Solo Class: Difference between revisions

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(Import from TV Tropes TVT:Main.SoloClass 2012-07-01, editor history TVTH:Main.SoloClass, CC-BY-SA 3.0 Unported license)
 
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* Many classes in ''[[Fly FF]]'' can solo due to [[Good Bad Bugs]] or a Gamebreaker. However, the Billposter is usually considered the purpose built solo class due to high damage output combined with decent endurance and the ability to self heal (as an offshoot of the basic healing class). The Battle Priest (A Priest built for fighting instead of healing and using Billposter equipment) is another 'proper' solo class.
* ''[[Maple Story]]'' infamously has the Clerics and their [[Prestige Class|Prestige Classes]] being the best solo classes after a certain level as their heals [[Revive Kills Zombie|damage undead enemies]] while affecting themselves as well. Their final job gains the ability to nuke several entire platforms at once, which still puts them ahead of other fourth jobs even after a damage [[Nerf]]. <br /><br />HP priests (priests gearing for HP, which increases durability without sacrificing too much damage) especially could shrug off most enemy hits and heal wounds well enough to keep going. With MP Restore before the Big Bang patch it was possible to wait about a second or so and restore roughly 50 mp during a battle, never using pots or Magic Guard. The patch removed this feature, though (which also had the side effect of making chairs completely ineffective for mage classes).
* Several [[Wo WWoW]] classes have gained and lost this designation due to [[Blizzard]]'s constant rebalancing, though Hunters, Paladins and Death Knights have been especially persistent examples in players' eyes. The discovery that any class can solo group content at its original recommended level is usually followed by calls for a [[Nerf]].
* Hunters can solo very efficiently in ''[[Eden Eternal]]'' due to having most of their DPS come from a powerful tiger companion that can be healed (they are sub-par against bosses that quickly kill or dispel their tiger). The class is exceptionally popular with botters for this reason.
* A Cleric in ''[[Neverwinter Nights]] 2'' can handle just about anything the game can throw at it by level 7, or Level 5 with the proper Domains. Once he learns the Divine Power buff, a Cleric can fight better than a Fighter or Barbarian, with as-good-or-better armor, more hit points, efficient healing, and a bevy of available buffs, albeit with a ''slightly'' worse weapon selection (which can be remedied by taking better weapon proficiency with a Feat). The only thing a Cleric can't deal with by level 7 is lockpicking, and the game allows the option to smash locked doors and containers. This will cause some items in locked chest to be broken, and deny a stealthy approach, but when you're a combat monster already, stealth is overrated.