Solo Class: Difference between revisions
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Solo classes often fall into two broad categories:
== Type I: Classes specializing in solo play
* '''The [[Jack of All Stats]]''', with limited versions or equivalents of enough specialists' abilities that they can keep themselves alive and ''barely'' defeat stronger or more numerous enemies without help. Besides striking out on their own, they can be less capable replacements for multiple types of
* '''[[The Minion Master]]''', '''[[The Turret Master]]''' and any class that can almost create their own party out of thin air to back them up.
* '''[[The Shapeshifter]]''' who can assume the optimal specialist role for any situation.
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== Type II: Party-centric specialists whose niches enable solo play ==
''Note: The following list contains just a few of the possible examples as solo ability depends on how a specialist's niche is defined in a given game.''
* '''[[Meat Shield
* '''Healers''' with access to instant self healing and token offensive spells may be able to grind down armies or bosses on their own while topping up their health but lack of offensive ability causes the encounter to drag on.
* '''Nukers''' with sufficient spell power and [[Hit and Run Tactics|space to distance themselves from their target(s)]] may be able to kite enemies to death before their meager defenses give out. They may also have the option of casting multiple layers of temporary magical defense on themselves and [[Alpha Strike|'bursting']] down enemies while protected.
* '''[[Gradual Grinder
A solo class that doesn't need a party in ''any'' situation may be a [[Game Breaker]]. Balanced ones may be resented by [[Scrub
'''Note that all classes in most games can be played solo with ''sufficient skill'', enough [[Level Grinding]] or [[Good Bad Bugs]] so this trope only refers to classes that are easier to play solo than others (e.g. a new player can solo to level [[Cap]] without ever joining a party on these classes but not others) or that the developers [[Word of God|intended for that purpose]].'''
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* ''[[Adventure Quest Worlds]]'' has the rogue and the pirate, whose Footwork skill allows them to dodge enemy attacks (and every attack you dodge gets you a little bit of health back), and whose DPS abilities can even allow them to take out bosses solo, especially when Concealed Blade kicks in. The Healer can also solo, but it takes a while and it's limited to how much mana you have and can get back from Energy Flow.
** Many Rank 10 faction classes, such as the Necromancer, the Undead Slayer, the Troll Spellsmith, the Skyguard Grenadier and others are quite capable of soloing bosses. There's also the Paladin, which combines good combat ability with good healing ability.
* In ''[[City of Heroes]]'', the Scrapper is the local soloist-
* In ''[[City of Villains]]'', the Brute can play pretty much the same role, but the real solo-master there is the pet-centric Mastermind-class, who basically get to bring their own army with them wherever they go. At higher levels, you'll have anywhere from 6 to 8 pets following you around (depending on exact powersets), making it quite possible to handle most bosses on your
* In ''[[Team Fortress 2]]'' some of the classes can do their job on their own (for example an Engineer can set up a sentry nest and a Sniper can find a good vantage point, while a spy can infiltrate on their own). Of course the game is deliberatly designed so that having a team mate back them up always helps (e.g. a pyro to guard an engineer or sniper from a spy, or a group of offensive classes to rush the enemy when the spy begins sapping their sentries).
* Many classes in ''[[Fly FF]]'' can solo due to [[Good Bad Bugs]] or a Gamebreaker. However, the Billposter is usually considered the purpose built solo class due to high damage output combined with decent endurance and the ability to self heal (as an offshoot of the basic healing class). The Battle Priest (A Priest built for fighting instead of healing and using Billposter equipment) is another 'proper' solo class.
* ''[[Maple Story]]'' infamously has the Clerics and their [[Prestige Class
HP priests (priests gearing for HP, which increases durability without sacrificing too much damage) especially could shrug off most enemy hits and heal wounds well enough to keep going. With MP Restore before the Big Bang patch it was possible to wait about a second or so and restore roughly 50 mp during a battle, never using pots or Magic Guard. The patch removed this feature, though (which also had the side effect of making chairs completely ineffective for mage classes).
* Several [[WoW]] classes have gained and lost this designation due to [[Blizzard]]'s constant rebalancing, though Hunters, Paladins and Death Knights have been especially persistent examples in players' eyes. The discovery that any class can solo group content at its original recommended level is usually followed by calls for a [[Nerf]].
* Hunters can solo very efficiently in ''[[Eden Eternal]]'' due to having most of their DPS come from a powerful tiger companion that can be healed (they are sub-par against bosses that quickly kill or dispel their tiger). The class is exceptionally popular with botters for this reason.
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** Lockpicking isn't even specifically denied to them. A Cleric is only limited to how high they can raise the skill, but this is irrelevant since, with only a point in the skill, Clerics can open almost every chest in the game with skill and attribute buffs included since you automatically roll a 20 when picking locks out of combat. The only thing a Cleric truly cannot do is detect epic level traps, which requires a Rogue class feat. However, since traps pose no threat to a Cleric, this is not really an issue.
** The original Neverwinter Nights was even worse, with most essential cleric buffs lasting hours instead of minutes per level and spells such as Harm and Heal being more then capable of instantly-killing living and undead enemies respectively. Only after the expansions were introduced did clerics become more balanced, but if a vanilla server has a level cap under thirty, the best build will always be some kind of cleric unless nerfs are involved.
* ''[[Guild Wars]]'' has the bizarre "55" builds. Using a specific set of items, the character incurs multiple penalties to his maximum HP until it drops to the lowest possible for a maximum level
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