ([[Fake Balance|supposedly]]) designed to facilitate this kind of play is a [[Solo Class]].
{{examples|Examples:}}
 
== [[First -Person Shooter]] ==
* This is more or less the preferred method of playing the game ''[[Daikatana (Video Game)|Daikatana]]'', as the AI for your companions is buggy at best. The death of either one of them ends the level just the same as though you had died. Typically, the best option is to order them to stay put in some safe corner and go out and kill everything yourself.
* Through the use of console commands, people have tried solo runs in ''[[Left 4 Dead]]'' by kicking bots from the game and had various levels of success. Valve seemed to have noticed and introduced a [[Game Mod|mutation]] for Left 4 Dead 2 called Last Man on Earth, where you play alone against only special infected and can only be knocked down once before true death applies.
 
== [[Hack and Slash]] ==
* Possible to do in the Empires subset of ''[[Dynasty Warriors]]'' games, ''[[Dynasty Warriors]] 6 Empires'' outright rewards you for doing this for one battle on [[Nintendo Hard|Master]] or the hard '''[[Harder Than Hard|HELL]]''' difficulty (that's '''CHAOS''' for everyone outside Japan). needless to say, doing this for one battle on the higher difficulties is hard enough. Doing it for every battle on '''HELL''' puts you on par with [[Memetic Badass|Lu]] [[Precision F -Strike|Fucking]] [[That One Boss|Bu]], [[Bag of Spilling|if only for the fact that your stats are not carried over between]] [[New Game Plus|consecutive games]] [[Glass Cannon|and you have a high chance of being 1-Hit-KO'd early on]].
 
== [[MMORPG|MMORPGs]] ==
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* Also easier in ''[[Arcanum of Steamworks and Magick Obscura]]'', owing to the quicker and higher leveling potential of a solo PC. Even an unarmed build can solo more effectively than a full group that requires weapon maintenance and healing.
* ''[[Geneforge]]'' is a rare case where this is neither beneficial nor negative, simply a different style of play suited to a different class. (If you're wondering how that could work, it's a [[Mons]] game--and the classes that are best with mons are the worst fighters when cornered.)
** This is only a [[Self -Imposed Challenge]] for the Shaper class, and later Lifecrafter class, because Shaping skills are their specialty. Without creating mons, the benefits of Shaping specialization can be focused on healing and defensive buffing, but the build doesn't leave much in the way of direct damage ability.
** In fact, with the Agent class, this is actually a BETTER idea, because it means you don't have to share experience with creations that really won't do you any favours. Generally Agents only make creations for large scale battles where they can benefit from Meat Shields. Not having any creations also means a bigger essence pool, so it becomes much easier to use essence-gobbling spells like Augmentation, Essence Blade, or Aura of Flames.
* The ''[[Dungeon Siege]]'' series, having a bad rep for essentially playing themselves, become reasonably challenging when this is attempted.
* Try playing any of the ''[[Wizardry (Video Game)|Wizardry]]'' games with only one character. Goddamn hard - but can be done.
* This is actually fairly popular in ''[[Persona 3]]'' and ''[[Persona 4]]'' for certain bosses due to the modular party system. (You can go into Tartarus or the Midnight Channel alone if you like). ''Persona 3 Portable'' even has a Tactics Command that orders your party to leave for the duration of the fight. The problem is that unless you set your party on Stand By or have them block every turn, you don't have access to [[Combination Attack|All-Out Attacks]], lowering your damage output considerably. Interestingly enough, some bosses are actually -easier- solo, because your ability to change Personae allows you to exploit [[Elemental Rock -Paper -Scissors]] without having to worry about your party giving the enemy a free turn.
* ''[[Ultima VII]]'' will allow you to do this if you tell all your party members to "go home". It also means you don't have to keep listening to them whinge about wanting food all the time.
* In ''[[Baten Kaitos]] Origins'', creating a deck gives you the option to lock characters out of it, meaning they can't participate in battle. Depending on who you choose to lock out, this can make the game quite a bit harder.
 
== [[Third -Person Shooter]] ==
* ''[[Alien Swarm]]'' requires a console command, (normally requires 2 players minimum) but it is entirely possible to play every level solo. Including ones where you need to stop and protect the tech while he [[Hollywood Hacking|hacks]] a door or computer.